Error Messages - HWRM/KarosGraveyard GitHub Wiki

Note: I've tried my best to guess which items are varaibles, which are functions, and which libraries they belong to. Please fix any errors or update the list with new information.
Note: three question marks ("???") mean I don't know, or am unsure about the accuracy of my guess.


Legend

<Namespace> <Library File> (<Usage Context>)

Functions

<Function>

"<Error Message>"

<Function>
<Function>
...

Variables

<Variable>
<Variable>
<Variable>
...


List

??? "EngineBurn.cpp"

Functions

setEngineBurn

"Invalid type for first arguement"

??? "EngineGlow.cpp"

Functions

setEngineGlow

"Invalid type for first arguement"
"Invalid type for eighth arguement - glowColour"
"Invalid type for seventh arguement - maxBlur"
"Invalid type for sixth arguement - blurFullOnDistance"
"Invalid type for fifth arguement - blurStartDistance"
"Invalid type for fourth arguement - flickerFrequency"
"Invalid type for fourth arguement - flickerMax"
"Invalid type for third arguement - flickerMin"
"Invalid type for second arguement - maxTranslation"

??? "EngineTrailSystem.cpp"

Functions

setEngineTrail

"Invalid type for second arguement - diameterFactor"
"Invalid type for second arguement - ufactor"
"Invalid type for second arguement - uscrollFactor"
"Invalid type for second arguement - bulgeFrequency"
"Invalid type for second arguement - textureName"
"Invalid type for second arguement - lingerTime"
"Invalid type for second arguement - index"
"Invalid type for first arguement"

??? "gameSettings.cpp"

Functions

SetGameOption
SetGameType
SetPlayerReady
SetPlayerRaceID
SetPlayerName
SetPlayerColour
SetPlayerTeam
SetPlayerToAI
SetPlayerToHuman
GetPlayerCount
GetPlayerLocalIndex
SetRecordedGame
SetCampaignLoad
SetCampaignLevelIndex
SetCampaignLevel
SetSkirmishLoad
SetSkirmishLevel
GetMPScenarioName
GetMPScenarioCount

luaappmainui ??? (Autoexec, UI)

Possibly the same functions as luagamemainui.

luaappmisc ??? (Autoexec, UI)

Functions

GetVersionInfo
movieOutputDirectory
movieOverExpose
movieFileType
movieRecorderStop
movieRecorderStart

luagamesettings ??? (Autoexec, Gamerule)

Functions

EnableBuildInBadges
GetGameSettingAsNumber
GetGameSettingAsString
GetGameRubric
???dumpPlayBalanceStats

Variables

GR_MULTIPLAYER GR_MULTIPLAYER
GR_SKIRMISH GR_SKIRMISH
GR_CAMPAIGN GR_CAMPAIGN

luagamemainui ??? (Autoexec)

Functions

bindup
bind3
bind2
bind1
MainUI_UserEventData2
MainUI_UserEventData
MainUI_UserEvent
MainUI_PopAllEnabledCommandStates
MainUI_PopEnabledCommandState
MainUI_PushEnabledCommandState
MainUI_DisableCommand
MainUI_DisableAllCommands

??? ???

Functions

AddSubtitleEvent
AddSpeechEvent
AddLocalizedText
SetSpeechFolder

Variables

Actor_LocationCard
Actor_Talorn
Actor_AllShips3
Actor_AllShips2
Actor_AllShips
Actor_Bentusi
Actor_Chimera
Actor_Keeper
Actor_Makaan
Actor_FleetCommand
Actor_FleetIntel

statlogging ??? (Autoexec, UI, Gamerule, AI)

