Scope; Autoexec - HWRM/KarosGraveyard GitHub Wiki
- _ALERT (UI, Gamerule, Autoexec, AI)
- _ERRORMESSAGE (UI, Gamerule, Autoexec, AI)
A
- abs (UI, Gamerule, Autoexec, AI)
- acos (UI, Gamerule, Autoexec, AI)
- AreAllied (Gamerule, Autoexec)
- ascii (UI, Gamerule, Autoexec)
- asin (UI, Gamerule, Autoexec, AI)
- assert (UI, Gamerule, Autoexec, AI)
- atan (UI, Gamerule, Autoexec, AI)
- atan2 (UI, Gamerule, Autoexec, AI)
B
- bind1 (UI, Autoexec)
- bind2 (UI, Autoexec)
- bind3 (UI, Autoexec)
- bindup (UI, Autoexec)
- BreakAlliance (Gamerule, Autoexec)
C
- call (UI, Gamerule, Autoexec, AI)
- Camera_AllowControl (Gamerule, Autoexec)
- Camera_AltFocus (Gamerule, Autoexec)
- Camera_AltFocusWithVolume (Gamerule, Autoexec)
- Camera_FocusCameraPoint (Gamerule, Autoexec)
- Camera_FocusCancel (Gamerule, Autoexec)
- Camera_FocusRestore (Gamerule, Autoexec)
- Camera_FocusSave (Gamerule, Autoexec)
- Camera_FocusSobGroup (Gamerule, Autoexec)
- Camera_FocusSobGroupWithBuffer (Gamerule, Autoexec)
- Camera_FocusVolume (Gamerule, Autoexec)
- Camera_FocusVolumeKeepingEyePosition (Gamerule, Autoexec)
- Camera_FocusVolumeWithBuffer (Gamerule, Autoexec)
- Camera_GetDistanceToSobGroup (Gamerule, Autoexec)
- Camera_GetLastZoomAmount (Gamerule, Autoexec)
- Camera_Interpolate (Gamerule, Autoexec)
- Camera_IsFocused (Gamerule, Autoexec)
- Camera_PanCmd (Autoexec)
- Camera_PlayerHasFocused (Gamerule, Autoexec)
- Camera_PlayerHasPanned (Gamerule, Autoexec)
- Camera_PlayerHasRotated (Gamerule, Autoexec)
- Camera_ResetFocused (Gamerule, Autoexec)
- Camera_ResetPanned (Gamerule, Autoexec)
- Camera_ResetRotated (Gamerule, Autoexec)
- Camera_SetLetterboxState (Gamerule, Autoexec)
- Camera_SetLetterboxStateNoUI (Gamerule, Autoexec)
- Camera_UseCameraPoint (Gamerule, Autoexec)
- Camera_UsePanning (Gamerule, Autoexec)
- Camera_ZoomClose (Gamerule, Autoexec)
- cameraCollision (Autoexec)
- ceil (UI, Gamerule, Autoexec, AI)
- ClearAllControlGroups (Autoexec)
- ClearSelectedFromControlGroups (Autoexec)
- ClearTOSettings (Autoexec)
- collectgarbage (UI, Gamerule, Autoexec, AI)
- copytagmethods (UI, Gamerule, Autoexec, AI)
- cos (UI, Gamerule, Autoexec, AI)
D
- debugRegionMode (Autoexec)
- deg (UI, Gamerule, Autoexec, AI)
- dofile (UI, Gamerule, Autoexec, AI)
- dofilepath (UI, Gamerule, Autoexec, AI)
- dostring (UI, Gamerule, Autoexec, AI)
- dr_clear (UI, Autoexec)
- dr_setautoclear (UI, Autoexec)
- dr_setdisplay (UI, Autoexec)
- dr_text2d (UI, Autoexec)
E
- Enable_Pebble_Distribution (Autoexec)
- EnableATIDisplay (Autoexec)
- EnableBuildInBadges (Gamerule, Autoexec)
