Function; addShaderProp - HWRM/KarosGraveyard GitHub Wiki
addShaderProp(<rShipTable>, <sShaderParam>, <iBaseChannel>, <fBaseChannelValue>, <fBaseChannel+1Value>, ...)
Description
- Allows you to assign channel values to named shader inputs, letting you send data to ship's materials and edit it via LUA.
Example
addShaderProp(NewShipType, "SOB_surfGlow", 2, 2);
Arguments
- <rShipTable>: this will generally be a reference NewShipType.
- <sShaderParam>: shader input name.
- <iBaseChannel>: starting channel.
- <fBaseChannelValue>: value for channel.
- <fBaseChannel+1Value>: value for next channel.