Scope; Macro - HWRM/KarosGraveyard GitHub Wiki
Macro files are found in the data\scripts\macro directory.
- addSoundEmitter (map files or scar luas) allows you to place an ambient sound in an area not bound to an object (though it needs a volume I believe)
- bindEffect allows you to set an effect to a object in a map (though it won't start automatically, attempted to use this to simulate planetary atmospheres, talk to supernova I believe)
- loadPatchList There's a similarily named function called loadShipPatchList. I don't know if they're related. -Mikali
- musicPlay found in "nis.mc", along with some ".level" functions. plays a music file this works similar to the documented SCAR sound playing functions
- nisLoad
- nisPlay
- playPatch possibly plays a sound?
- setMusicPath
- resetPatchList clears patch for container?
- setPatchListUI assume that this is for UI stuff like clicking sounds
- setPatchParams possibly a way to modify patch parameters after it is set (not sure what the params are though since everything seems to be set in sound .luas)
- setPatchVol possibly volume control independat of sound .luas?
- resetPatchList
- setSampleText
- setSfxPath
- showPatchVol
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Updated for HWRM? Initial