- error (UI, Gamerule, Autoexec, AI)
- EventPointer_AddSobGroup (Gamerule, Autoexec)
- EventPointer_AddSubSystemFromSobGroup (Gamerule, Autoexec)
- EventPointer_AddVolume (Gamerule, Autoexec)
- EventPointer_Remove (Gamerule, Autoexec)
- exp (UI, Gamerule, Autoexec, AI)
F
- FE_ExitToMainMenu (UI, Gamerule, Autoexec)
- FE_ExitToWindows (UI, Gamerule, Autoexec)
- FE_FocusOnLastEvent (UI, Gamerule, Autoexec)
- FE_GetCurrentPlayerIndex (UI, Gamerule, Autoexec)
- FE_LoadGameScreen (UI, Gamerule, Autoexec)
- FE_LoadGameScreen_Campaign (UI, Gamerule, Autoexec)
- FE_LoadGameScreen_RecordedGame (UI, Gamerule, Autoexec)
- FE_NextTutorial (UI, Gamerule, Autoexec)
- FE_RestartGame (UI, Gamerule, Autoexec)
- FE_Retire (UI, Gamerule, Autoexec)
- FE_SaveGameScreen (UI, Gamerule, Autoexec)
- FE_SaveGameScreen_Campaign (UI, Gamerule, Autoexec)
- FE_TaskbarIgnoreProfilePhase (UI, Gamerule, Autoexec)
- floor (UI, Gamerule, Autoexec, AI)
- foreach (UI, Gamerule, Autoexec, AI)
- foreachi (UI, Gamerule, Autoexec, AI)
- foreachvar (UI, Gamerule, Autoexec, AI)
- format (UI, Gamerule, Autoexec)
- formStrikeGroup (Autoexec)
- FOW_ForceUpdate (Gamerule, Autoexec)
- FOWVis (Autoexec)
- frexp (UI, Gamerule, Autoexec, AI)
- function_set_error (UI, Gamerule, Autoexec, AI)
G
- gamemisc_dumprules (Autoexec)
- gcinfo (UI, Gamerule, Autoexec, AI)
- GetActualPlayerFleetExtraRU (Gamerule, Autoexec)
- GetActualPlayerFleetSizeInRU (Gamerule, Autoexec)
- GetFOWVis (Autoexec)
- GetGameRubric (Gamerule, Autoexec)
- GetGameSettingAsNumber (Gamerule, Autoexec)
- GetGameSettingAsString (Gamerule, Autoexec)
- getglobal (UI, Gamerule, Autoexec, AI)
- GetMultiplierForExtraRU (Gamerule, Autoexec)
- GetMultiplierForExtraShips (Gamerule, Autoexec)
- getn (UI, Gamerule, Autoexec, AI)
- GetReactiveFleetExtraRU (Gamerule, Autoexec)
- GetReactiveFleetSizeInRU (Gamerule, Autoexec)
- GetResearchId (Gamerule, Autoexec)
- GetShipId (Gamerule, Autoexec)
- GetSubSystemId (Gamerule, Autoexec)
- getSyncCheckingLevel (Autoexec)
- gettagmethod (UI, Gamerule, Autoexec, AI)
- GetVersionInfo (UI, Autoexec)
- globals (UI, Gamerule, Autoexec, AI)
- goblinAlphaInterp (Autoexec)
- gsub (UI, Gamerule, Autoexec)
L
- ldexp (UI, Gamerule, Autoexec, AI)
- leaveStrikeGroup (Autoexec)
- LoadGame (UI, Autoexec)
- LoadRecordedGame (UI, Autoexec)
- LOD_SetAllowGoblins (Autoexec)
- LOD_SetDesiredFPS (Autoexec)
- LOD_SetEnabled (Autoexec)
- LODFX_ForceFull (Autoexec)
- log (UI, Gamerule, Autoexec, AI)
- log10 (UI, Gamerule, Autoexec, AI)
M
- MainUI_DisableAllCommands (UI, Autoexec)
