Function; setMissileKiller - HWRM/KarosGraveyard GitHub Wiki
setMissileKiller(<tObjectType>,<bEnable>)
Determines if a weapon can shoot down a missile.
setMissileKiller(NewWeaponType,1);
<tObjectType>: Reference to the ship; this should be NewWeaponType
.
<bEnable>: Weapon can kill missiles; 1
for yes and 0
for no.
Updated Formatting? Yes
Updated for HWRM? Yes