Function; setTime - HWRM/KarosGraveyard GitHub Wiki
setTime(<sShipName>, <sAnimName>, <fTime>)
Sets the current time in an animation (FF or Rew)
Returns nothing
<sShipName>: Sob* Passed from game
<sAnimName>: string Name of mesh animation from ".mad" file.
<fTime>: float Time (seconds) in animation to jump to. Will be clamped to animation bounds.
Updated Formatting? Initial
Updated for HWRM? Initial