Function; ATI_LoadTemplates - HWRM/KarosGraveyard GitHub Wiki
ATI_LoadTemplates(<sFileName>)
Load one or more ATI templates from a particular script.
Contents of table SCAR_ATITemplates will be loaded as ATI templates.
Contents of table SCAR_UIGraphic2D will be loaded as UIGraphic2Ds.
Contents of table SCAR_UIGraphic3D will be loaded as UIGraphic3Ds.
Also loads UIGraphics if specified.
ATI_LoadTemplates("data:LevelData\Multiplayer\ResourceRace\ATI.lua")
<sFileName>: the name and path of the file to load templates from.
SCAR (SCripting at Relic) Reference
Basic tutorial for ATI text templates
I can't understand the description.
--Mikali (2006-04-25 14:40:33)
It is Relic's :D The function just loads tables from a script that are used to format text/graphics displayed with ATI_ functions. There is an example of those tables in the resource race gametype in RDN documents.
--SunTzu (2006-04-26 13:21:35)
er... huh?
--Mikali (2006-05-06 08:49:03)
lol I can't see where is the problem. Did you look at the resource race files from the RDN package?
--SunTzu (2006-05-09 14:58:39)
I think we need a working example that isn't tied to the resource race mod, I vote for a simple thing like a variable being displayed to an ATI rectangle in minimal code, cause I certianly haven't gotten it to work...
--EvilleJedi (2006-05-31 19:58:20)
Example given in a tutorial page (last link in related pages)
--SunTzu (2006-06-01 08:31:34)
Updated Formatting? Initial
Updated for HWRM? Initial