- MainUI_DisableCommand (UI, Autoexec)
- MainUI_PopAllEnabledCommandStates (UI, Autoexec)
- MainUI_PopEnabledCommandState (UI, Autoexec)
- MainUI_PushEnabledCommandState (UI, Autoexec)
- MainUI_UserEvent (Autoexec)
- MainUI_UserEventData (Autoexec)
- MainUI_UserEventData2 (Autoexec)
- math_and (UI, Gamerule, Autoexec, AI)
- math_or (UI, Gamerule, Autoexec, AI)
- math_shl (UI, Gamerule, Autoexec, AI)
- math_shr (UI, Gamerule, Autoexec, AI)
- max (UI, Gamerule, Autoexec, AI)
- maxActiveLights (Autoexec)
- min (UI, Gamerule, Autoexec, AI)
- mod (UI, Gamerule, Autoexec, AI)
- movieFileType (UI, Autoexec)
- movieOutputDirectory (UI, Autoexec)
- movieOverExpose (UI, Autoexec)
- movieRecorderStart (UI, Autoexec)
- movieRecorderStop (UI, Autoexec)
- newtag (UI, Gamerule, Autoexec, AI)
- next (UI, Gamerule, Autoexec, AI)
- nextvar (UI, Gamerule, Autoexec, AI)
P
- pause (Autoexec)
- Pebble_Distribute (Autoexec)
- persistentFeedback (Autoexec)
- PixelHeight (Autoexec)
- PixelWidth (Autoexec)
- Player_GetRU (Gamerule, Autoexec)
- Preload_Ship (Gamerule, Autoexec)
- print (UI, Gamerule, Autoexec, AI)
- Profile_SetMissionsComplete (UI, Gamerule, Autoexec)
- Profile_SetSingleMissionComplete (UI, Gamerule, Autoexec)
- Profile_UnlockAll (UI, Gamerule, Autoexec)
- Profile_UnlockMovies (UI, Gamerule, Autoexec)
- proposeAlliance (Autoexec)
R
- rad (UI, Gamerule, Autoexec, AI)
- random (UI, Gamerule, Autoexec, AI)
- RandomIntMax (Gamerule, Autoexec)
- RandomRange (Gamerule, Autoexec, AI)
- randomseed (UI, Gamerule, Autoexec, AI)
- rawget (UI, Gamerule, Autoexec, AI)
- rawgetglobal (UI, Gamerule, Autoexec, AI)
- rawgettable (UI, Gamerule, Autoexec, AI)
- rawset (UI, Gamerule, Autoexec, AI)
- rawsetglobal (UI, Gamerule, Autoexec, AI)
- rawsettable (UI, Gamerule, Autoexec, AI)
- RecorderFastForwardToggle (Autoexec)
- RecorderPauseUniverse (Autoexec)
- RecorderSwitchPlayer (Autoexec)
- RecordGame (UI, Autoexec)
- ReloadBattleScarTextures (Autoexec)
- RenderEffects (Autoexec)
- RenderShips (Autoexec)
- Rule_Add (UI, Gamerule, Autoexec, AI)
- Rule_AddInterval (UI, Gamerule, Autoexec, AI)
- Rule_Exists (UI, Gamerule, Autoexec, AI)
- Rule_Remove (UI, Gamerule, Autoexec, AI)
S
- SaveDetGame (UI, Autoexec)
- SaveGame (UI, Autoexec)
- SaveRecordedGame (UI, Autoexec)
- Scar_Reload (Autoexec)
- Scar_ReloadFile (Autoexec)
- screenshot (UI, Autoexec)
- SelectBuildFacility (Autoexec)
- SelectNextIdleHarvester (Autoexec)
- SendBuildOrder (Autoexec)
- SendCancelShipOrder (Autoexec)
- SendCancelSubSystemOrder (Autoexec)
