Scope; GameType - HWRM/KarosGraveyard GitHub Wiki
- _ALERT (UI, Gamerule, Autoexec, AI)
- _ERRORMESSAGE (UI, Gamerule, Autoexec, AI)
A
- abs (UI, Gamerule, Autoexec, AI)
- acos (UI, Gamerule, Autoexec, AI)
- appendto (Gamerule, AI)
- AreAllied (Gamerule, Autoexec)
- ascii (UI, Gamerule, Autoexec)
- asin (UI, Gamerule, Autoexec, AI)
- assert (UI, Gamerule, Autoexec, AI)
- atan (UI, Gamerule, Autoexec, AI)
- atan2 (UI, Gamerule, Autoexec, AI)
- ATI_AddColour (Gamerule)
- ATI_AddFloat (Gamerule)
- ATI_AddGraphic2D (Gamerule)
- ATI_AddGraphic3D (Gamerule)
- ATI_AddPosition (Gamerule)
- ATI_AddScale (Gamerule)
- ATI_AddString (Gamerule)
- ATI_AddWString (Gamerule)
- ATI_Clear (Gamerule)
- ATI_CreateParameters (Gamerule)
- ATI_Display2D (Gamerule)
- ATI_Display3D (Gamerule)
- ATI_LoadTemplates (Gamerule)
B
- BreakAlliance (Gamerule, Autoexec)
C
- call (UI, Gamerule, Autoexec, AI)
- Camera_AllowControl (Gamerule, Autoexec)
- Camera_AltFocus (Gamerule, Autoexec)
- Camera_AltFocusWithVolume (Gamerule, Autoexec)
- Camera_FocusCameraPoint (Gamerule, Autoexec)
- Camera_FocusCancel (Gamerule, Autoexec)
- Camera_FocusRestore (Gamerule, Autoexec)
- Camera_FocusSave (Gamerule, Autoexec)
- Camera_FocusSobGroup (Gamerule, Autoexec)
- Camera_FocusSobGroupWithBuffer (Gamerule, Autoexec)
- Camera_FocusVolume (Gamerule, Autoexec)
- Camera_FocusVolumeKeepingEyePosition (Gamerule, Autoexec)
- Camera_FocusVolumeWithBuffer (Gamerule, Autoexec)
- Camera_GetDistanceToSobGroup (Gamerule, Autoexec)
- Camera_GetLastZoomAmount (Gamerule, Autoexec)
- Camera_Interpolate (Gamerule, Autoexec)
- Camera_IsFocused (Gamerule, Autoexec)
- Camera_PlayerHasFocused (Gamerule, Autoexec)
- Camera_PlayerHasPanned (Gamerule, Autoexec)
- Camera_PlayerHasRotated (Gamerule, Autoexec)
- Camera_ResetFocused (Gamerule, Autoexec)
- Camera_ResetPanned (Gamerule, Autoexec)
- Camera_ResetRotated (Gamerule, Autoexec)
- Camera_SetLetterboxState (Gamerule, Autoexec)
- Camera_SetLetterboxStateNoUI (Gamerule, Autoexec)
- Camera_UseCameraPoint (Gamerule, Autoexec)
- Camera_UsePanning (Gamerule, Autoexec)
- Camera_ZoomClose (Gamerule, Autoexec)
- Campaign_QuickSaveNb (Gamerule) singleplayer only
- ceil (UI, Gamerule, Autoexec, AI)
- clock (Gamerule, AI)
- closefile (Gamerule, AI)
- collectgarbage (UI, Gamerule, Autoexec, AI)
- copytagmethods (UI, Gamerule, Autoexec, AI)
- cos (UI, Gamerule, Autoexec, AI)
- CPU_AddDefendSobGroup (Gamerule)
- CPU_AddDefendTarget (Gamerule)
- CPU_AddSobGroup (Gamerule)
- CPU_DoFile (Gamerule)
- CPU_DoString (Gamerule)
- CPU_Enable (Gamerule)
- CPU_EnableAll (Gamerule)
- CPU_Exist (Gamerule)
- CPU_GetDebugFlag (Gamerule)
- CPU_GetVar (Gamerule)
- CPU_GetVarString (Gamerule)
- CPU_IsDebugFlagSet (Gamerule)
- CPU_RemoveDefendTarget (Gamerule)
