Variable; Tuning - HWRM/KarosGraveyard GitHub Wiki

Found in "data\scripts\tuning.lua".


Resource table

speechIdleWaitTime float
speechWaitTime float
similarDistance float
initialExtraResourcesDistance float
MaxDistancetoNewRU float
earlyDockingMinCapacity float (0 to 1)
earlyDockingFactor float (0 to 1)
earlyDockingMinDistance float
flyingToResourceGoalTolerance float
flyingUpFromResourceGoalTolerance float
pointAboveResourceDistance float
startGettingInPositionDistanceFromResource float
StartFadeResources float

DustCloud table

maxCharge integer
chargedPercentage float (0 to 1)
damageToChargeFactor integer
dissipationTime float
jumpRadiusMultiplier float
progressLightningChargeDifference float
chargedColour a table containing RGBA components
chargedEmissiveColour a table containing RGBA components
sensorsOutlineColour a table containing RGBA components
chargedEmissiveFalloffTime float
timeBetweenLightningMin float
timeBetweenLightningMax float
timeBetweenChargedLightningMin float
timeBetweenChargedLightningMax float
maxSpinSpeed float
wobbleFrequency float
wobbleAmplitude float
radiusScale float

Nebula table

radiusScale float

Formation table

VelocityMultiplier float
TurnVelocityMultiplier float
RecalcPathTime float
PathFollowRadius float

ShipController table

GoalInfluence float
zRotationAccelerationMultiplier float
flightManeuverRotationBoost float
accelerationPow float
glancingBounceFactor float

Ship table

battleTimeOutTime float
sensorsHiddenTimeOutTime float
radiationTimeOutTime float
chargedDustCloudTimeOutTime float
salvageSpawnPercentage float
subSystemMouseEnterSound string
subSystemMouseClickSound string

Docking table

FlyBehindQueueDistance float
QueueSpacingDirection a table containing XYZ coordinates
QueueHeightDirection a table containing XYZ coordinates
dockQueueSelectionQueueMultiplier float
dockQueueSelectionOccupiedMultiplier float
approachDistanceMultiplier float
minDockingTime float
dockingDistanceBandSize float
timeForReChoosingDockShip float
timeForLatchInterpolation float

Launching table

familyDontAvoidOnLaunch string

Parade table

ParadeDefaultGrowthSpacing float
rallyPointMinDistance float

AdvRigidBody table

SpaceFriction float

ResearchData table

ResearchShipExponent float

BuildData table

retireRefundRatio float
buildCancelRefundRatio float
buildMaxCircleSize float
buildSlowDown float

Avoidance table

extraAvoidanceDistance float
formationPathfindRadiusMultiplier float
formationPathfindRadiusAddition float
capsuleLookAheadTime float
shipPathfindLookAheadTime float
extraShipAvoidanceDistance float
avoidingForALongTimeTurns float
familyAvoidanceBoxPriority string

OrderData table

maxDistanceFromGoal float

WeaponFire table

FriendlyFireRatio float

HyperSpace table

costPerMetre float
minSpeedForHyperspace float

SensorPing table

cost float

Capture table

startLatchCommandDistance float
zeroHealthMultiplier float
lowShipsPerShipMultiplier float
highShipsPerShipMultiplier float
highShips float
minModifier float
maxModifier float
immobilisedCaptureProgress float
disableTime float

RepairInfo table

timeToWaitAfterLastDamageBeforeUnlatching float
slowDownFactor float

EngineTrailInfo table

BaseToTrailTime0 float
BaseToTrailTime1 float
BaseToTrailTime2 float
BaseToTrailTime3 float
BaseToTrailFactors0 a table containing three floats
BaseToTrailFactors1 a table containing three floats
BaseToTrailFactors2 a table containing three floats
BaseToTrailFactors3 a table containing three floats
TrailTextureWidth float
NearFadeDistance float
FarFadeDistance float
FarFadeValue float
TotalFadeStartDistance float
TotalFadeEndDistance float
TrailSaturationLimit float
BurnSaturationLimit float
TrailColourLuminanceMin float
BlackLimit float
BlackTrailHue float
BlackTrailSat float
BlackTrailLum float
OrphanFadeTime float
UseRefTexture float
UseHueShift float
RefTextureColour a table containing RGBA components

CombatInfo table

numberOfSecondsForDamageAssesment float
heavyDamageFraction float
damagedFraction float
damagedFractionSubsystem float
criticallyDamagedFraction float
battleTrackerReductionFraction float
maxWeaponOffsetTime float
numberOfBlockedShotsBeforeMove float
shieldDamageTimeout float
priorityDistanceBandSize float
distanceBandSize float
attackerBandSize float

UnitCapsInfo table

minUnitCaps integer

AutoFormationInfo table

paddingX float
paddingY float
paddingZ float

LatchInfo table

initialOffsetFromLatchPoint float
flyingToLatchPointTolerance float
flyingAboveLatchPointDistance float
tooFarFromPointSqr float

StrikeGroupInfo table

minSpeedFraction float
maxSpeedFraction float
maxSpeedWhenCloserThan float
minSpeedWhenFurtherThan float
strikeGroupSpacing float
mirrorAngle float

TimingInfo table

modifierTiming float
combatScanForRetaliationTargetsTiming float
idleScanningForRetaliationTargetsTiming float
guardScanningForRetaliationTargetsTiming float
moveScanningForRetaliationTargetsTiming float
inactiveIdleTime float

MineLayingInfo table

maxFieldRadius float
distanceMultiplierForSphere float
mineSpacing float

CollisionInfo table

kamikazeDamageMultiplier float
normalCollisionDamageMultiplier float

FXInfo table

windStrength a table containing three floats
fadePointDistance float
maxPointDistance float
beamFadePercentage float (0 to 1)

AutoLODInfo table

DesiredFPS float
MinScaleFactor float
MaxScaleFactor float
ScaleDelta float
IncreaseDelta float
DecreaseDelta float
RenderTimeDelta float

MultiplierCap table

default float
WeaponDamage float
WeaponAccuracy float
CloakDetection float
VisualRange float
PrimarySensorsRange float
SecondarySensorsRange float

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Updated for HWRM? Initial