Function; setTime - HWRM/KarosGraveyard GitHub Wiki

setTime(<sShipName>, <sAnimName>, <fTime>)

Description

Sets the current time in an animation (FF or Rew)
Returns nothing

Example

Arguments

<sShipName>: Sob* Passed from game
<sAnimName>: string Name of mesh animation from ".mad" file.
<fTime>: float Time (seconds) in animation to jump to. Will be clamped to animation bounds.

Scope

Related Pages

Function Reference

HW2_MadState.pdf

Comments

Page Status

Updated Formatting? Initial
Updated for HWRM? Initial

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