- CPU_RemoveResourceBlob (Gamerule)
- CPU_RemoveSobGroup (Gamerule)
- CPU_SetAttackTargetPriority (Gamerule)
- CPU_SetDebug (Gamerule)
- CPU_SetDebugFlag (Gamerule)
- CPU_SetDebugMode (Gamerule)
- CPU_SetDebugPlayer (Gamerule)
- CPU_SetDefendTargetCapturePriority (Gamerule)
- CPU_SetDefendTargetPriority (Gamerule)
- CPU_SetDefendTargetRadius (Gamerule)
- createAmbientLight (Gamerule)
- createDirLight (Gamerule)
D
- date (Gamerule, AI)
- debug (Gamerule, AI)
- deg (UI, Gamerule, Autoexec, AI)
- dofile (UI, Gamerule, Autoexec, AI)
- dofilepath (UI, Gamerule, Autoexec, AI)
- dostring (UI, Gamerule, Autoexec, AI)
E
- EnableBuildInBadges (Gamerule, Autoexec)
- error (UI, Gamerule, Autoexec, AI)
- EventPointer_AddSobGroup (Gamerule, Autoexec)
- EventPointer_AddSubSystemFromSobGroup (Gamerule, Autoexec)
- EventPointer_AddVolume (Gamerule, Autoexec)
- EventPointer_Remove (Gamerule, Autoexec)
- execute (Gamerule, AI)
- exp (UI, Gamerule, Autoexec, AI)
F
- FE_ExitToMainMenu (UI, Gamerule, Autoexec)
- FE_ExitToWindows (UI, Gamerule, Autoexec)
- FE_FocusOnLastEvent (UI, Gamerule, Autoexec)
- FE_GetCurrentPlayerIndex (UI, Gamerule, Autoexec)
- FE_LoadGameScreen (UI, Gamerule, Autoexec)
- FE_LoadGameScreen_Campaign (UI, Gamerule, Autoexec)
- FE_LoadGameScreen_RecordedGame (UI, Gamerule, Autoexec)
- FE_NextTutorial (UI, Gamerule, Autoexec)
- FE_RestartGame (UI, Gamerule, Autoexec)
- FE_Retire (UI, Gamerule, Autoexec)
- FE_SaveGameScreen (UI, Gamerule, Autoexec)
- FE_SaveGameScreen_Campaign (UI, Gamerule, Autoexec)
- FE_TaskbarIgnoreProfilePhase (UI, Gamerule, Autoexec)
- floor (UI, Gamerule, Autoexec, AI)
- flush (Gamerule, AI)
- foreach (UI, Gamerule, Autoexec, AI)
- foreachi (UI, Gamerule, Autoexec, AI)
- foreachvar (UI, Gamerule, Autoexec, AI)
- format (UI, Gamerule, Autoexec)
- FOW_ForceUpdate (Gamerule, Autoexec)
- FOW_RevealGroup (Gamerule)
- frexp (UI, Gamerule, Autoexec, AI)
- function_set_error (UI, Gamerule, Autoexec, AI)
- FX_DestroyEffectOnBackground (Gamerule)
- FX_Flush (Gamerule)
- FX_FlushLod (Gamerule)
- FX_Lights (Gamerule)
- FX_PlayEffect (Gamerule)
- FX_PlayEffectBetweenPoints (Gamerule)
- FX_PlayEffectOnBackground (Gamerule)
- FX_PlayEffectOnBackgroundVolume (Gamerule)
- FX_StartEvent (Gamerule)
- FX_StopEffect (Gamerule)
- FX_StopEffectOnBackground (Gamerule)
- FX_StopEvent (Gamerule)
G
- gcinfo (UI, Gamerule, Autoexec, AI)
- GetActualPlayerFleetExtraRU (Gamerule, Autoexec)
- GetActualPlayerFleetSizeInRU (Gamerule, Autoexec)
- getenv (Gamerule, AI)
- GetGameRubric (Gamerule, Autoexec)
- GetGameSettingAsNumber (Gamerule, Autoexec)
- GetGameSettingAsString (Gamerule, Autoexec)
- getglobal (UI, Gamerule, Autoexec, AI)
- GetMultiplierForExtraRU (Gamerule, Autoexec)
