Function; startAnim - HWRM/KarosGraveyard GitHub Wiki
startAnim(<sShipName>, <sAnimName>)
Starts a mesh animation. Will not re-start an animation if already running. An assert will be generated if animation not found.
Returns nothing
<sShipName>: Sob* Passed from game
<sAnimName>: string Name of mesh animation from ".mad" file.
Updated Formatting? Initial
Updated for HWRM? Initial