Functions

Stats_ShipsCapturedInRUs
Stats_ShipsLostInRUs
Stats_ShipsCreatedInRUs
Stats_SquadronsMax
Stats_SquadronsQueued
Stats_SquadronsActive
Stats_ShipsCaptured
Stats_ShipsFirstBuilt
Stats_ShipsLost
Stats_ShipsCreated
Stats_SubsystemsBuiltInRUs
Stats_HarvestersBuiltInRUs
Stats_BuildShipsBuiltInRUs
Stats_TotalShipsBuiltInRUs
Stats_TotalSquadLossesInRUs
Stats_TotalSquadKillsInRUs
Stats_TotalLossesInRUs
Stats_TotalKillsInRUs
Stats_OwnShipsCapturedInRUs
Stats_EnemyShipsCapturedInRUs
Stats_SubsystemsBuilt
Stats_HarvestersBuilt
Stats_BuildShipsBuilt
Stats_TotalShipsBuilt
Stats_TributeDonated
Stats_TributeReceived
Stats_GatheredRUSalvage
Stats_GatheredRUNebula
Stats_GatheredRUDustCloud
Stats_GatheredRUAsteroid
Stats_GatheredRUs
Stats_SpentRUs
Stats_TimeKilled
Stats_TotalLosses
Stats_TotalKills
Stats_OwnShipsCaptured
Stats_EnemyShipsCaptured
Stats_ResearchRUValue
Stats_ResearchCount
Stats_ResearchTotal
Stats_DumpFramesToDisk
Stats_PlayerAt
Stats_PlayerCount
Stats_TotalDuration

??? ???

Functions

GetUnitCapMaxForFamily
GetUnitCapForFamily
GetUnitCapFamilyId
HighestPrioritySubSystem
FindHighDemandSubSystem
SubSystemDemandAdd
SubSystemDemandGet
SubSystemDemandSet
SubSystemDemandClear
HighestPriorityShip
FindHighDemandShip
ShipDemandMaxByClass
ShipDemandSetByClass
ShipDemandAddByClass
ShipDemandAdd
ShipDemandGet
ShipDemandSet
ShipDemandClear
BuildSubSystemOnShip
BuildShipCanBuild
BuildShipHasSubSystem
BuildShipType
BuildShipAt
BuildShipCount
RetireSubSystem
CarrierProductionSubSystem
CarrierAt
CarrierCount
CancelBuild
CanBuildSubSystemEver
CanBuildSubSystem
CanBuildEver
CanBuild
BuildSubSystem
Build
NumShipsBuildingSubSystems
NumShipsBuildingShips
NumShipsBuilding
IsBuildShipAvailable
RemoveStalledBuildItems

??? ???

Functions

UnderAttackThreat
UnderAttackValue
UnderAttack
LastTimeAttack
HaveBeenAttacked
GetChosenEnemy
AttackNow

Variables

ACAPSHIPPRODUCTION
FRIGATEPRODUCTION
BCIONBEAMTURRET
HEAVYFUSIONMISSILELAUNCHERBC

??? ??? (AI)

Variables

player_total
player_max
player_min
player_all
player_ally
player_enemy
These look like variables.
Player_Self
Player_IsEnemy
PlayersMilitary_AntiFrigate
PlayersMilitary_AntiCorvette
PlayersMilitary_AntiFighter
PlayersMilitary_Threat
PlayersMilitary_Total
PlayersMilitary_Frigate
PlayersMilitary_Corvette
PlayersMilitary_Fighter
PlayersUnitTypeCount
PlayersMilitaryPopulation
PlayersPopulation
PlayersAlive
PlayersTotal

??? ???

These look like functions.
FindHighDemandResearch
ResearchDemandAdd
ResearchDemandGet
ResearchDemandSet
ResearchDemandClear
GetResearchCount
GetResearchName
NumResearchSubSystems
CancelResearch
Research

??? ???

These look like functions.
GetNumberOfIdleRefineries
IsSalvage
SetResourceDockFamily
CollectorCapacityOfRefineriesAtBlob
CollectorsAtBlob
GetActiveBlobAt
GetActiveBlobCount
GetActiveCollectorBlobs
GetActiveCollectorSlots
GetNumCollecting

??? ??? (AI)

Functions

RemoveLeastNeededItem
Rand
RandomRange
gameTime
setLevelOfDifficulty
getLevelOfDifficulty
getRace

Variables

LT_STRING
LT_NUMBER
LT_TABLE
CPUPLAYER

luacpu ??? (Gamerule)

Functions

CPU_RemoveResourceBlob
CPU_SetDefendTargetCapturePriority
CPU_SetDefendTargetRadius
CPU_SetDefendTargetPriority
CPU_SetAttackTargetPriority
CPU_AddDefendSobGroup