- GetMultiplierForExtraShips (Gamerule, Autoexec)
- getn (UI, Gamerule, Autoexec, AI)
- GetReactiveFleetExtraRU (Gamerule, Autoexec) singleplayer only
- GetReactiveFleetSizeInRU (Gamerule, Autoexec) singleplayer only
- GetResearchId (Gamerule, Autoexec)
- GetShipId (Gamerule, Autoexec)
- GetSubSystemId (Gamerule, Autoexec)
- gettagmethod (UI, Gamerule, Autoexec, AI)
- globals (UI, Gamerule, Autoexec, AI)
- gsub (UI, Gamerule, Autoexec)
H
- HW2_CameraPanned defined in "scar_util.lua"
- HW2_CameraRotated defined in "scar_util.lua"
- HW2_CreateEventPointerSobGroup defined in "scar_util.lua"
- HW2_CreateEventPointerSubSystem defined in "scar_util.lua"
- HW2_CreateEventPointerVolume defined in "scar_util.lua"
- HW2_DisableBuilderOnCapture defined in "scar_util.lua"
- HW2_Fade defined in "scar_util.lua"
- HW2_InitializeBuilder defined in "scar_util.lua"
- HW2_Letterbox defined in "scar_util.lua"
- HW2_LocationCardEvent defined in "scar_util.lua"
- HW2_Pause defined in "scar_util.lua"
- HW2_PingCreateWithLabel defined in "scar_util.lua"
- HW2_PingCreateWithLabelPoint defined in "scar_util.lua"
- HW2_rgb defined in "scar_util.lua"
- HW2_SubTitleEvent defined in "scar_util.lua"
- HW2_VaygrBuildShips defined in "scar_util.lua"
- HW2_VaygrOrder defined in "scar_util.lua"
- HW2_Wait defined in "scar_util.lua"
- Hyperspace_SetStateForPlayer (Gamerule)
- Hyperspace_SetStateForVolume (Gamerule)
L
- ldexp (UI, Gamerule, Autoexec, AI)
- LocationCard (Gamerule)
- LocationCard_IsDone (Gamerule)
- log (UI, Gamerule, Autoexec, AI)
- log10 (UI, Gamerule, Autoexec, AI)
M
- math_and (UI, Gamerule, Autoexec, AI)
- math_or (UI, Gamerule, Autoexec, AI)
- math_shl (UI, Gamerule, Autoexec, AI)
- math_shr (UI, Gamerule, Autoexec, AI)
- max (UI, Gamerule, Autoexec, AI)
- min (UI, Gamerule, Autoexec, AI)
- mod (UI, Gamerule, Autoexec, AI)
N
- newtag (UI, Gamerule, Autoexec, AI)
- next (UI, Gamerule, Autoexec, AI)
- nextvar (UI, Gamerule, Autoexec, AI)
- NISComplete (Gamerule)
- NISDebug (Gamerule)
- NISDisableInterface (Gamerule)
- NISGetPlayingHandle (Gamerule)
- NISLoad (Gamerule)
- NISPlay (Gamerule)
- NISPlayFromGroup (Gamerule)
- NISSeek (Gamerule)
- NISSeekForward (Gamerule)
- NISSetSkippable (Gamerule)
O
- Objective_Add (Gamerule)
- Objective_AddDescription (Gamerule)
- Objective_GetState (Gamerule)
- Objective_Select (Gamerule)
- Objective_SetState (Gamerule)
- openfile (Gamerule, AI)
P
- Ping_AddDescription (Gamerule)
- Ping_AddPoint (Gamerule)
- Ping_AddSobGroup (Gamerule)
- Ping_LabelVisible (Gamerule)
- Ping_Remove (Gamerule)
- playBgLightAnim (Gamerule)
- Player_AllowDockFromUIOverride (Gamerule)
- Player_CancelResearch (Gamerule)
- Player_CanResearch (Gamerule)
- Player_FillProximitySobGroup (Gamerule)
- Player_FillShipsByType (Gamerule)
