Page Index - HWRM/KarosGraveyard GitHub Wiki
2664 page(s) in this GitHub Wiki:
- Home
- Reference
- Scripting
- News
- Alias; PingType
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- Balance Testing
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- Big Precedence Order
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- Bugs
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- Command Line Parameters (Launch Options)
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- Cursor Badge and Language Mods
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- Dictionary Reference
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- Dictionary; Alias
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- Dictionary; Deterministic
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- Dictionary; DisplayFamily
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- Dictionary; GameRule
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- Dictionary; Gearbox Software Forums
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- Dictionary; Handedness
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- Dictionary; ImmelMann
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- Dictionary; Localization ID
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- Dictionary; NewShipType
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- Dictionary; Objective
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- Dictionary; Player
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- Dictionary; Player_Ships
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- Dictionary; PlayerStartPoint
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- Dictionary; RDN
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- Dictionary; RelicNews
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- Dictionary; RU
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- Dictionary; SOB
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- Dictionary; SobGroup
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- Dictionary; SphereBurst
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- Dictionary; TargetRandom
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- Dictionary; Tick
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- Dictionary; Undump
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- Dictionary; UnitCapsFamily
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- Dictionary; UnitCapsShipType
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- Documentation Reference
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- Dump Reference
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- Dump; AI
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- Dump; Autoexec
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- Dump; Exe Strings
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- Dump; Gamerule
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- Dump; Heap
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- Dump; Log
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- Dump; UI
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- Error Messages
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- File Extensions
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- Filters and Tags
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- Flight Maneuvers Classic Remastered
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- Follow Camera
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- Function Reference
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- Function; _ALERT
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- Function; _ERRORMESSAGE
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- Function; abs
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- Function; acos
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- Function; addAbility
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- Function; addAmbientSound
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- Function; addAnimTurretSound
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- Function; addAsteroid
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- Function; addAxisAlignBox
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- Function; addCamera
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- Function; AddClassName
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- Function; addCloud
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- Function; addCustomCode
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- Function; addDustCloud
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- Function; AddLocalizedText
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- Function; AddMagneticField
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- Function; addNebula
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- Function; addNebulaWithResources
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- Function; addPath
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- Function; addPebble
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- Function; addPoint
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- Function; addReactiveFleetResourceSlot
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- Function; addReactiveFleetResourceSlotDustCloud
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- Function; addReactiveFleetSlot
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- Function; addRegion
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- Function; addSalvage
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- Function; addSensorsPlane
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- Function; addShaderProp
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- Function; addShield
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- Function; AddShipAbility
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- Function; AddShipMultiplier
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- Function; AddSpeechEvent
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- Function; addSphere
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- Function; addSquadron
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- Function; addSquadronToSOBGroup
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- Function; AddSubSystemAbility
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- Function; AddSubSystemMultiplier
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- Function; AddSubtitleEvent
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- Function; addTendrils
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- Function; addTheme
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- Function; AddToClass
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- Function; addToSOBGroup
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- Function; AddWeaponResult
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- Function; AdjustForBadDrivers
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- Function; aitrace
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- Function; appendto
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- Function; AREA
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- Function; AreAllied
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- Function; ascii
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- Function; asin
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- Function; assert
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- Function; atan
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- Function; atan2
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- Function; ATI_AddColour
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- Function; ATI_AddFloat
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- Function; ATI_AddGraphic2D
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- Function; ATI_AddGraphic3D
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- Function; ATI_AddPosition
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- Function; ATI_AddScale
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- Function; ATI_AddString
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- Function; ATI_AddWString
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- Function; ATI_Clear
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- Function; ATI_CreateParameters
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- Function; ATI_Display2D
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- Function; ATI_Display3D
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- Function; ATI_LoadTemplates
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- Function; attack_now_timer
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- Function; AttackNow
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- Function; BattleChatMisc
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- Function; bind1
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- Function; bindEffect
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- Function; bindup
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- Function; BreakAlliance
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- Function; Build
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- Function; BuildShipAt
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- Function; BuildShipCanBuild
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- Function; BuildShipCount
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- Function; BuildShipHasSubSystem
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- Function; BuildShipType
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- Function; BuildSubSystem
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- Function; BuildSubSystemOnShip
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- Function; call
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- Function; Camera_AllowControl
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- Function; Camera_AltFocus
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- Function; Camera_AltFocusWithVolume
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- Function; Camera_FocusCameraPoint
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- Function; Camera_FocusCancel
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- Function; Camera_FocusRestore