"could not find sobgroup (%s)"

CPU_RemoveDefendTarget
CPU_AddDefendTarget
CPU_RemoveSobGroup

"could not find sobgroup (%s)"

CPU_AddSobGroup

"could not find sobgroup (%s)"

CPU_DoFile
CPU_DoString
CPU_EnableAll
CPU_Enable
CPU_GetVarString
CPU_GetVar
CPU_IsDebugFlagSet
CPU_SetDebugFlag
CPU_GetDebugFlag
CPU_SetDebugMode
CPU_SetDebugPlayer
CPU_SetDebug
CPU_Exist

Variables

TT_Refinery
TT_Builder
TT_MotherShip

luanis ??? (Gamerule)

Functions

NISSetSkippable
NISDisableInterface
NISGetPlayingHandle
NISComplete
NISPlayFromGroup

"group '%s' not found. Can't play NIS '%s'"

NISPlay
NISDebug
NISLoad
NISSeekForward
NISSeek
NISHandle_Invalid

luanisdebug ???

Functions

NISDebug_ShowInfo
NISDebug_PauseToggle
NISDebug_CameraRelease
NISDebug_RewindLots
NISDebug_Rewind
NISDebug_PlayRelative
NISDebug_Play

??? ???

These look like variables.
SMPTEOff
SMPTEOn
stayFadedAtEnd
runScar
setResourceValue
setPlayer
destroyEffect
triggerEffect
setEnginePower
startEffectEvent
ambientSoundVolume
engineSoundVolume
navlightPower
navlightSpeed
setInHyperspace
hyperspaceOut
hyperspaceIn
trailMove
trailZero
hideUniverse
pauseUniverse
focus
focusAtEnd
newNIS
setMADState
meshAnimPause
meshAnimStop
meshAnimStart
keepMovingAtEnd
remainAtEnd
lockLOD
health
fleetSpeechEvent
speechEvent
soundEvent
SFXVolume
speechSetDir
fire
haltAttack
attack
death
musicStartAtEnd
musicStop
musicStartFade
musicStart
cameraLeave
cameraFadeIn
cameraBlendIn
cameraCut
vincible
invincible
show
hide
displayCard
fadeSet
fadeTo
nisOut
wideScreenOut
wideScreenIn

??? ???

These look like variables.
listObjectiveItem
listEvents

LuaMenuSupport "MenuSupport.cpp" (Autoexec, UI, Gamerule)

Functions

UI_SubtitleWide
UI_SubtitleNarrow
FE_FocusOnLastEvent
UI_StartGameWithSelectedLevel
FE_TaskbarIgnoreProfilePhase
FE_GetCurrentPlayerIndex
FE_NextTutorial
FE_Retire
FE_LoadGameScreen_RecordedGame
FE_LoadGameScreen_Campaign
FE_SaveGameScreen_Campaign
FE_LoadGameScreen
FE_SaveGameScreen
FE_RestartGame
FE_ExitToWindows
FE_ExitToMainMenu
Profile_UnlockMovies singleplayer only
Profile_UnlockAll singleplayer only
Profile_SetMissionsComplete singleplayer only
Profile_SetSingleMissionComplete singleplayer only
FE_ExitToMainMenuYes Only in the demo.

luagameio ??? "MenuSupport.cpp" (UI, Autoexec)

Functions

SaveRecordedGame
LoadRecordedGame
RecordGame
LoadGame
SaveDetGame
SaveGame

luagamemisc ??? (UI, Autoexec)