- Player_FillSobGroupInVolume (Gamerule)
- Player_GetName (Gamerule)
- Player_GetNumberOfSquadronsOfTypeAwakeOrSleeping (Gamerule)
- Player_GetRace (Gamerule)
- Player_GetRU (Gamerule, Autoexec)
- Player_GetShipsByType (Gamerule)
- Player_GrantAllResearch (Gamerule)
- Player_GrantResearchOption (Gamerule)
- Player_HasQueuedBuild (Gamerule)
- Player_HasQueuedResearch (Gamerule)
- Player_HasResearch (Gamerule)
- Player_HasShipWithBuildQueue (Gamerule)
- Player_InstantDockAndParade (Gamerule)
- Player_InstantlyGatherAllResources (Gamerule)
- Player_IsAlive (Gamerule)
- Player_IsShipInVolume (Gamerule)
- Player_Kill (Gamerule)
- Player_NumberOfAwakeShips (Gamerule)
- Player_Research (Gamerule)
- Player_RestrictBuildOption (Gamerule)
- Player_RestrictResearchOption (Gamerule)
- Player_SetBadgeTexture (Gamerule)
- Player_SetBounty (Gamerule)
- Player_SetDefaultShipTactic (Gamerule)
- Player_SetPlayerName (Gamerule)
- Player_SetRU (Gamerule)
- Player_SetTeamColours (Gamerule)
- Player_ShareVision (Gamerule)
- Player_UnrestrictBuildOption (Gamerule)
- Player_UnrestrictResearchOption (Gamerule)
- Preload_Ship (Gamerule, Autoexec)
- print (UI, Gamerule, Autoexec, AI)
- Profile_SetMissionsComplete (UI, Gamerule, Autoexec) singleplayer only
- Profile_SetSingleMissionComplete (UI, Gamerule, Autoexec) singleplayer only
- Profile_UnlockAll (UI, Gamerule, Autoexec) singleplayer only
- Profile_UnlockMovies (UI, Gamerule, Autoexec) singleplayer only
R
- rad (UI, Gamerule, Autoexec, AI)
- random (UI, Gamerule, Autoexec, AI)
- RandomIntMax (Gamerule, Autoexec)
- RandomRange (Gamerule, Autoexec, AI)
- randomseed (UI, Gamerule, Autoexec, AI)
- rawget (UI, Gamerule, Autoexec, AI)
- rawgetglobal (UI, Gamerule, Autoexec, AI)
- rawgettable (UI, Gamerule, Autoexec, AI)
- rawset (UI, Gamerule, Autoexec, AI)
- rawsetglobal (UI, Gamerule, Autoexec, AI)
- rawsettable (UI, Gamerule, Autoexec, AI)
- read (Gamerule, AI)
- readfrom (Gamerule, AI)
- remove (Gamerule, AI)
- rename (Gamerule, AI)
- Rule_Add (UI, Gamerule, Autoexec, AI)
- Rule_AddInterval (UI, Gamerule, Autoexec, AI)
- Rule_Exists (UI, Gamerule, Autoexec, AI)
- Rule_Remove (UI, Gamerule, Autoexec, AI)
S
- seek (Gamerule, AI)
- Sensors_EnableCameraZoom (Gamerule)
- Sensors_EnableToggle (Gamerule)
- Sensors_FlashWorldPlane (Gamerule)
- Sensors_ManagerIsUp (Gamerule)
- Sensors_SetCameraMinMax (Gamerule)
- Sensors_SetZoomOutDistance (Gamerule)
- Sensors_Switch (Gamerule)
- Sensors_Toggle (Gamerule)
- SetAlliance (Gamerule, Autoexec)
- setDefaultMusic (Gamerule)
- setGameOver (Gamerule)
- setGlareIntensity (Gamerule)
- setglobal (UI, Gamerule, Autoexec, AI)
- setLightColour (Gamerule)
- setLightSpecular (Gamerule)
- setMissionComplete (Gamerule) singleplayer only.
