Scope; UI - HWRM/KarosGraveyard GitHub Wiki
- _ALERT (UI, Gamerule, Autoexec, AI)
- _ERRORMESSAGE (UI, Gamerule, Autoexec, AI)
A
- abs (UI, Gamerule, Autoexec, AI)
- acos (UI, Gamerule, Autoexec, AI)
- ascii (UI, Gamerule, Autoexec)
- asin (UI, Gamerule, Autoexec, AI)
- assert (UI, Gamerule, Autoexec, AI)
- atan (UI, Gamerule, Autoexec, AI)
- atan2 (UI, Gamerule, Autoexec, AI)
- bind1 (UI, Autoexec)
B
- bind2 (UI, Autoexec)
- bind3 (UI, Autoexec)
- bindup (UI, Autoexec)
- call (UI, Gamerule, Autoexec, AI)
- ceil (UI, Gamerule, Autoexec, AI)
C
- collectgarbage (UI, Gamerule, Autoexec, AI)
- copytagmethods (UI, Gamerule, Autoexec, AI)
- cos (UI, Gamerule, Autoexec, AI)
- deg (UI, Gamerule, Autoexec, AI)
- dofile (UI, Gamerule, Autoexec, AI)
D
- dofilepath (UI, Gamerule, Autoexec, AI)
- dostring (UI, Gamerule, Autoexec, AI)
- dr_clear (UI, Autoexec)
- dr_setautoclear (UI, Autoexec)
- dr_setdisplay (UI, Autoexec)
- dr_text2d (UI, Autoexec)
- error (UI, Gamerule, Autoexec, AI)
- exp (UI, Gamerule, Autoexec, AI)
- FE_ExitToMainMenu (UI, Gamerule, Autoexec)
F
- FE_ExitToWindows (UI, Gamerule, Autoexec)
- FE_FocusOnLastEvent (UI, Gamerule, Autoexec)
- FE_GetCurrentPlayerIndex (UI, Gamerule, Autoexec)
- FE_LoadGameScreen (UI, Gamerule, Autoexec)
- FE_LoadGameScreen_Campaign (UI, Gamerule, Autoexec)
- FE_LoadGameScreen_RecordedGame (UI, Gamerule, Autoexec)
- FE_NextTutorial (UI, Gamerule, Autoexec)
- FE_RestartGame (UI, Gamerule, Autoexec)
- FE_Retire (UI, Gamerule, Autoexec)
- FE_SaveGameScreen (UI, Gamerule, Autoexec)
- FE_SaveGameScreen_Campaign (UI, Gamerule, Autoexec)
- FE_TaskbarIgnoreProfilePhase (UI, Gamerule, Autoexec)
- floor (UI, Gamerule, Autoexec, AI)
- foreach (UI, Gamerule, Autoexec, AI)
- foreachi (UI, Gamerule, Autoexec, AI)
- foreachvar (UI, Gamerule, Autoexec, AI)
- format (UI, Gamerule, Autoexec)
- frexp (UI, Gamerule, Autoexec, AI)
- function_set_error (UI, Gamerule, Autoexec, AI)
G
- gcinfo (UI, Gamerule, Autoexec, AI)
- getglobal (UI, Gamerule, Autoexec, AI)
- getn (UI, Gamerule, Autoexec, AI)
- gettagmethod (UI, Gamerule, Autoexec, AI)
- GetVersionInfo (UI, Autoexec)
- globals (UI, Gamerule, Autoexec, AI)
- gsub (UI, Gamerule, Autoexec)
L
- ldexp (UI, Gamerule, Autoexec, AI)
- LoadGame (UI, Autoexec)
- LoadRecordedGame (UI, Autoexec)
- log (UI, Gamerule, Autoexec, AI)
- log10 (UI, Gamerule, Autoexec, AI)
- MainUI_DisableAllCommands (UI, Autoexec)
M
- MainUI_DisableCommand (UI, Autoexec)
- MainUI_PopAllEnabledCommandStates (UI, Autoexec)
- MainUI_PopEnabledCommandState (UI, Autoexec)
- MainUI_PushEnabledCommandState (UI, Autoexec)
- math_and (UI, Gamerule, Autoexec, AI)
- math_or (UI, Gamerule, Autoexec, AI)
- math_shl (UI, Gamerule, Autoexec, AI)
- math_shr (UI, Gamerule, Autoexec, AI)
- max (UI, Gamerule, Autoexec, AI)
- min (UI, Gamerule, Autoexec, AI)
- mod (UI, Gamerule, Autoexec, AI)
- movieFileType (UI, Autoexec)
- movieOutputDirectory (UI, Autoexec)
- movieOverExpose (UI, Autoexec)
- movieRecorderStart (UI, Autoexec)
- movieRecorderStop (UI, Autoexec)
N
- newtag (UI, Gamerule, Autoexec, AI)
- next (UI, Gamerule, Autoexec, AI)
- nextvar (UI, Gamerule, Autoexec, AI)
P
- print (UI, Gamerule, Autoexec, AI)
- Profile_SetMissionsComplete (UI, Gamerule, Autoexec)
- Profile_SetSingleMissionComplete (UI, Gamerule, Autoexec)
- Profile_UnlockAll (UI, Gamerule, Autoexec)
- Profile_UnlockMovies (UI, Gamerule, Autoexec)
- rad (UI, Gamerule, Autoexec, AI)
- random (UI, Gamerule, Autoexec, AI)
R
- randomseed (UI, Gamerule, Autoexec, AI)
- rawget (UI, Gamerule, Autoexec, AI)
- rawgetglobal (UI, Gamerule, Autoexec, AI)