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- Function; Camera_FocusSave
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- Function; Camera_FocusSobGroup
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- Function; Camera_FocusSobGroupWithBuffer
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- Function; Camera_FocusVolume
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- Function; Camera_FocusVolumeKeepingEyePosition
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- Function; Camera_FocusVolumeWithBuffer
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- Function; Camera_GetDistanceToSobGroup
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- Function; Camera_GetLastZoomAmount
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- Function; Camera_Interpolate
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- Function; Camera_IsFocused
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- Function; Camera_PanCmd
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- Function; Camera_PlayerHasFocused
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- Function; Camera_PlayerHasPanned
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- Function; Camera_PlayerHasRotated
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- Function; Camera_ResetFocused
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- Function; Camera_ResetPanned
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- Function; Camera_ResetRotated
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- Function; Camera_SetLetterboxState
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- Function; Camera_SetLetterboxStateNoUI
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- Function; Camera_UseCameraPoint
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- Function; Camera_UsePanning
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- Function; Camera_ZoomClose
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- Function; cameraCollision
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- Function; Campaign_QuickSaveNb
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- Function; ceil
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- Function; Chatter_Init
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- Function; ChatterMisc
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- Function; ChatterMiscHighPriority
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- Function; ClearAllControlGroups
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- Function; ClearSelectedFromControlGroups
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- Function; ClearTOSettings
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- Function; clock
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- Function; closefile
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- Function; collectgarbage
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- Function; CommandAttackGiven
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- Function; CommandCancelOrder
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- Function; CommandCaptureGiven
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- Function; CommandCombatMan
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- Function; CommandConstructionComplete
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- Function; CommandConstructionStarted
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- Function; CommandDefenseFieldChanged
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- Function; CommandDockGiven
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- Function; CommandEngagementRangeChanged
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- Function; CommandEngagementRangeForceChanged
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- Function; CommandGuardGiven
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- Function; CommandHotKeyGroupSelected
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- Function; CommandHyperspaceGiven
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- Function; CommandLaunchGiven
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- Function; CommandMoveAttackGiven
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- Function; CommandMoveGiven
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- Function; CommandMoveToSobGiven
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- Function; CommandMultiplay
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- Function; CommandParadeGiven
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- Function; CommandPaused
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- Function; CommandResourceGiven
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- Function; CommandRetireGiven
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- Function; CommandShipsSelected
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- Function; CommandStrikeGroupFormed
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- Function; CommandTacticsChanged
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- Function; CommandWayPointMoveGiven
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- Function; copytagmethods
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- Function; cos
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- Function; CPU_AddDefendSobGroup
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- Function; CPU_AddDefendTarget
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- Function; CPU_AddSobGroup
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- Function; CPU_DoFile
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- Function; CPU_DoString
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- Function; CPU_Enable
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- Function; CPU_EnableAll
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- Function; CPU_Exist
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- Function; CPU_GetDebugFlag
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- Function; CPU_GetVar
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- Function; CPU_GetVarString
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- Function; CPU_IsDebugFlagSet
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- Function; CPU_RemoveDefendTarget
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- Function; CPU_RemoveResourceBlob
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- Function; CPU_RemoveSobGroup
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- Function; CPU_SetAttackTargetPriority
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- Function; CPU_SetDebug
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- Function; CPU_SetDebugFlag
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- Function; CPU_SetDebugMode
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- Function; CPU_SetDebugPlayer
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- Function; CPU_SetDefendTargetCapturePriority
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- Function; CPU_SetDefendTargetPriority
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- Function; CPU_SetDefendTargetRadius
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- Function; createAmbientLight
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- Function; createDirLight
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- Function; createSOBGroup
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- Function; date
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- Function; debug
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- Function; debugRegionMode
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- Function; deg
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- Function; DetermineAntiChassisDemand
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- Function; DetermineBuilderClassDemand
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- Function; DetermineChassisDemand
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- Function; DetermineClassDemand
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- Function; DetermineCounterDemand
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- Function; DetermineDemandWithNoCounterInfo
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- Function; DetermineScoutDemand
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- Function; DetermineSpecialDemand
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- Function; distlessthan
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- Function; distsqvec3
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- Function; doai
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- Function; dofile
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- Function; dofilepath
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- Function; doscanpath
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- Function; dostring
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- Function; DoUpgradeDemand_Vaygr
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- Function; dr_clear
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- Function; dr_setautoclear
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- Function; dr_setdisplay
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- Function; dr_text2d
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- Function; Enable_Pebble_Distribution
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- Function; EnableATIDisplay
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- Function; EnableBuildInBadges
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- Function; error
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- Function; Event_IsDone
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- Function; Event_Start
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- Function; Event_Stop
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- Function; EventPointer_AddSobGroup
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- Function; EventPointer_AddSubSystemFromSobGroup
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- Function; EventPointer_AddVolume
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- Function; EventPointer_Remove
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- Function; execute
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- Function; exit
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- Function; exp