- setMusicPath (Gamerule)
- SetStartFleetSuffix (Gamerule, Autoexec)
- settag (UI, Gamerule, Autoexec, AI)
- settagmethod (UI, Gamerule, Autoexec, AI)
- setUseLighting (Gamerule)
- sin (UI, Gamerule, Autoexec, AI)
- SobGroup_AbilityActivate (Gamerule)
- SobGroup_AllowPassiveActionsAlways (Gamerule)
- SobGroup_AreAllInHyperspace (Gamerule)
- SobGroup_AreAllInRealSpace (Gamerule)
- SobGroup_AreAnyFromTheseAttackFamilies (Gamerule)
- SobGroup_AreAnyOfTheseTypes (Gamerule)
- SobGroup_AreAnySquadronsInsideDustCloud (Gamerule)
- SobGroup_AreAnySquadronsInsideNebula (Gamerule)
- SobGroup_AreAnySquadronsOutsideDustCloud (Gamerule)
- SobGroup_AreAnySquadronsOutsideNebula (Gamerule)
- SobGroup_AssignedToGroup (Gamerule)
- SobGroup_Attack (Gamerule)
- SobGroup_AttackPlayer (Gamerule)
- SobGroup_AttackSobGroupHardPoint (Gamerule)
- SobGroup_AutoEngineGlow (Gamerule)
- SobGroup_AvoidanceIgnore (Gamerule)
- SobGroup_CanDoAbility (Gamerule)
- SobGroup_CaptureSobGroup (Gamerule)
- SobGroup_ChangePower (Gamerule)
- SobGroup_Clear (Gamerule)
- SobGroup_Count (Gamerule)
- SobGroup_CountByPlayer (Gamerule)
- SobGroup_Create (Gamerule)
- SobGroup_CreateShip (Gamerule)
- SobGroup_CreateSubSystem (Gamerule)
- SobGroup_DeployMines (Gamerule)
- SobGroup_DeSelectAll (Gamerule)
- SobGroup_Despawn (Gamerule)
- SobGroup_DockSobGroup (Gamerule)
- SobGroup_DockSobGroupAndStayDocked (Gamerule)
- SobGroup_DockSobGroupInstant (Gamerule)
- SobGroup_DoDamageProximitySobGroup (Gamerule)
- SobGroup_Empty (Gamerule)
- SobGroup_EnterHyperSpaceOffMap (Gamerule)
- SobGroup_ExitHyperSpace (Gamerule)
- SobGroup_ExitHyperSpaceSobGroup (Gamerule)
- SobGroup_FillBattleScar (Gamerule)
- SobGroup_FillBattleScar_Debug (Gamerule)
- SobGroup_FillCompare (Gamerule)
- SobGroup_FillProximitySobGroup (Gamerule)
- SobGroup_FillShipsByType (Gamerule)
- SobGroup_FillSobGroupInVolume (Gamerule)
- SobGroup_FillSubstract (Gamerule)
- SobGroup_FillUnion (Gamerule)
- SobGroup_FollowPath (Gamerule)
- SobGroup_ForceStayDockedIfDocking (Gamerule)
- SobGroup_FormHyperspaceGate (Gamerule)
- SobGroup_FormStrikeGroup (Gamerule)
- SobGroup_GetActualSpeed (Gamerule)
- SobGroup_GetAttackers (Gamerule)
- SobGroup_GetHardPointHealth (Gamerule)
- SobGroup_GetPosition (Gamerule)
- SobGroup_GetSobGroupBeingCapturedGroup (Gamerule)
- SobGroup_GetSobGroupCapturingGroup (Gamerule)
- SobGroup_GetSobGroupDockedWithGroup (Gamerule)
- SobGroup_GetSobGroupRepairingGroup (Gamerule)
- SobGroup_GetSobGroupSalvagingGroup (Gamerule)
- SobGroup_GetSpeed (Gamerule)
- SobGroup_GetSquadronsInsideDustCloud (Gamerule)
- SobGroup_GetSquadronsInsideNebula (Gamerule)
- SobGroup_GetTactics (Gamerule)
- SobGroup_GroupInGroup (Gamerule)
- SobGroup_GuardSobGroup (Gamerule)
- SobGroup_HasFiredAtSobGroup (Gamerule)
- SobGroup_HasUpgrade (Gamerule)
- SobGroup_HealthPercentage (Gamerule)
- SobGroup_InStrikeGroup (Gamerule)
- SobGroup_InWorldBound (Gamerule)