- SendPauseShipOrder (Autoexec)
- SendPauseSubSystemOrder (Autoexec)
- SetAlliance (Gamerule, Autoexec)
- setDetailLevel (Autoexec)
- setForcedLODLevel (Autoexec)
- setForceLOD (Autoexec)
- setglobal (UI, Gamerule, Autoexec, AI)
- setGoblinTol (Autoexec)
- setMinLOD (Autoexec)
- setOutOfSync (Autoexec)
- SetStartFleetSuffix (Gamerule, Autoexec)
- settag (UI, Gamerule, Autoexec, AI)
- settagmethod (UI, Gamerule, Autoexec, AI)
- SetTOSettings (Autoexec)
- sharedVision (Autoexec)
- ShowAIPaths (Autoexec)
- ShowBackground (Autoexec)
- ShowBattleScar (Autoexec)
- ShowEngines (Autoexec)
- ShowInfo (Autoexec)
- ShowLevelVolumes (Autoexec)
- showNISDebug (Autoexec)
- ShowPathTolerance (Autoexec)
- ShowResourceDebug (Autoexec)
- ShowShipDebug (Autoexec)
- ShowUnitCaps (Autoexec)
- ShowWeaponDebug (Autoexec)
- sin (UI, Gamerule, Autoexec, AI)
- sort (UI, Gamerule, Autoexec, AI)
- Sound_Reload (Autoexec)
- Sound_ToggleMusic (Autoexec)
- Sound_ToggleSpeech (Autoexec)
- sqrt (UI, Gamerule, Autoexec, AI)
- ssJPG (UI, Autoexec)
- ssSetCompression (UI, Autoexec)
- ssSetMode (UI, Autoexec)
- ssSetPosterRes (UI, Autoexec)
- ssSetSuperSample (UI, Autoexec)
- ssTGA (UI, Autoexec)
- ssUI (UI, Autoexec)
- statMon (Autoexec)
- statMonLog (Autoexec)
- strbyte (UI, Gamerule, Autoexec)
- strchar (UI, Gamerule, Autoexec)
- strfind (UI, Gamerule, Autoexec)
- strlen (UI, Gamerule, Autoexec)
- strlower (UI, Gamerule, Autoexec)
- strrep (UI, Gamerule, Autoexec)
- strsub (UI, Gamerule, Autoexec)
- strupper (UI, Gamerule, Autoexec)
T
- tag (UI, Gamerule, Autoexec, AI)
- tan (UI, Gamerule, Autoexec, AI)
- tinsert (UI, Gamerule, Autoexec, AI)
- toggleEngineBurns (Autoexec)
- toggleGoblins (Autoexec)
- toggleNavLights (Autoexec)
- tonumber (UI, Gamerule, Autoexec, AI)
- tostring (UI, Gamerule, Autoexec, AI)
- tremove (UI, Gamerule, Autoexec, AI)
- type (UI, Gamerule, Autoexec, AI)
- typeid (UI, Gamerule, Autoexec, AI)
U
- UI_AddToEventScreen (UI, Gamerule, Autoexec)
- UI_ClearEventScreen (UI, Gamerule, Autoexec)
- UI_DialogAccept (UI, Gamerule, Autoexec)
- UI_DialogAcceptID (UI, Gamerule, Autoexec)
- UI_DialogCancel (UI, Gamerule, Autoexec)
- UI_DialogCancelID (UI, Gamerule, Autoexec)
- UI_ExitApp (UI, Gamerule, Autoexec)
- UI_FlashButton (UI, Gamerule, Autoexec)
- UI_GetCurrentScreenID (UI, Gamerule, Autoexec)
- UI_GetScreenID (UI, Gamerule, Autoexec)
- UI_GiveFocus (UI, Gamerule, Autoexec)
- UI_HideScreen (UI, Gamerule, Autoexec)
- UI_IsNamedElementVisible (UI, Gamerule, Autoexec)
- UI_IsScreenActive (UI, Gamerule, Autoexec)