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- Function; FastAddToClass
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- Function; FE_ExitToMainMenu
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- Function; FE_ExitToWindows
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- Function; FE_FocusOnLastEvent
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- Function; FE_GetCurrentPlayerIndex
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- Function; FE_LoadGameScreen
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- Function; FE_LoadGameScreen_Campaign
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- Function; FE_LoadGameScreen_RecordedGame
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- Function; FE_NextTutorial
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- Function; FE_RestartGame
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- Function; FE_Retire
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- Function; FE_SaveGameScreen
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- Function; FE_SaveGameScreen_Campaign
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- Function; FE_TaskbarIgnoreProfilePhase
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- Function; FindHighDemandShip
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- Function; floor
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- Function; flush
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- Function; fogAddInterpolator
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- Function; fogSetActive
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- Function; fogSetColour
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- Function; fogSetDensity
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- Function; fogSetEnd
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- Function; fogSetStart
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- Function; fogSetType
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- Function; foreach
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- Function; foreachi
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- Function; foreachvar
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- Function; format
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- Function; formationSlot
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- Function; formStrikeGroup
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- Function; FOW_ForceUpdate
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- Function; FOW_RevealGroup
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- Function; FOWVis
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- Function; frexp
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- Function; function_set_error
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- Function; FX_DestroyEffectOnBackground
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- Function; FX_Flush
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- Function; FX_FlushLod
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- Function; FX_Lights
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- Function; FX_PlayEffect
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- Function; FX_PlayEffectBetweenPoints
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- Function; FX_PlayEffectOnBackground
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- Function; FX_PlayEffectOnBackgroundVolume
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- Function; FX_StartEvent
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- Function; FX_StopEffect
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- Function; FX_StopEffectOnBackground
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- Function; FX_StopEvent
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- Function; GameEvent_IsListening
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- Function; GameEvent_Listen
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- Function; GameEvent_UnListen
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- Function; gamemisc_dumprules
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- Function; gcinfo
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- Function; GetActualPlayerFleetExtraRU
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- Function; GetActualPlayerFleetSizeInRU
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- Function; getAnimLength
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- Function; GetControlTabs
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- Function; getenv
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- Function; GetFOWVis
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- Function; GetGameRubric
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- Function; GetGameSettingAsNumber
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- Function; GetGameSettingAsString
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- Function; getglobal
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- Function; getLevelOfDifficulty
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- Function; getLoopCount
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- Function; GetMultiplierForExtraRU
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- Function; GetMultiplierForExtraShips
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- Function; getn
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- Function; getPauseTime
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- Function; GetResearchId
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- Function; GetShipId
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- Function; getShipNum
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- Function; getShipStr
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- Function; getState
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- Function; GetSubSystemId
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- Function; getSyncCheckingLevel
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- Function; gettagmethod
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- Function; getTime
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- Function; getType
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- Function; GetVersionInfo
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- Function; globals
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- Function; gsub
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- Function; HEIGHT
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- Function; HW2_CameraPanned
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- Function; HW2_CameraRotated
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- Function; HW2_CreateEventPointerSobGroup
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- Function; HW2_CreateEventPointerSubSystem
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- Function; HW2_CreateEventPointerVolume
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- Function; HW2_DisableBuilderOnCapture
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- Function; HW2_Fade
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- Function; HW2_GrantBuild
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- Function; HW2_GrantResearch
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- Function; HW2_InitializeBuilder
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- Function; HW2_IsRunTimeSobGroupAlive
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- Function; HW2_IsRunTimeSobGroupEmpty
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- Function; HW2_Letterbox
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- Function; HW2_LocationCardEvent
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- Function; HW2_Pause
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- Function; HW2_PingCreateWithLabel
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- Function; HW2_PingCreateWithLabelPoint
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- Function; HW2_PlayerHasMilitary
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- Function; HW2_ReactiveInfo
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- Function; HW2_RestrictBuild
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- Function; HW2_RestrictResearch
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- Function; HW2_rgb
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- Function; HW2_SetResearchLevel
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- Function; HW2_SobGroup_AddHealthPercentage
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- Function; HW2_SobGroup_ReduceHealthPercentage
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- Function; HW2_SubTitleEvent
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- Function; HW2_VaygrBuildShips
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- Function; HW2_VaygrOrder
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- Function; HW2_Wait
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- Function; Hyperspace_SetStateForPlayer
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- Function; Hyperspace_SetStateForVolume
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- Function; instantParadeOnSkip
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- Function; isAnimRunning
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- Function; isCapital
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- Function; IsResearchAvailable
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- Function; IsResearchBusy
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- Function; IsResearchDone
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- Function; KAS_AllowToPurchase
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- Function; KAS_Attack
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- Function; KAS_AttackFlank
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- Function; KAS_AttackHarrass
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- Function; KAS_AttackPlayerMothership
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- Function; KAS_AttackSpecial
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- Function; KAS_BentusiExchangeWatch
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- Function; KAS_BentusiTradeAcceptPressed