- SobGroup_IsBuilding (Gamerule)
- SobGroup_IsCloaked (Gamerule)
- SobGroup_IsDocked (Gamerule)
- SobGroup_IsDockedSobGroup (Gamerule)
- SobGroup_IsDoingAbility (Gamerule)
- SobGroup_IsGateDeployed (Gamerule)
- SobGroup_IsGuardingSobGroup (Gamerule)
- SobGroup_IsInControlGroup (Gamerule)
- SobGroup_IsInVolume (Gamerule)
- SobGroup_IsSelectable (Gamerule)
- SobGroup_IsShipNearPoint (Gamerule)
- SobGroup_Kamikaze (Gamerule)
- SobGroup_Launch (Gamerule)
- SobGroup_LoadPersistantData (Gamerule) singleplayer only
- SobGroup_MakeSelectable (Gamerule)
- SobGroup_MakeUntargeted (Gamerule)
- SobGroup_ManualEngineGlow (Gamerule)
- SobGroup_Move (Gamerule)
- SobGroup_MoveToSobGroup (Gamerule)
- SobGroup_OnScreen (Gamerule)
- SobGroup_OwnedBy (Gamerule)
- SobGroup_ParadeSobGroup (Gamerule)
- SobGroup_PlayerIsInSensorRange (Gamerule)
- SobGroup_RemoveType (Gamerule)
- SobGroup_RepairSobGroup (Gamerule)
- SobGroup_ResearchModuleExistOrSelected (Gamerule)
- SobGroup_ResetAvoidanceIgnore (Gamerule)
- SobGroup_Resource (Gamerule)
- SobGroup_RestrictBuildOption (Gamerule)
- SobGroup_SalvagedByPlayer (Gamerule)
- SobGroup_SalvageSobGroup (Gamerule)
- SobGroup_Selected (Gamerule)
- SobGroup_SelectSobGroup (Gamerule)
- SobGroup_SetAsDeployed (Gamerule)
- SobGroup_SetAutoLaunch (Gamerule)
- SobGroup_SetBuildSpeedMultiplier (Gamerule)
- SobGroup_SetCaptureAlwaysDisables (Gamerule)
- SobGroup_SetCaptureState (Gamerule)
- SobGroup_SetDisplayedRestrictedHardpoint (Gamerule)
- SobGroup_SetFiredAtSobGroup (Gamerule)
- SobGroup_SetHardPointHealth (Gamerule)
- SobGroup_SetHealth (Gamerule)
- SobGroup_SetInvulnerability (Gamerule)
- SobGroup_SetInvulnerabilityOfHardPoint (Gamerule)
- SobGroup_SetMadState (Gamerule)
- SobGroup_SetMaxSpeedMultiplier (Gamerule)
- SobGroup_SetSpeed (Gamerule)
- SobGroup_SetSwitchOwnerFlag (Gamerule)
- SobGroup_SetTactics (Gamerule)
- SobGroup_SetTeamColours (Gamerule)
- SobGroup_SobGroupAdd (Gamerule)
- SobGroup_Spawn (Gamerule)
- SobGroup_SpawnNewShipInSobGroup (Gamerule)
- SobGroup_Stop (Gamerule)
- SobGroup_SubSystemSelected (Gamerule)
- SobGroup_SwitchOwner (Gamerule)
- SobGroup_TakeDamage (Gamerule)
- SobGroup_UnderAttack (Gamerule)
- SobGroup_UnRestrictBuildOption (Gamerule)
- SobGroup_UseHyperspaceGate (Gamerule)
- sort (UI, Gamerule, Autoexec, AI)
- Sound_EnableAllSpeech (Gamerule)
- Sound_EnterIntelEvent (Gamerule)
- Sound_ExitIntelEvent (Gamerule)
- Sound_MusicPlay (Gamerule)
- Sound_MusicPlayType (Gamerule)
- Sound_SetMuteActor (Gamerule)
- Sound_SFXPlay3D (Gamerule)
- Sound_SFXPlay3DPos (Gamerule)
- Sound_SpeechPlay (Gamerule)
- Sound_SpeechSubtitlePath (Gamerule)
- Sound_StingerPlay (Gamerule)
- sqrt (UI, Gamerule, Autoexec, AI)
- Stats_BuildShipsBuilt (Gamerule, AI)
- Stats_BuildShipsBuiltInRUs (Gamerule, AI)
- Stats_DumpFramesToDisk (Gamerule, AI)
- Stats_EnemyShipsCaptured (Gamerule, AI)
- Stats_EnemyShipsCapturedInRUs (Gamerule, AI)