- rawgettable (UI, Gamerule, Autoexec, AI)
- rawset (UI, Gamerule, Autoexec, AI)
- rawsetglobal (UI, Gamerule, Autoexec, AI)
- rawsettable (UI, Gamerule, Autoexec, AI)
- RecordGame (UI, Autoexec)
- Rule_Add (UI, Gamerule, Autoexec, AI)
- Rule_AddInterval (UI, Gamerule, Autoexec, AI)
- Rule_Exists (UI, Gamerule, Autoexec, AI)
- Rule_Remove (UI, Gamerule, Autoexec, AI)
S
- SaveDetGame (UI, Autoexec)
- SaveGame (UI, Autoexec)
- SaveRecordedGame (UI, Autoexec)
- screenshot (UI, Autoexec)
- setglobal (UI, Gamerule, Autoexec, AI)
- settag (UI, Gamerule, Autoexec, AI)
- settagmethod (UI, Gamerule, Autoexec, AI)
- sin (UI, Gamerule, Autoexec, AI)
- sort (UI, Gamerule, Autoexec, AI)
- sqrt (UI, Gamerule, Autoexec, AI)
- ssJPG (UI, Autoexec)
- ssSetCompression (UI, Autoexec)
- ssSetMode (UI, Autoexec)
- ssSetPosterRes (UI, Autoexec)
- ssSetSuperSample (UI, Autoexec)
- ssTGA (UI, Autoexec)
- ssUI (UI, Autoexec)
- strbyte (UI, Gamerule, Autoexec)
- strchar (UI, Gamerule, Autoexec)
- strfind (UI, Gamerule, Autoexec)
- strlen (UI, Gamerule, Autoexec)
- strlower (UI, Gamerule, Autoexec)
- strrep (UI, Gamerule, Autoexec)
- strsub (UI, Gamerule, Autoexec)
- strupper (UI, Gamerule, Autoexec)
T
- tag (UI, Gamerule, Autoexec, AI)
- tan (UI, Gamerule, Autoexec, AI)
- tinsert (UI, Gamerule, Autoexec, AI)
- tonumber (UI, Gamerule, Autoexec, AI)
- tostring (UI, Gamerule, Autoexec, AI)
- tremove (UI, Gamerule, Autoexec, AI)
- type (UI, Gamerule, Autoexec, AI)
- typeid (UI, Gamerule, Autoexec, AI)
U
- UI_AddToEventScreen (UI, Gamerule, Autoexec)
- UI_ClearEventScreen (UI, Gamerule, Autoexec)
- UI_DialogAccept (UI, Gamerule, Autoexec)
- UI_DialogAcceptID (UI, Gamerule, Autoexec)
- UI_DialogCancel (UI, Gamerule, Autoexec)
- UI_DialogCancelID (UI, Gamerule, Autoexec)
- UI_ExitApp (UI, Gamerule, Autoexec)
- UI_FlashButton (UI, Gamerule, Autoexec)
- UI_GetCurrentScreenID (UI, Gamerule, Autoexec)
- UI_GetScreenID (UI, Gamerule, Autoexec)
- UI_GiveFocus (UI, Gamerule, Autoexec)
- UI_HideScreen (UI, Gamerule, Autoexec)
- UI_IsNamedElementVisible (UI, Gamerule, Autoexec)
- UI_IsScreenActive (UI, Gamerule, Autoexec)
- UI_NextScreen (UI, Gamerule, Autoexec)
- UI_PlaySound (UI, Gamerule, Autoexec)
- UI_PopState (UI, Gamerule, Autoexec)
- UI_PreviousScreen (UI, Gamerule, Autoexec)
- UI_PushState (UI, Gamerule, Autoexec)
- UI_ReloadAllScreens (UI, Gamerule, Autoexec)
- UI_ReloadCurrentScreen (UI, Gamerule, Autoexec)
- UI_ReloadScreen (UI, Gamerule, Autoexec)
- UI_ScreenIsActive (UI, Gamerule, Autoexec)
- UI_SetButtonPressed (UI, Gamerule, Autoexec)
- UI_SetButtonTextHotkey (UI, Gamerule, Autoexec)
- UI_SetElementEnabled (UI, Gamerule, Autoexec)
- UI_SetElementPosition (UI, Gamerule, Autoexec)
- UI_SetElementSize (UI, Gamerule, Autoexec)
- UI_SetElementVisible (UI, Gamerule, Autoexec)
- UI_SetInterfaceEnabled (UI, Gamerule, Autoexec)
- UI_SetInterfaceVisible (UI, Gamerule, Autoexec)
- UI_SetLabelTextHotkey (UI, Gamerule, Autoexec)
- UI_SetNextScreen (UI, Gamerule, Autoexec)
- UI_SetPreviousScreen (UI, Gamerule, Autoexec)
- UI_SetScreenEnabled (UI, Gamerule, Autoexec)
- UI_SetScreenVisible (UI, Gamerule, Autoexec)
- UI_SetTextLabelText (UI, Gamerule, Autoexec)
- UI_ShowDialog (UI, Gamerule, Autoexec)
- UI_ShowScreen (UI, Gamerule, Autoexec)
- UI_StartGameWithSelectedLevel (UI, Gamerule, Autoexec)
- UI_StopFlashButton (UI, Gamerule, Autoexec)
- UI_SubtitleNarrow (UI, Gamerule, Autoexec)
- UI_SubtitleWide (UI, Gamerule, Autoexec)
- UI_ToggleScreen (UI, Gamerule, Autoexec)
- UI_ToggleScreenElement (UI, Gamerule, Autoexec)
Comments
Page Status
Updated Formatting? Yes
Updated for HWRM? Initial