- UI_NextScreen (UI, Gamerule, Autoexec)
- UI_PlaySound (UI, Gamerule, Autoexec)
- UI_PopState (UI, Gamerule, Autoexec)
- UI_PreviousScreen (UI, Gamerule, Autoexec)
- UI_PushState (UI, Gamerule, Autoexec)
- UI_ReloadAllScreens (UI, Gamerule, Autoexec)
- UI_ReloadCurrentScreen (UI, Gamerule, Autoexec)
- UI_ReloadScreen (UI, Gamerule, Autoexec)
- UI_ScreenIsActive (UI, Gamerule, Autoexec)
- UI_SetButtonPressed (UI, Gamerule, Autoexec)
- UI_SetButtonTextHotkey (UI, Gamerule, Autoexec)
- UI_SetElementEnabled (UI, Gamerule, Autoexec)
- UI_SetElementPosition (UI, Gamerule, Autoexec)
- UI_SetElementSize (UI, Gamerule, Autoexec)
- UI_SetElementVisible (UI, Gamerule, Autoexec)
- UI_SetInterfaceEnabled (UI, Gamerule, Autoexec)
- UI_SetInterfaceVisible (UI, Gamerule, Autoexec)
- UI_SetLabelTextHotkey (UI, Gamerule, Autoexec)
- UI_SetNextScreen (UI, Gamerule, Autoexec)
- UI_SetPreviousScreen (UI, Gamerule, Autoexec)
- UI_SetScreenEnabled (UI, Gamerule, Autoexec)
- UI_SetScreenVisible (UI, Gamerule, Autoexec)
- UI_SetTextLabelText (UI, Gamerule, Autoexec)
- UI_ShowDialog (UI, Gamerule, Autoexec)
- UI_ShowScreen (UI, Gamerule, Autoexec)
- UI_StartGameWithSelectedLevel (UI, Gamerule, Autoexec)
- UI_StopFlashButton (UI, Gamerule, Autoexec)
- UI_SubtitleNarrow (UI, Gamerule, Autoexec)
- UI_SubtitleWide (UI, Gamerule, Autoexec)
- UI_ToggleScreen (UI, Gamerule, Autoexec)
- UI_ToggleScreenElement (UI, Gamerule, Autoexec)
- UI_ToggleScreenGameRubrick (Autoexec)
- Universe_AllowClicks (Gamerule, Autoexec)
- Universe_AllowPlayerOrders (Gamerule, Autoexec)
- Universe_AllowSelect (Gamerule, Autoexec)
- Universe_ClipToWorldBounds (Gamerule, Autoexec)
- Universe_CurrentPlayer (Gamerule, Autoexec)
- Universe_EnableCmd (Gamerule, Autoexec)
- Universe_EnableSkip (Gamerule, Autoexec)
- Universe_Fade (Gamerule, Autoexec)
- Universe_GameTime (Gamerule, Autoexec)
- Universe_GetCurrentMoveHeight (Gamerule, Autoexec)
- Universe_GetWorldBounds (Gamerule, Autoexec)
- Universe_IsPiePlateActive (Gamerule, Autoexec)
- Universe_MoveRestrictToVolume (Gamerule, Autoexec)
- Universe_NebulaDelete (Gamerule, Autoexec)
- Universe_Pause (Gamerule, Autoexec)
- Universe_PlayerCount (Gamerule, Autoexec)
- Universe_SetAvoidance (Gamerule, Autoexec)
- Universe_SlowDown (Gamerule, Autoexec)
V
- Volume_AddCube (Gamerule, Autoexec)
- Volume_AddSphere (Gamerule, Autoexec)
- Volume_Delete (Gamerule, Autoexec)
W
- Wait_End (Gamerule, Autoexec)
- Wait_Start (Gamerule, Autoexec)
- Wireframe (Autoexec)
Comments
Page Status
Updated Formatting? Yes
Updated for HWRM? Initial