- Stats_GatheredRUAsteroid (Gamerule, AI)
- Stats_GatheredRUDustCloud (Gamerule, AI)
- Stats_GatheredRUNebula (Gamerule, AI)
- Stats_GatheredRUs (Gamerule, AI)
- Stats_GatheredRUSalvage (Gamerule, AI)
- Stats_HarvestersBuilt (Gamerule, AI)
- Stats_HarvestersBuiltInRUs (Gamerule, AI)
- Stats_OwnShipsCaptured (Gamerule, AI)
- Stats_OwnShipsCapturedInRUs (Gamerule, AI)
- Stats_PlayerAt (Gamerule, AI)
- Stats_PlayerCount (Gamerule, AI)
- Stats_ResearchCount (Gamerule, AI)
- Stats_ResearchRUValue (Gamerule, AI)
- Stats_ResearchTotal (Gamerule, AI)
- Stats_ShipsCaptured (Gamerule, AI)
- Stats_ShipsCapturedInRUs (Gamerule, AI)
- Stats_ShipsCreated (Gamerule, AI)
- Stats_ShipsCreatedInRUs (Gamerule, AI)
- Stats_ShipsFirstBuilt (Gamerule, AI)
- Stats_ShipsLost (Gamerule, AI)
- Stats_ShipsLostInRUs (Gamerule, AI)
- Stats_SpentRUs (Gamerule, AI)
- Stats_SquadronsActive (Gamerule, AI)
- Stats_SquadronsMax (Gamerule, AI)
- Stats_SquadronsQueued (Gamerule, AI)
- Stats_SubsystemsBuilt (Gamerule, AI)
- Stats_SubsystemsBuiltInRUs (Gamerule, AI)
- Stats_TimeKilled (Gamerule, AI)
- Stats_TotalDuration (Gamerule, AI)
- Stats_TotalKills (Gamerule, AI)
- Stats_TotalKillsInRUs (Gamerule, AI)
- Stats_TotalLosses (Gamerule, AI)
- Stats_TotalLossesInRUs (Gamerule, AI)
- Stats_TotalShipsBuilt (Gamerule, AI)
- Stats_TotalShipsBuiltInRUs (Gamerule, AI)
- Stats_TotalSquadKillsInRUs (Gamerule, AI)
- Stats_TotalSquadLossesInRUs (Gamerule, AI)
- Stats_TributeDonated (Gamerule, AI)
- Stats_TributeReceived (Gamerule, AI)
- strbyte (UI, Gamerule, Autoexec)
- strchar (UI, Gamerule, Autoexec)
- strfind (UI, Gamerule, Autoexec)
- strlen (UI, Gamerule, Autoexec)
- strlower (UI, Gamerule, Autoexec)
- strrep (UI, Gamerule, Autoexec)
- strsub (UI, Gamerule, Autoexec)
- strupper (UI, Gamerule, Autoexec)
- Subtitle_Add (Gamerule)
- Subtitle_IsDone (Gamerule)
- Subtitle_IsMessageDone (Gamerule)
- Subtitle_Message (Gamerule)
- Subtitle_TimeCounter (Gamerule)
- Subtitle_TimeCounterEnd (Gamerule)
T
- tag (UI, Gamerule, Autoexec, AI)
- tan (UI, Gamerule, Autoexec, AI)
- Timer_Add defined in "scar_util.lua"
- Timer_Display defined in "scar_util.lua"
- Timer_End defined in "scar_util.lua"
- Timer_GetRemaining defined in "scar_util.lua"
- Timer_Pause defined in "scar_util.lua"
- Timer_Resume defined in "scar_util.lua"
- Timer_Start defined in "scar_util.lua"
- tinsert (UI, Gamerule, Autoexec, AI)
- tmpname (Gamerule, AI)
- tonumber (UI, Gamerule, Autoexec, AI)
- tostring (UI, Gamerule, Autoexec, AI)
- tremove (UI, Gamerule, Autoexec, AI)
- type (UI, Gamerule, Autoexec, AI)
- typeid (UI, Gamerule, Autoexec, AI)
U
- UI_AddToEventScreen (UI, Gamerule, Autoexec)
- UI_BindKeyEvent (Gamerule)
- UI_ClearEventScreen (UI, Gamerule, Autoexec)
- UI_DialogAccept (UI, Gamerule, Autoexec)
- UI_DialogAcceptID (UI, Gamerule, Autoexec)
- UI_DialogCancel (UI, Gamerule, Autoexec)
- UI_DialogCancelID (UI, Gamerule, Autoexec)
