Scope; Macro - HWRM/KarosGraveyard GitHub Wiki

Macro files are found in the data\scripts\macro directory.

  • addSoundEmitter (map files or scar luas) allows you to place an ambient sound in an area not bound to an object (though it needs a volume I believe)
  • bindEffect allows you to set an effect to a object in a map (though it won't start automatically, attempted to use this to simulate planetary atmospheres, talk to supernova I believe)
  • loadPatchList There's a similarily named function called loadShipPatchList. I don't know if they're related. -Mikali
  • musicPlay found in "nis.mc", along with some ".level" functions. plays a music file this works similar to the documented SCAR sound playing functions
  • nisLoad
  • nisPlay
  • playPatch possibly plays a sound?
  • setMusicPath
  • resetPatchList clears patch for container?
  • setPatchListUI assume that this is for UI stuff like clicking sounds
  • setPatchParams possibly a way to modify patch parameters after it is set (not sure what the params are though since everything seems to be set in sound .luas)
  • setPatchVol possibly volume control independat of sound .luas?
  • resetPatchList
  • setSampleText
  • setSfxPath
  • showPatchVol

Comments

Page Status

Updated Formatting? Yes
Updated for HWRM? Initial