Variable; GameTypeGlobalVariables - HWRM/KarosGraveyard GitHub Wiki

Misc 1
_INPUT = "unknown type: userdata",
_LuaConfig = "unknown type: userdata",
_LuaConfigName = "data:leveldata\multiplayer\specialfleets.lua",
_OUTPUT = "unknown type: userdata",
_STDERR = "unknown type: userdata",
_STDIN = "unknown type: userdata",
_STDOUT = "unknown type: userdata",
_tagTable = {wchar_t = 8,},
_VERSION = "Lua 4.0",

Misc 2
NISHandle_Invalid = 0,

Namespaces (UI, GameType, Autoexec, AI)
_LIBReg_luaATI = 1,
_LIBReg_luacamera = 1,
_LIBReg_luacampaign = 1,
_LIBReg_luacpu = 1,
_LIBReg_luafx = 1,
_LIBReg_luagamesettings = 1,
_LIBReg_luahyperspace = 1,
_LIBReg_lualight = 1,
_LIBReg_LuaMenuSupport = 1,
_LIBReg_luanis = 1,
_LIBReg_luaobjectives = 1,
_LIBReg_luaping = 1,
_LIBReg_luaplayer = 1,
_LIBReg_luasensor = 1,
_LIBReg_luasound = 1,
_LIBReg_luasubtitle = 1,
_LIBReg_luateamactions = 1,
_LIBReg_luateamquery = 1,
_LIBReg_luauniverse = 1,
_LIBReg_luauserinterface = 1,
_LIBReg_statlogging = 1,

Input IDs (UI, GameType, Autoexec)
AKEY = 65,
ALTKEY = 18,
APOSTROPHEKEY = 222,
ARRDOWN = 40,
ARRLEFT = 37,
ARRRIGHT = 39,
ARRUP = 38,
BACKSLASHKEY = 220,
BACKSPACEKEY = 8,
BKEY = 66,
CAPSLOCKKEY = 20,
CKEY = 67,
COMMA = 46,
CONTROLKEY = 17,
DELETEKEY = 46,
DKEY = 68,
EIGHTKEY = 56,
EKEY = 69,
ENDKEY = 35,
ENTERKEY = 13,
ESCKEY = 27,
F10KEY = 121,
F11KEY = 122,
F12KEY = 123,
F1KEY = 112,
F2KEY = 113,
F3KEY = 114,
F4KEY = 115,
F5KEY = 116,
F6KEY = 117,
F7KEY = 118,
F8KEY = 119,
F9KEY = 120,
FIVEKEY = 53,
FKEY = 70,
FLYWHEEL_DOWN = 5,
FLYWHEEL_UP = 3,
FOURKEY = 52,
GKEY = 71,
GREATERTHAN = 190,
H_KEY = 72,
HKEY = 72,
HOMEKEY = 36,
IKEY = 73,
INKE_KeyDown = 0,
INKE_KeyRepeat = 2,
INKE_KeyUp = 1,
INSERTKEY = 45,
JKEY = 74,
KKEY = 75,
LBRACK = 219,
LESSTHAN = 188,
LKEY = 76,
LMOUSE_BUTTON = 1,
LMOUSE_DOUBLE = 6,
MINUSKEY = 189,
MKEY = 77,
MMOUSE_BUTTON = 4,
MMOUSE_DOUBLE = 248,
NINEKEY = 57,
NKEY = 78,
NUMDOTKEY = 110,
NUMLOCKKEY = 144,
NUMMINUSKEY = 109,
NUMPAD0 = 96,
NUMPAD1 = 97,
NUMPAD2 = 98,
NUMPAD3 = 99,
NUMPAD4 = 100,
NUMPAD5 = 101,
NUMPAD6 = 102,
NUMPAD7 = 103,
NUMPAD8 = 104,
NUMPAD9 = 105,
NUMPADSLASH = 111,
NUMPLUSKEY = 107,
NUMSLASHKEY = 111,
NUMSTARKEY = 106,
OKEY = 79,
ONEKEY = 49,
PAGEDOWNKEY = 34,
PAGEUPKEY = 33,
PAUSEKEY = 19,
PKEY = 80,
PLUSKEY = 187,
PRINTKEY = 42,
QKEY = 81,
RBRACK = 221,
RETURNKEY = 13,
RKEY = 82,
RMOUSE_BUTTON = 2,
RMOUSE_DOUBLE = 7,
SCROLLKEY = 145,
SEVENKEY = 55,
SHIFTKEY = 16,
SIXKEY = 54,
SKEY = 83,
SLASHKEY = 191,
SPACEKEY = 32,
TABKEY = 9,
THREEKEY = 51,
TILDEKEY = 192,
TKEY = 84,
TWOKEY = 50,
UKEY = 85,
VKEY = 86,
WKEY = 87,
XKEY = 88,
YKEY = 89,
ZEROKEY = 48,
ZKEY = 90,