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- Function; KAS_BentusiTradeDeclinePressed
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- Function; KAS_BuildControl
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- Function; KAS_BulgeAttack
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- Function; KAS_CampaignAutoSave
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- Function; KAS_CampaignComplete
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- Function; KAS_CanPurchase
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- Function; KAS_CanSpendRU
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- Function; KAS_ClosestGatePoint
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- Function; KAS_CountShipsByType
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- Function; KAS_CPUPlayerInit
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- Function; KAS_DerelicHasBeenRendered
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- Function; KAS_DisablePlayerHyperspace
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- Function; KAS_DropSalvageTarget
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- Function; KAS_EnableAllAIFeatures
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- Function; KAS_EnableTradeGUI
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- Function; KAS_EndStartingLetterbox
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- Function; KAS_FillShipsByCapital
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- Function; KAS_FillShipsByClass_HW2ProxyShips
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- Function; KAS_FillShipsByClass_Normal
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- Function; KAS_FillShipsByNonCapital
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- Function; KAS_FillShipsByType_Normal
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- Function; KAS_FillShipsByTypeWithRaces
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- Function; KAS_FindDistance
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- Function; KAS_FindEnemiesInside
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- Function; KAS_FindEnemiesNearby
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- Function; KAS_FindEnemiesNearTeam
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- Function; KAS_FindPlayerShipsByTypeWithRaces
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- Function; KAS_FindPlayerShipsOfClass
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- Function; KAS_FindPlayerShipsOfType
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- Function; KAS_FindShipsInside
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- Function; KAS_FindShipsNearPoint
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- Function; KAS_FocusCancel
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- Function; KAS_FocusDerelict
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- Function; KAS_FocussedOnShipType
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- Function; KAS_FocusShips
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- Function; KAS_FocusShipsRemember
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- Function; KAS_GameMessageReceived
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- Function; KAS_GateMoveToNearest
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- Function; KAS_GateShipsIn
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- Function; KAS_GateShipsOutNearest
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- Function; KAS_GetCurrentOrder
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- Function; KAS_GiveToCPUPlayer
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- Function; KAS_GrantResearchOption
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- Function; KAS_GrantResearchWatch
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- Function; KAS_GuardMothership
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- Function; KAS_Harvest
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- Function; KAS_HW1CPUDisableAIFeature
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- Function; KAS_HW1CPUDisableAllAIFeatures
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- Function; KAS_HW1CPUEnableAIFeature
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- Function; KAS_Intercept
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- Function; KAS_IsTradeGUIActive
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- Function; KAS_IsTypeNoRace
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- Function; KAS_Kamikaze
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- Function; KAS_KamikazeEveryone
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- Function; KAS_KillerAsteroidsMove
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- Function; KAS_TeamFinishedLaunching
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- Function; KAS_TeamFuelAverage
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- Function; KAS_TeamIsDocking
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- Function; KAS_UniversePause
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- Function; KAS_UnrestrictResearchOption
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- Function; KASRule_Add
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- Function; KASSobGroup_Create
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- Function; KASSobGroup_CreateIfNotExist
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- Function; ldexp
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- Function; leaveStrikeGroup
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- Function; loadBackground
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- Function; LoadGame
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- Function; LoadHODFile
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- Function; loadLatchPointList
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- Function; LoadModel
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- Function; loadNIS
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- Function; loadPatchList
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- Function; LoadRecordedGame
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- Function; LoadSharedModel
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- Function; loadShipPatchList
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- Function; LocationCard
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- Function; LocationCard_IsDone
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- Function; LOD_SetAllowGoblins
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- Function; LOD_SetDesiredFPS
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- Function; LOD_SetEnabled
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- Function; log
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- Function; log10
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- Function; MainUI_DisableAllCommands
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- Function; MainUI_DisableCommand
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- Function; MainUI_PopAllEnabledCommandStates
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- Function; MainUI_PopEnabledCommandState
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- Function; MainUI_ScarEvent
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- Function; MainUI_SelectedShips
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- Function; MainUI_UserEventData
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- Function; MainUI_UserEventData2
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- Function; math_and
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- Function; math_or
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- Function; math_shl
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- Function; math_shr
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- Function; max
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- Function; maxActiveLights
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- Function; Message_FormatF
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- Function; min
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- Function; mod
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- Function; movieOutputDirectory
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- Function; movieOverExpose
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- Function; movieRecorderStart
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- Function; movieRecorderStop
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- Function; MPRestrict
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- Function; newtag
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- Function; next
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- Function; nextvar
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- Function; NISComplete
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- Function; NISDebug
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- Function; NISDisableInterface
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- Function; NISGetPlayingHandle
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- Function; NISLoad
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- Function; NISPlay
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- Function; NISPlayFromGroup
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- Function; NISSeek
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- Function; NISSeekForward
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- Function; NISSetSkippable
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- Function; Objective_Add
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- Function; Objective_AddDescription
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- Function; Objective_AddDescriptionw
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- Function; Objective_AddPresetID
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- Function; Objective_Addw
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- Function; Objective_GetState
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- Function; Objective_Select
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- Function; Objective_SetDescription
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- Function; Objective_SetDescriptionw