- UI_ExitApp (UI, Gamerule, Autoexec)
- UI_FlashButton (UI, Gamerule, Autoexec)
- UI_GetCurrentScreenID (UI, Gamerule, Autoexec)
- UI_GetScreenID (UI, Gamerule, Autoexec)
- UI_GiveFocus (UI, Gamerule, Autoexec)
- UI_HideScreen (UI, Gamerule, Autoexec)
- UI_IsNamedElementVisible (UI, Gamerule, Autoexec)
- UI_IsScreenActive (UI, Gamerule, Autoexec)
- UI_NextScreen (UI, Gamerule, Autoexec)
- UI_PlaySound (UI, Gamerule, Autoexec)
- UI_PopState (UI, Gamerule, Autoexec)
- UI_PreviousScreen (UI, Gamerule, Autoexec)
- UI_PushState (UI, Gamerule, Autoexec)
- UI_ReloadAllScreens (UI, Gamerule, Autoexec)
- UI_ReloadCurrentScreen (UI, Gamerule, Autoexec)
- UI_ReloadScreen (UI, Gamerule, Autoexec)
- UI_ScreenIsActive (UI, Gamerule, Autoexec)
- UI_SetButtonPressed (UI, Gamerule, Autoexec)
- UI_SetButtonTextHotkey (UI, Gamerule, Autoexec)
- UI_SetElementEnabled (UI, Gamerule, Autoexec)
- UI_SetElementPosition (UI, Gamerule, Autoexec)
- UI_SetElementSize (UI, Gamerule, Autoexec)
- UI_SetElementVisible (UI, Gamerule, Autoexec)
- UI_SetInterfaceEnabled (UI, Gamerule, Autoexec)
- UI_SetInterfaceVisible (UI, Gamerule, Autoexec)
- UI_SetLabelTextHotkey (UI, Gamerule, Autoexec)
- UI_SetNextScreen (UI, Gamerule, Autoexec)
- UI_SetPreviousScreen (UI, Gamerule, Autoexec)
- UI_SetScreenEnabled (UI, Gamerule, Autoexec)
- UI_SetScreenVisible (UI, Gamerule, Autoexec)
- UI_SetTextLabelText (UI, Gamerule, Autoexec)
- UI_ShowDialog (UI, Gamerule, Autoexec)
- UI_ShowScreen (UI, Gamerule, Autoexec)
- UI_StartGameWithSelectedLevel (UI, Gamerule, Autoexec)
- UI_StopFlashButton (UI, Gamerule, Autoexec)
- UI_SubtitleNarrow (UI, Gamerule, Autoexec)
- UI_SubtitleWide (UI, Gamerule, Autoexec)
- UI_ToggleScreen (UI, Gamerule, Autoexec)
- UI_ToggleScreenElement (UI, Gamerule, Autoexec)
- UI_UnBindKeyEvent (Gamerule)
- Universe_AllowClicks (Gamerule, Autoexec)
- Universe_AllowPlayerOrders (Gamerule, Autoexec)
- Universe_AllowSelect (Gamerule, Autoexec)
- Universe_ClipToWorldBounds (Gamerule, Autoexec)
- Universe_CurrentPlayer (Gamerule, Autoexec)
- Universe_EnableCmd (Gamerule, Autoexec)
- Universe_EnableSkip (Gamerule, Autoexec)
- Universe_Fade (Gamerule, Autoexec)
- Universe_GameTime (Gamerule, Autoexec)
- Universe_GetCurrentMoveHeight (Gamerule, Autoexec)
- Universe_GetWorldBounds (Gamerule, Autoexec)
- Universe_IsPiePlateActive (Gamerule, Autoexec)
- Universe_MoveRestrictToVolume (Gamerule, Autoexec)
- Universe_NebulaDelete (Gamerule, Autoexec)
- Universe_Pause (Gamerule, Autoexec)
- Universe_PlayerCount (Gamerule, Autoexec)
- Universe_SetAvoidance (Gamerule, Autoexec)
- Universe_SlowDown (Gamerule, Autoexec)
V
- Volume_AddCube (Gamerule, Autoexec)
- Volume_AddSphere (Gamerule, Autoexec)
- Volume_Delete (Gamerule, Autoexec)
W
- Wait_End (Gamerule, Autoexec)
- Wait_Start (Gamerule, Autoexec)
- write (Gamerule, AI)
- writeto (Gamerule, AI)
Comments
Page Status
Updated Formatting? Yes
Updated for HWRM? Initial