Event IDs (UI, GameType, Autoexec)
ePopup = 0,
eTransition = 1,

LUA Keywords (UI, GameType, Autoexec, AI)
PI = 3.141592653589793,

Ability IDs (GameType)
AB_AcceptDocking = 10,
AB_Attack = 2,
AB_Builder = 11,
AB_Capture = 8,
AB_Cloak = 5,
AB_DefenseField = 20,
AB_DefenseFieldShield = 21,
AB_Dock = 9,
AB_FormHyperspaceGate = 15,
AB_Guard = 3,
AB_Harvest = 6,
AB_Hyperspace = 13,
AB_HyperspaceInhibitor = 22,
AB_HyperspaceViaGate = 16,
AB_Lights = 29,
AB_Mine = 7,
AB_Move = 1,
AB_None = 0,
AB_Parade = 14,
AB_Repair = 4,
AB_Retire = 19,
AB_Salvage = 23,
AB_Scuttle = 24,
AB_SensorPing = 17,
AB_Sensors = 28,
AB_SpecialAttack = 18,
AB_Steering = 26,
AB_Stop = 12,
AB_Targeting = 27,
AB_UseSpecialWeaponsInNormalAttack = 25,

Actor IDs (GameType)
Actor_AllShips = 10,
Actor_AllShips2 = 11,
Actor_AllShips3 = 12,
Actor_Bentusi = 5,
Actor_Bishop = 7,
Actor_Chimera = 4,
Actor_FleetCommand = 1,
Actor_FleetIntel = 0,
Actor_Keeper = 3,
Actor_LocationCard = 15,
Actor_Makaan = 2,
Actor_Shipyard = 8,
Actor_Talorn = 6,
Actor_Tanis = 9,

Tactic IDs (GameType, Autoexec)
AggressiveTactics = 0,
DefensiveTactics = 1,
PassiveTactics = 2,

GameType Information (GameType, Autoexec)
GR_CAMPAIGN = 1,
GR_MULTIPLAYER = 3,
GR_SKIRMISH = 2,

MainUI Command IDs (GameType, Autoexec)
MUI_AttackCommand = 7,
MUI_CancelCommand = 0,
MUI_CaptureCommand = 37,
MUI_CloakCommand = 36,
MUI_ControlModifierCommand = 19,
MUI_CreateGroupCommand = 10,
MUI_DefenseFieldCommand = 35,
MUI_DeleteCommand = 3,
MUI_DeployMinesCommand = 39,
MUI_DockCommand = 14,
MUI_DropMinesCommand = 32,
MUI_FocusCommand = 4,
MUI_FocusHomeCommand = 25,
MUI_FocusModifierCommand = 20,
MUI_GuardCommand = 15,
MUI_HarvestCommand = 17,
MUI_HyperspaceCommand = 26,
MUI_MilitaryCommand = 34,
MUI_MoveAttackCommand = 33,
MUI_MoveCommand = 8,
MUI_NextFocusCommand = 5,
MUI_OrderFeedbackCommand = 23,
MUI_ParadeCommand = 16,
MUI_PreviousFocusCommand = 6,
MUI_RepairCommand = 27,
MUI_RetireCommand = 31,
MUI_ScuttleCommand = 40,
MUI_SelectAllVisibleCommand = 24,
MUI_SelectGroupCommand = 11,
MUI_SensorPingCommand = 38,
MUI_SensorsManagerToggleCommand = 22,
MUI_SetRallyObject = 30,
MUI_SetRallyPoint = 29,
MUI_SetSelectionCommand = 12,
MUI_ShiftModifierCommand = 18,
MUI_SpecialAttackCommand = 28,
MUI_StopCommand = 9,
MUI_TacticalOverlayToggleCommand = 13,
MUI_TempWaypointCommand = 41,
MUI_WaypointCommand = 1,
MUI_WaypointModeCommand = 2,
MUI_ZoomCommand = 21,

Race IDs (GameType, Autoexec, AI)
Race_Hiigaran = 1,
Race_Vaygr = 2,

Music Type IDs (GameType)
MUS_Ambient = 0,
MUS_Battle = 2,
MUS_Staging = 1,
MUS_Stinger = 3,

Objective Status IDs (GameType)
OS_Complete = 2,
OS_Failed = 3,
OS_Incomplete = 1,
OS_Off = 0,

Objective Type IDs (GameType)
OT_Primary = 0,
OT_Secondary = 1,

ShipHold Information (GameType)
ShipHoldLaunch = 0,
ShipHoldStayDockedAlways = 2,
ShipHoldStayDockedUpToLimit = 1,

Unknown (GameType)
TT_Builder = 1,
TT_MotherShip = 0,
TT_Refinery = 2,

Unknown (GameType, AI)
kNumModes = 8,

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Page Status

Updated Formatting? Initial
Updated for HWRM? Initial