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- Function; Objective_SetState
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- Function; OnInit
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- Function; openfile
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- Function; paradeSlot
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- Function; pauseAnim
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- Function; persistentFeedback
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- Function; Ping_AddDescription
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- Function; Ping_AddPoint
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- Function; Ping_AddSobGroup
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- Function; Ping_LabelVisible
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- Function; Ping_Remove
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- Function; playAnimatic
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- Function; playAnimaticNis
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- Function; playBgLightAnim
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- Function; Player_AddLocalChatMessage
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- Function; Player_AllowDockFromUIOverride
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- Function; Player_CancelResearch
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- Function; Player_CanResearch
- Please reload this page
- Function; Player_FillProximitySobGroup
- Please reload this page
- Function; Player_FillShipsByType
- Please reload this page
- Function; Player_FillSobGroupInVolume
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- Function; Player_GetName
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- Function; Player_GetNumberOfSquadronsOfTypeAwakeOrSleeping
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- Function; Player_GetRace
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- Function; Player_GetRU
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- Function; Player_GetShipsByType
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- Function; Player_GrantAllResearch
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- Function; Player_GrantResearchOption
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- Function; Player_HasQueuedBuild
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- Function; Player_HasQueuedResearch
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- Function; Player_HasResearch
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- Function; Player_HasShipWithBuildQueue
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- Function; Player_InstantDockAndParade
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- Function; Player_InstantlyGatherAllResources
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- Function; Player_IsAlive
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- Function; Player_IsShipInVolume
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- Function; Player_Kill
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- Function; Player_NumberOfAwakeShips
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- Function; Player_Research
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- Function; Player_RestrictBuildOption
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- Function; Player_RestrictResearchOption
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- Function; Player_SetBadgeTexture
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- Function; Player_SetBounty
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- Function; Player_SetDefaultShipTactic
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- Function; Player_SetPlayerName
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- Function; Player_SetRU
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- Function; Player_SetTeamColours
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- Function; Player_ShareVision
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- Function; Player_UnrestrictBuildOption
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- Function; Player_UnrestrictResearchOption
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- Function; PlayerRace_DoesHaveTag
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- Function; PlayersMilitary_AntiCorvette
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- Function; PlayersMilitary_AntiFighter
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- Function; PlayersMilitary_AntiFrigate
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- Function; PlayersMilitary_Corvette
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- Function; PlayersMilitary_Fighter
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- Function; PlayersMilitary_Frigate
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- Function; PlayersMilitary_Threat
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- Function; PlayersMilitary_Total
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- Function; PlayersMilitaryPopulation
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- Function; playNIS
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- Function; playPatch
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- Function; playSpeechActor
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- Function; playSpeechActorLinked
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- Function; playSpeechFreq
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- Function; postLevelComplete
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- Function; Preload_Ship
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- Function; print
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- Function; Profile_SetMissionsComplete
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- Function; Profile_SetSingleMissionComplete
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- Function; Profile_UnlockAll
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- Function; Profile_UnlockMovies
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- Function; proposeAlliance
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- Function; raceHelper
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- Function; rad
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- Function; random
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- Function; RandomIntMax
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- Function; RandomRange
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- Function; randomseed
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- Function; rawgetglobal
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- Function; rawgettable
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- Function; rawset
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- Function; rawsetglobal
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- Function; rawsettable
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- Function; read
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- Function; readfrom
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- Function; RecorderPauseUniverse
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- Function; RecorderSwitchPlayer
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- Function; RecordGame
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- Function; remove
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- Function; rename
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- Function; RenderEffects
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- Function; RenderShips
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- Function; ResearchDemandAdd
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- Function; ResearchDemandClear
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- Function; resetPatchList
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- Function; RestrictOptions
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- Function; Rule_Add
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- Function; Rule_AddInterval
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- Function; Rule_Exists
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- Function; Rule_Remove
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- Function; SaveDetGame
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- Function; SaveGame
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- Function; SaveRecordedGame
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- Function; saveVar
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- Function; screenshot
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- Function; seek
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- Function; SelectBuildFacility
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- Function; SelectNextIdleHarvester
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- Function; SendBuildOrder
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- Function; SendCancelShipOrder
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- Function; SendCancelSubSystemOrder
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- Function; SendPauseShipOrder
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- Function; SendPauseSubSystemOrder
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- Function; Sensors_EnableCameraZoom
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- Function; Sensors_EnableToggle
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- Function; Sensors_FlashWorldPlane
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- Function; Sensors_ManagerIsUp
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- Function; Sensors_SetCameraMinMax
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- Function; Sensors_SetZoomOutDistance
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- Function; Sensors_Switch
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- Function; Sensors_Toggle
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- Function; setAccuracy
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- Function; setAccuracyFalloff
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- Function; SetAlliance
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- Function; setAngles
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- Function; setBallistics
