Variable; Visibility - HWRM/KarosGraveyard GitHub Wiki
Visibility is a number
type under the hood.
A list of 'visibilities', aka the levels of inherent visibility a ship may have. See SobGroup_SetInherentVisibility
for usage.
Note: If a group is set to have its inherent visibility as 'secondary' or 'full', the ship will be visible according to those vision rules even if cloaked.
Examples
-- Cause ships in `"my-group"` to become fully visible to player 0 regardless of distance or obscuring factors such as dust clouds:
SobGroup_SetInherentVisibility("my-group", 0, VisFull);
Variables
Variable | Value | Notes |
---|---|---|
VisNone |
0 |
The default value ships spawn with. Invisible unless detected by allied sensors/vision. |
VisSecondary |
1 |
The group is visible as if it were always within secondary sensor range. Capitals will render, most strike will still be invisible. |
VisFull |
2 |
The group is fully visible always. |