Function; setShaderChannels - HWRM/KarosGraveyard GitHub Wiki
setShaderChannels(<rShipTable>, <iBaseChannel>, <fBaseChannelValue>, <fBaseChannel+1Value>, ...)
Description
- Allows up to 32 channels.
- Used in conjunction with addShaderProp to modify shader materials from LUA.
Example
setShaderChannels(NewShipType, 0, 1.0, 1.0, 0.0, 0.0);
Arguments
- <rShipTable>: this will generally be a reference NewShipType.
- <iBaseChannel>: starting channel.
- <fBaseChannelValue>: value for channel.
- <fBaseChannel+1Value>: value for next channel.