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- Function; setBattleMusic
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- Function; setConcurrentBuildLimit
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- Function; setDamageFalloff
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- Function; setDamageMultFactor
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- Function; setDefaultMusic
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- Function; setDetailLevel
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- Function; setDustCloudAmbient
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- Function; setEngineBurn
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- Function; setEngineGlow
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- Function; setEngineTrail
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- Function; setFireMultFactor
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- Function; setForceLOD
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- Function; setFrustratedTimers
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- Function; setGameOver
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- Function; setGlareIntensity
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- Function; setglobal
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- Function; setGlobalFrequencyMax
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- Function; setGlobalFrequencyMin
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- Function; setGlobalFrequencyModifier
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- Function; setJointVisible
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- Function; setLeading
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- Function; setLevelOfDifficulty
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- Function; setLevelShadowColour
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- Function; setLifetimeMult
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- Function; setLightColour
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- Function; setLightSpecular
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- Function; setlocale
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- Function; setLoopCount
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- Function; setMagneticFieldPenetration
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- Function; setMiscValues
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- Function; setMissileKiller
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- Function; setMissionComplete
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- Function; setMissProperties
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- Function; setMusicPath
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- Function; setNebulaAmbient
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- Function; setObjectAttributes
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- Function; setOutOfSync
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- Function; setPatchListUI
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- Function; setPatchParams
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- Function; setPatchVol
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- Function; setPauseTime
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- Function; setPenetration
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- Function; setRangeBoost
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- Function; setRangeByStance
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- Function; setSensorsManagerCameraDistances
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- Function; setShaderChannels
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- Function; setSpecialDieTime
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- Function; SetSpeechFolder
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- Function; setSpeedvsAccuracyAgainst
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- Function; setSpeedvsAccuracyApplied
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- Function; SetStartFleetSuffix
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- Function; setState
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- Function; setSupplyValue
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- Function; setTacticsMults
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- Function; settag
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- Function; settagmethod
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- Function; setTargetBox
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- Function; setTime
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- Function; SetTOSettings
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- Function; setUseLighting
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- Function; setWorldBoundsInner
- Please reload this page
- Function; setWorldBoundsOuter
- Please reload this page
- Function; ShipDemandAdd
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- Function; ShipDemandAddByClass
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- Function; ShipDemandClear
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- Function; ShipDemandGet
- Please reload this page
- Function; ShipDemandSet
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- Function; ShipDemandSetByClass
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- Function; ShowBackground
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- Function; ShowBattleScar
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- Function; ShowEngines
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- Function; ShowInfo
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- Function; ShowLevelVolumes
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- Function; showNISDebug
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- Function; ShowPathTolerance
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- Function; ShowResourceDebug
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- Function; ShowShipDebug
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- Function; ShowUnitCaps
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- Function; ShowWeaponDebug
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- Function; sin
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- Function; SobGroup_AbilityActivate
- Please reload this page
- Function; SobGroup_AllowPassiveActionsAlways
- Please reload this page
- Function; SobGroup_AreAllInHyperspace
- Please reload this page
- Function; SobGroup_AreAllInRealSpace
- Please reload this page
- Function; SobGroup_AreAnyFromTheseAttackFamilies
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- Function; SobGroup_AreAnyOfTheseTypes
- Please reload this page
- Function; SobGroup_AreAnySquadronsInsideDustCloud
- Please reload this page
- Function; SobGroup_AreAnySquadronsInsideNebula
- Please reload this page
- Function; SobGroup_AreAnySquadronsOutsideDustCloud
- Please reload this page
- Function; SobGroup_AreAnySquadronsOutsideNebula
- Please reload this page
- Function; SobGroup_AssignedToGroup
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- Function; SobGroup_Attack
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- Function; SobGroup_AttackPlayer
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- Function; SobGroup_AttackSobGroupHardPoint
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- Function; SobGroup_AutoEngineGlow
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- Function; SobGroup_AvoidanceIgnore
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- Function; SobGroup_CanDoAbility
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- Function; SobGroup_CaptureSobGroup
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- Function; SobGroup_ChangePower
- Please reload this page
- Function; SobGroup_Clear
- Please reload this page
- Function; SobGroup_ClearTumble
- Please reload this page
- Function; SobGroup_Copy
- Please reload this page
- Function; SobGroup_Count
- Please reload this page
- Function; SobGroup_CountByPlayer
- Please reload this page
- Function; SobGroup_Create
- Please reload this page
- Function; SobGroup_CreateIfNotExist
- Please reload this page
- Function; SobGroup_CreateShip
- Please reload this page
- Function; SobGroup_CreateSubSystem
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- Function; SobGroup_CurrentHealthTotal
- Please reload this page
- Function; SobGroup_DeployMines
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- Function; SobGroup_DeSelectAll
- Please reload this page
- Function; SobGroup_Despawn
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- Function; SobGroup_Disable
- Please reload this page
- Function; SobGroup_DockSobGroup
- Please reload this page
- Function; SobGroup_DockSobGroupAndStayDocked
- Please reload this page
- Function; SobGroup_DockSobGroupInstant
- Please reload this page
- Function; SobGroup_DoDamageProximitySobGroup
- Please reload this page
- Function; SobGroup_Empty
- Please reload this page
- Function; SobGroup_EnterHyperSpaceOffMap
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- Function; SobGroup_ExitHyperSpace
- Please reload this page
- Function; SobGroup_ExitHyperSpaceSobGroup
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- Function; SobGroup_FillBattleScar
- Please reload this page
- Function; SobGroup_FillBattleScar_Debug
- Please reload this page
- Function; SobGroup_FillCompare
- Please reload this page
- Function; SobGroup_FillProximitySobGroup
- Please reload this page
- Function; SobGroup_FillShipsByIndexRange
- Please reload this page
- Function; SobGroup_FillShipsByType
- Please reload this page
- Function; SobGroup_FillSobGroupInVolume
- Please reload this page
- Function; SobGroup_FillSubstract
- Please reload this page
- Function; SobGroup_FillSubtract
- Please reload this page
- Function; SobGroup_FillUnion
- Please reload this page
- Function; SobGroup_FilterExclude
- Please reload this page
- Function; SobGroup_FilterInclude
- Please reload this page
- Function; SobGroup_FollowPath
- Please reload this page
- Function; SobGroup_ForceStayDockedIfDocking
- Please reload this page
- Function; SobGroup_FormHyperspaceGate
- Please reload this page
- Function; SobGroup_FormStrikeGroup
- Please reload this page
