Variable; Visibility - HWRM/KarosGraveyard GitHub Wiki

Visibility is a number type under the hood.

A list of 'visibilities', aka the levels of inherent visibility a ship may have. See SobGroup_SetInherentVisibility for usage.

Note: If a group is set to have its inherent visibility as 'secondary' or 'full', the ship will be visible according to those vision rules even if cloaked.

Examples

-- Cause ships in `"my-group"` to become fully visible to player 0 regardless of distance or obscuring factors such as dust clouds:
SobGroup_SetInherentVisibility("my-group", 0, VisFull);

Variables

Variable Value Notes
VisNone 0 The default value ships spawn with. Invisible unless detected by allied sensors/vision.
VisSecondary 1 The group is visible as if it were always within secondary sensor range. Capitals will render, most strike will still be invisible.
VisFull 2 The group is fully visible always.

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