Function; setState - HWRM/KarosGraveyard GitHub Wiki

setState(<sShipName>, <sStateName>, <bState>)

Description

Sets the specified state within the ship's MADState class. Will not trigger a call to the corresponding _OnSet Lua function. This is useful for making the setting of a state dependent upon an animation completing, or reaching a pause point.
Returns nothing.

Example

Arguments

<sShipName>: Sob* Passed from game
<sStateName>: string Name of state. See state name table above.
<bState>: bool (0/1) Is state on or off

Scope

Related Pages

Function Reference

SCAR (SCripting at Relic) Reference

Comments

Page Status

Updated Formatting? Initial
Updated for HWRM? Initial

⚠️ **GitHub.com Fallback** ⚠️