- Function; SobGroup_GetActualSpeed
- Please reload this page
- Function; SobGroup_GetAttackers
- Please reload this page
- Function; SobGroup_GetCommandTargets
- Please reload this page
- Function; SobGroup_GetHardPointHealth
- Please reload this page
- Function; SobGroup_GetPosition
- Please reload this page
- Function; SobGroup_GetShipType
- Please reload this page
- Function; SobGroup_GetSobGroupBeingCapturedGroup
- Please reload this page
- Function; SobGroup_GetSobGroupCapturingGroup
- Please reload this page
- Function; SobGroup_GetSobGroupDockedWithGroup
- Please reload this page
- Function; SobGroup_GetSobGroupRepairingGroup
- Please reload this page
- Function; SobGroup_GetSobGroupSalvagingGroup
- Please reload this page
- Function; SobGroup_GetSpeed
- Please reload this page
- Function; SobGroup_GetSquadronsInsideDustCloud
- Please reload this page
- Function; SobGroup_GetSquadronsInsideNebula
- Please reload this page
- Function; SobGroup_GetStaticF
- Please reload this page
- Function; SobGroup_GetTactics
- Please reload this page
- Function; SobGroup_GroupInGroup
- Please reload this page
- Function; SobGroup_GuardSobGroup
- Please reload this page
- Function; SobGroup_HasFiredAtSobGroup
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- Function; SobGroup_HasSubsystem
- Please reload this page
- Function; SobGroup_HasUpgrade
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- Function; SobGroup_HealthPercentage
- Please reload this page
- Function; SobGroup_InStrikeGroup
- Please reload this page
- Function; SobGroup_InWorldBound
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- Function; SobGroup_IsBuilding
- Please reload this page
- Function; SobGroup_IsCloaked
- Please reload this page
- Function; SobGroup_IsDocked
- Please reload this page
- Function; SobGroup_IsDockedSobGroup
- Please reload this page
- Function; SobGroup_IsDoingAbility
- Please reload this page
- Function; SobGroup_IsGateDeployed
- Please reload this page
- Function; SobGroup_IsGuardingSobGroup
- Please reload this page
- Function; SobGroup_IsInControlGroup
- Please reload this page
- Function; SobGroup_IsInVolume
- Please reload this page
- Function; SobGroup_IsSelectable
- Please reload this page
- Function; SobGroup_IsShipNearPoint
- Please reload this page
- Function; SobGroup_Kamikaze
- Please reload this page
- Function; SobGroup_Launch
- Please reload this page
- Function; SobGroup_LoadPersistantData
- Please reload this page
- Function; SobGroup_MakeDead
- Please reload this page
- Function; SobGroup_MakeSelectable
- Please reload this page
- Function; SobGroup_MakeUntargeted
- Please reload this page
- Function; SobGroup_ManualEngineGlow
- Please reload this page
- Function; SobGroup_Move
- Please reload this page
- Function; SobGroup_MoveToSobGroup
- Please reload this page
- Function; SobGroup_OnScreen
- Please reload this page
- Function; SobGroup_OwnedBy
- Please reload this page
- Function; SobGroup_ParadeSobGroup
- Please reload this page
- Function; SobGroup_PlayerIsInSensorRange
- Please reload this page
- Function; SobGroup_RemoveType
- Please reload this page
- Function; SobGroup_RepairSobGroup
- Please reload this page
- Function; SobGroup_ResearchModuleExistOrSelected
- Please reload this page
- Function; SobGroup_ResetAvoidanceIgnore
- Please reload this page
- Function; SobGroup_Resource
- Please reload this page
- Function; SobGroup_RestrictBuildOption
- Please reload this page
- Function; SobGroup_SalvagedByPlayer
- Please reload this page
- Function; SobGroup_SalvageSobGroup
- Please reload this page
- Function; SobGroup_Selected
- Please reload this page
- Function; SobGroup_SelectSobGroup
- Please reload this page
- Function; SobGroup_SetAsDeployed
- Please reload this page
- Function; SobGroup_SetAutoLaunch
- Please reload this page
- Function; SobGroup_SetBuildSpeedMultiplier
- Please reload this page
- Function; SobGroup_SetCaptureAlwaysDisables
- Please reload this page
- Function; SobGroup_SetCaptureState
- Please reload this page
- Function; SobGroup_SetDamageMultiplier
- Please reload this page
- Function; SobGroup_SetDisplayedRestrictedHardpoint
- Please reload this page
- Function; SobGroup_SetFiredAtSobGroup
- Please reload this page
- Function; SobGroup_SetGhost
- Please reload this page
- Function; SobGroup_SetHardPointHealth
- Please reload this page
- Function; SobGroup_SetHealth
- Please reload this page
- Function; SobGroup_SetInherentVisibility
- Please reload this page
- Function; SobGroup_SetInvulnerability
- Please reload this page
- Function; SobGroup_SetInvulnerabilityOfHardPoint
- Please reload this page
- Function; SobGroup_SetMadState
- Please reload this page
- Function; SobGroup_SetMaxSpeedMultiplier
- Please reload this page
- Function; SobGroup_SetPosition
- Please reload this page
- Function; SobGroup_SetROE
- Please reload this page
- Function; SobGroup_SetShaderValues
- Please reload this page
- Function; SobGroup_SetSpeed
- Please reload this page
- Function; SobGroup_SetSwitchOwnerFlag
- Please reload this page
- Function; SobGroup_SetTactics
- Please reload this page
- Function; SobGroup_SetTeamColours
- Please reload this page
- Function; SobGroup_SobGroupAdd
- Please reload this page
- Function; SobGroup_Spawn
- Please reload this page
- Function; SobGroup_SpawnNewShipInSobGroup
- Please reload this page
- Function; SobGroup_Stop
- Please reload this page
- Function; SobGroup_SubSystemSelected
- Please reload this page
- Function; SobGroup_SwitchOwner
- Please reload this page
- Function; SobGroup_TakeDamage
- Please reload this page
- Function; SobGroup_Tumble
- Please reload this page
- Function; SobGroup_UnderAttack
- Please reload this page
- Function; SobGroup_UnRestrictBuildOption
- Please reload this page
- Function; SobGroup_UseHyperspaceGate
- Please reload this page
- Function; sort
- Please reload this page
- Function; Sound_EnableAllSpeech
- Please reload this page
- Function; Sound_EnterIntelEvent
- Please reload this page
- Function; Sound_ExitIntelEvent
- Please reload this page
- Function; Sound_MusicPlay
- Please reload this page
- Function; Sound_MusicPlayType
- Please reload this page
- Function; Sound_Reload
- Please reload this page
- Function; Sound_SetMuteActor
- Please reload this page
- Function; Sound_SFXPlay3D
- Please reload this page
- Function; Sound_SFXPlay3DPos
- Please reload this page
- Function; Sound_SpeechPlay
- Please reload this page
- Function; Sound_SpeechSubtitlePath
- Please reload this page
- Function; Sound_StingerPlay
- Please reload this page
- Function; Sound_ToggleSpeech
- Please reload this page
- Function; SpawnDustCloudOnDeath
- Please reload this page
- Function; SpawnSalvageOnDeath
- Please reload this page
- Function; SpawnShipOnDeath
- Please reload this page
- Function; sqrt
- Please reload this page
- Function; ssJPG
- Please reload this page
- Function; ssSetMode
- Please reload this page
- Function; ssSetPosterRes
- Please reload this page
- Function; ssSetSuperSample
- Please reload this page
- Function; ssUI
- Please reload this page
- Function; startAnim
- Please reload this page
- Function; StartAsteroidConfig
- Please reload this page
- Function; StartCloudConfig
- Please reload this page
- Function; StartDustCloudConfig
- Please reload this page
- Function; startEffect
- Please reload this page
- Function; StartMissileConfig
- Please reload this page
- Function; StartNebulaConfig
- Please reload this page
- Function; startParamAnim
- Please reload this page
- Function; StartPebbleConfig
- Please reload this page
- Function; StartSalvageConfig
- Please reload this page
- Function; StartShipConfig
- Please reload this page
- Function; StartShipHardPointConfig
- Please reload this page
- Function; StartShipWeaponConfig
- Please reload this page
- Function; StartSubSystemConfig
- Please reload this page
- Function; StartSubSystemWeaponConfig
- Please reload this page
- Function; StartWeaponConfig
- Please reload this page
- Function; statMon
- Please reload this page
- Function; statMonLog
- Please reload this page
- Function; Stats_BuildShipsBuilt
- Please reload this page
- Function; Stats_BuildShipsBuiltInRUs
- Please reload this page
- Function; Stats_DumpFramesToDisk
- Please reload this page
- Function; Stats_EnemyShipsCaptured
- Please reload this page
- Function; Stats_EnemyShipsCapturedInRUs
- Please reload this page
- Function; Stats_GatheredRUAsteroid
- Please reload this page
- Function; Stats_GatheredRUDustCloud
- Please reload this page
- Function; Stats_GatheredRUNebula
- Please reload this page
- Function; Stats_GatheredRUs
- Please reload this page
- Function; Stats_GatheredRUSalvage
- Please reload this page
- Function; Stats_HarvestersBuilt
- Please reload this page
- Function; Stats_HarvestersBuiltInRUs
- Please reload this page
- Function; Stats_OwnShipsCaptured
- Please reload this page
- Function; Stats_OwnShipsCapturedInRUs
- Please reload this page
- Function; Stats_PlayerAt
- Please reload this page
- Function; Stats_PlayerCount
- Please reload this page
- Function; Stats_ResearchCount
- Please reload this page
- Function; Stats_ResearchRUValue
- Please reload this page
- Function; Stats_ResearchTotal
- Please reload this page
- Function; Stats_ShipsCaptured
- Please reload this page
- Function; Stats_ShipsCapturedInRUs
- Please reload this page
- Function; Stats_ShipsCreated
- Please reload this page
- Function; Stats_ShipsCreatedInRUs
- Please reload this page
- Function; Stats_ShipsFirstBuilt
- Please reload this page
- Function; Stats_ShipsLost
- Please reload this page
- Function; Stats_ShipsLostInRUs
- Please reload this page
- Function; Stats_SpentRUs
- Please reload this page
- Function; Stats_SquadronsActive
- Please reload this page
- Function; Stats_SquadronsMax
- Please reload this page
- Function; Stats_SquadronsQueued
- Please reload this page
- Function; Stats_SubsystemsBuilt
- Please reload this page
- Function; Stats_SubsystemsBuiltInRUs
- Please reload this page
- Function; Stats_TimeKilled
- Please reload this page
- Function; Stats_TotalDuration
- Please reload this page
- Function; Stats_TotalKills
- Please reload this page
- Function; Stats_TotalKillsInRUs
- Please reload this page
- Function; Stats_TotalLosses
- Please reload this page
- Function; Stats_TotalLossesInRUs
- Please reload this page
- Function; Stats_TotalShipsBuilt
- Please reload this page
- Function; Stats_TotalShipsBuiltInRUs
- Please reload this page
- Function; Stats_TotalSquadKillsInRUs
