Variable; Tuning - HWRM/KarosGraveyard GitHub Wiki
Found in "data\scripts\tuning.lua".
Resource table
speechIdleWaitTime float
speechWaitTime float
similarDistance float
initialExtraResourcesDistance float
MaxDistancetoNewRU float
earlyDockingMinCapacity float (0 to 1)
earlyDockingFactor float (0 to 1)
earlyDockingMinDistance float
flyingToResourceGoalTolerance float
flyingUpFromResourceGoalTolerance float
pointAboveResourceDistance float
startGettingInPositionDistanceFromResource float
StartFadeResources float
DustCloud table
maxCharge integer
chargedPercentage float (0 to 1)
damageToChargeFactor integer
dissipationTime float
jumpRadiusMultiplier float
progressLightningChargeDifference float
chargedColour a table containing RGBA components
chargedEmissiveColour a table containing RGBA components
sensorsOutlineColour a table containing RGBA components
chargedEmissiveFalloffTime float
timeBetweenLightningMin float
timeBetweenLightningMax float
timeBetweenChargedLightningMin float
timeBetweenChargedLightningMax float
maxSpinSpeed float
wobbleFrequency float
wobbleAmplitude float
radiusScale float
Nebula table
radiusScale float
Formation table
VelocityMultiplier float
TurnVelocityMultiplier float
RecalcPathTime float
PathFollowRadius float
ShipController table
GoalInfluence float
zRotationAccelerationMultiplier float
flightManeuverRotationBoost float
accelerationPow float
glancingBounceFactor float
Ship table
battleTimeOutTime float
sensorsHiddenTimeOutTime float
radiationTimeOutTime float
chargedDustCloudTimeOutTime float
salvageSpawnPercentage float
subSystemMouseEnterSound string
subSystemMouseClickSound string
Docking table
FlyBehindQueueDistance float
QueueSpacingDirection a table containing XYZ coordinates
QueueHeightDirection a table containing XYZ coordinates
dockQueueSelectionQueueMultiplier float
dockQueueSelectionOccupiedMultiplier float
approachDistanceMultiplier float
minDockingTime float
dockingDistanceBandSize float
timeForReChoosingDockShip float
timeForLatchInterpolation float
Launching table
familyDontAvoidOnLaunch string
Parade table
ParadeDefaultGrowthSpacing float
rallyPointMinDistance float
AdvRigidBody table
SpaceFriction float
ResearchData table
ResearchShipExponent float
BuildData table
retireRefundRatio float
buildCancelRefundRatio float
buildMaxCircleSize float
buildSlowDown float
Avoidance table
extraAvoidanceDistance float
formationPathfindRadiusMultiplier float
formationPathfindRadiusAddition float
capsuleLookAheadTime float
shipPathfindLookAheadTime float
extraShipAvoidanceDistance float
avoidingForALongTimeTurns float
familyAvoidanceBoxPriority string
OrderData table
maxDistanceFromGoal float
WeaponFire table
FriendlyFireRatio float
HyperSpace table
costPerMetre float
minSpeedForHyperspace float
SensorPing table
cost float
Capture table
startLatchCommandDistance float
zeroHealthMultiplier float
lowShipsPerShipMultiplier float
highShipsPerShipMultiplier float
highShips float
minModifier float
maxModifier float
immobilisedCaptureProgress float
disableTime float
RepairInfo table
timeToWaitAfterLastDamageBeforeUnlatching float
slowDownFactor float
EngineTrailInfo table
BaseToTrailTime0 float
BaseToTrailTime1 float
BaseToTrailTime2 float
BaseToTrailTime3 float
BaseToTrailFactors0 a table containing three floats
BaseToTrailFactors1 a table containing three floats
BaseToTrailFactors2 a table containing three floats
BaseToTrailFactors3 a table containing three floats
TrailTextureWidth float
NearFadeDistance float
FarFadeDistance float
FarFadeValue float
TotalFadeStartDistance float
TotalFadeEndDistance float
TrailSaturationLimit float
BurnSaturationLimit float
TrailColourLuminanceMin float
BlackLimit float
BlackTrailHue float
BlackTrailSat float
BlackTrailLum float
OrphanFadeTime float
UseRefTexture float
UseHueShift float
RefTextureColour a table containing RGBA components
CombatInfo table
numberOfSecondsForDamageAssesment float
heavyDamageFraction float
damagedFraction float
damagedFractionSubsystem float
criticallyDamagedFraction float
battleTrackerReductionFraction float
maxWeaponOffsetTime float
numberOfBlockedShotsBeforeMove float
shieldDamageTimeout float
priorityDistanceBandSize float
distanceBandSize float
attackerBandSize float
UnitCapsInfo table
minUnitCaps integer
AutoFormationInfo table
paddingX float
paddingY float
paddingZ float
LatchInfo table
initialOffsetFromLatchPoint float
flyingToLatchPointTolerance float
flyingAboveLatchPointDistance float
tooFarFromPointSqr float
StrikeGroupInfo table
minSpeedFraction float
maxSpeedFraction float
maxSpeedWhenCloserThan float
minSpeedWhenFurtherThan float
strikeGroupSpacing float
mirrorAngle float
TimingInfo table
modifierTiming float
combatScanForRetaliationTargetsTiming float
idleScanningForRetaliationTargetsTiming float
guardScanningForRetaliationTargetsTiming float
moveScanningForRetaliationTargetsTiming float
inactiveIdleTime float
MineLayingInfo table
maxFieldRadius float
distanceMultiplierForSphere float
mineSpacing float
CollisionInfo table
kamikazeDamageMultiplier float
normalCollisionDamageMultiplier float
FXInfo table
windStrength a table containing three floats
fadePointDistance float
maxPointDistance float
beamFadePercentage float (0 to 1)
AutoLODInfo table
DesiredFPS float
MinScaleFactor float
MaxScaleFactor float
ScaleDelta float
IncreaseDelta float
DecreaseDelta float
RenderTimeDelta float
MultiplierCap table
default float
WeaponDamage float
WeaponAccuracy float
CloakDetection float
VisualRange float
PrimarySensorsRange float
SecondarySensorsRange float
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Page Status
Updated Formatting? Initial
Updated for HWRM? Initial