Function; createAmbientLight - HWRM/KarosGraveyard GitHub Wiki
createAmbientLight (<sLightName>, <tDiffuse>)
Creates a new Ambient Light.
<sLightName>: the name of the light.
<tDiffuse>: a table containing the RGB components of the diffuse effect. Values greater than 1.0 are assumed to be byte values [0..255], and get scaled. So, we get a vector instead.
SCAR (SCripting at Relic) Reference
Updated Formatting? Initial
Updated for HWRM? Initial