Balance Testing - HWRM/KarosGraveyard GitHub Wiki
List of methods to balance test HWRM.
Over LAN
- Start HWR twice on one PC and use LAN with MaxedStartingfleets.zip https://github.com/HW-PlayersPatch/File_Share/tree/master/Resources/Testing
Console Mod
A recently released mod which add an ingame console capable of spawning ships, also capable of running scripts ingame (you can write test files and run them as-you-like from the console): https://steamcommunity.com/sharedfiles/filedetails/?id=2894486483
Gearbox Balance Screen
- This is the best way to test balance and ship vs ship combat. Spawn x ships vs y ships and watch them battle. Currently only available in the internal developer version of the game, but a team is working to enhance it and enable it for the public version of the game too: https://github.com/HW-PlayersPatch/balance-screen
Complex mod's balancingmenu.lua
- Untested, but possibly a primitive version of the Gearbox Balance Screen.
Past and Future mod's Ship Dual Gamemode
- A very primitive version of the Gearbox Balance Screen.
QuadS Balance Testing Maps
- Maps for balance testing "QuadS Balance Testing Maps.zip". Note: They appear to crash on load, so not sure how to get them to work.
EatThePath's AutomatedTests.zip
- The fight is being re-run and every time one side loses that side is allocated more ships for the next round. The outcomes of each fight, along with the starting counts and the duration of the fight, are printed to the log after each round. https://forums.gearboxsoftware.com/t/automated-ship-testing-scripts/1640177
Mikali's Play Balancing Mod
- This gamerule iterates through a list of ships, comparing the performance of one ship versus the performance of another. Using this method, one can gauge to some degree of accuracy the relative combat strength of each ship versus the others. HWR_PlayBalancingHWRM_v2_4_0.zip https://www.moddb.com/mods/play-balancing-mod-for-hwrm
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