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- Function; Stats_TotalSquadLossesInRUs
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- Function; Stats_TributeDonated
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- Function; Stats_TributeReceived
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- Function; StatusAttackComplete
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- Function; StatusBattleMomentum
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- Function; StatusBuildAvailable
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- Function; StatusCaptureComplete
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- Function; StatusCloud
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- Function; StatusCriticallyDamaged
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- Function; StatusDamaged
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- Function; StatusHyperspaceExit
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- Function; StatusHyperspaceInterrupted
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- Function; StatusInMineField
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- Function; StatusRepairs
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- Function; StatusResearchAvailable
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- Function; StatusResearchComplete
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- Function; StatusResearchNoRUs
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- Function; StatusResources
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- Function; StatusRetaliating
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- Function; StatusShipDestroyed
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- Function; StatusSubsystem
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- Function; StatusTakingHeavyDamage
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- Function; StatusTakingLightDamage
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- Function; StatusUnderAttack
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- Function; StatusUnderFireNeedOrders
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- Function; StatusUpdgradeNoRUs
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- Function; StatusUpgradeAvailable
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- Function; StatusUpgradeComplete
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- Function; stopAnim
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- Function; strbyte
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- Function; strchar
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- Function; strfind
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- Function; strlen
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- Function; strlower
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- Function; strrep
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- Function; strsub
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- Function; strupper
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- Function; SubSystemDemandAdd
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- Function; SubSystemDemandGet
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- Function; SubSystemDemandSet
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- Function; Subtitle_Add
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- Function; Subtitle_IsDone
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- Function; Subtitle_Message_Handler
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- Function; Subtitle_Message_Handlerw
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- Function; Subtitle_Messagew
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- Function; Subtitle_TimeCounter
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- Function; Subtitle_TimeCounterEnd
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- Function; supplyDesc
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- Function; supplyIndent
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- Function; supplyLimit
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- Function; supplyShow
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- Function; tag
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- Function; tan
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- Function; testPage
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- Function; Timer_Add
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- Function; Timer_Start
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- Function; tinsert
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- Function; tmpname
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- Function; toggleEngineBurns
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- Function; toggleNavLights
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- Function; tonumber
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- Function; tostring
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- Function; tremove
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- Function; type
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- Function; typeid
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- Function; UC_Family
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- Function; UC_FamilyOverride
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- Function; UC_ShipType
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- Function; UC_ShipTypeOverride
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- Function; UI_AddToEventScreen
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- Function; UI_BindKeyEvent
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- Function; UI_DialogAccept
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- Function; UI_DialogAcceptID
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- Function; UI_DialogCancelID
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- Function; UI_ExitApp
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- Function; UI_FlashButton
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- Function; UI_GetCurrentScreenID
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- Function; UI_GetScreenID
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- Function; UI_GiveFocus
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- Function; UI_HideScreen
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- Function; UI_IsNamedElementVisible
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- Function; UI_IsScreenActive
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- Function; UI_NextScreen
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- Function; UI_PlaySound
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- Function; UI_PopState
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- Function; UI_ReloadAllScreens
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- Function; UI_ScreenIsActive
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- Function; UI_StartGameWithSelectedLevel
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- Function; UI_ToggleScreenGameRubrick
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- Function; UI_UnBindKeyEvent
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- Function; Universe_AllowClicks
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- Function; Universe_AllowPlayerOrders
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- Function; Universe_AllowSelect
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- Function; Universe_ClipToWorldBounds
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- Function; Universe_CurrentPlayer
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- Function; Universe_EnableCmd
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- Function; Universe_EnableSkip
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- Function; Universe_Fade
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- Function; Universe_GameTime
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- Function; Universe_GetCurrentMoveHeight
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- Function; Universe_GetWorldBounds
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- Function; Universe_NebulaDelete
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- Function; Universe_Pause
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- Function; Universe_PlayerCount
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- Function; Universe_SetAvoidance
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- Function; Universe_SlowDown
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- Function; unpauseAnim
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- Function; Useful Functions
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- Function; version
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- Function; Volume_Delete
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- Function; Wait_End
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- Function; Wait_Start
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- Function; WIDTH
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- Function; write
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- Function; writeto
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- FX
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- Game Speed Adjuster
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- General file structure
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- SCAR
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- UserFunction; round
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- UserFunction; Universe_RandomPlayerList
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- Variable Reference
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- Variable; Abilities
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- Variable; ObjectiveState
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- Variable; ObjectiveType
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- Variable; ProfilePlayerConfig
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- Variable; UIOrderFeedback
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- Variable; UISensorsManager
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- Wiki Reference
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