Functions

???All
ClearAllControlGroups
ClearSelectedFromControlGroups
SelectNextIdleHarvester
Pebble_Distribute
Enable_Pebble_Distribution
Camera_PanCmd
UI_ToggleScreenGameRubrick
LODFX_ForceFull
LOD_SetAllowGoblins
LOD_SetDesiredFPS
LOD_SetEnabled
RecorderFastForwardToggle
RecorderPauseUniverse
RecorderSwitchPlayer
SendPauseSubSystemOrder
SendPauseShipOrder
SendCancelSubSystemOrder
SendCancelShipOrder
SendBuildOrder
SelectBuildFacility
ClearTOSettings
SetTOSettings
Sound_ToggleSpeech
Sound_ToggleMusic
Sound_Reload
gamemisc_dumprules
leaveStrikeGroup
formStrikeGroup
pause
sharedVision
setAlliance
proposeAlliance
persistentFeedback
debugRegionMode
statMonLog
statMon
getSyncCheckingLevel
setOutOfSync
setMinLOD
setDetailLevel
setGoblinTol
toggleGoblins
toggleEngineBurns
cameraCollision
maxActiveLights
toggleNavLights
goblinAlphaInterp
showNISDebug
Scar_ReloadFile
Scar_Reload Scar_Reload Scar_Reload]]]]

Variables

PS_ModDown
PS_ModUp
PS_Right
PS_Left
PS_Down
PS_Up
TO_RallyPointsAll

lualoadlevel "LuaLoadLevel.cpp" (Level)

Functions

addPath

"Incorrect type for parameter"

setFXWind
setNebulaAmbient
setDustCloudAmbient
addReactiveFleetResourceSlot
addReactiveFleetSlot
addAmbientSound
addCloud
addPebble
setWorldBoundsOuter
setWorldBoundsInner

"Invalid inner value, check .level file"
"Invalid centre value, check .level file"

setSensorsManagerCameraDistances
setSensorsThreshold
setMaxCameraDistance
loadBackground
addAxisAlignBox
addSphere
addPoint
addNebula
addDustCloud
addSalvage
addCamera
addAsteroid
addResourcePatch
addToSOBGroup
createSOBGroup
addMissile
addSquadron

luarender ??? (Autoexec)

Functions

ReloadBattleScarTextures
EnableATIDisplay
PixelHeight
PixelWidth
Wireframe
GetFOWVis
FOWVis
ShowInfo
ShowWeaponDebug
ShowResourceDebug
ShowUnitCaps
ShowPathTolerance
ShowShipDebug
ShowLevelVolumes
ShowBattleScar
ShowBackground
RenderShips
RenderEffects
ShowEngines
ShowAIPaths
setForcedLODLevel
setForceLOD

luashipdebug ???

These look like functions.
NumSubSystemsQ
NumSubSystems
NumSquadronsFamilyQ
NumSquadronsFamily
NumSquadronsQ
NumSquadrons
CanResearch
IsResearchDone
IsResearchAvailable
IsResearchBusy
GetRU

??? MadState "MADState.cpp"

Functions

setJointVisible
isAnimRunning
getAnimLength
endEffect
startEffect
trackGunJoint
getLoopCount
setLoopCount
getTime
setTime
getPauseTime
setPauseTime
unpauseAnim
pauseAnim
stopAnim
startParamAnim
startAnim
getState
setState

??? "WinMain.cpp"

These look like variables.
HW2Map
UseSpecialWeaponsInNormalAttack
Scuttle
Lights
Sensors
Targeting
Steering
HyperspaceInhibitor
DefenseFieldShield
Retire
HyperspaceViaGate
FormHyperspaceGate
Hyperspace
Stop
Builder
AcceptDocking
Dock
Cloak
Repair
Guard
Attack
Move

??? Mission level ???

Functions

postLevelComplete
loadNIS
playNIS
playAnimaticNis
playAnimatic
ZoomOut
ZoomIn
FadeOut
FadeIn
HyperspaceOut
HyperspaceIn
NISDirect
GetRuleFile

luauserinterface ??? (Autoexec, UI, Gamerule)

Functions

UI_AddToEventScreen
UI_ClearEventScreen
UI_IsNamedElementVisible
UI_IsScreenActive
UI_PlaySound
UI_ScreenIsActive
UI_SetElementPosition
UI_SetElementSize
UI_GetScreenID
UI_GetCurrentScreenID
UI_SetPreviousScreen
UI_SetNextScreen
UI_PreviousScreen
UI_NextScreen
UI_DialogCancelID
UI_DialogAcceptID
UI_DialogAccept
UI_DialogCancel
UI_ShowDialog
UI_PopState
UI_PushState
UI_SetInterfaceVisible
UI_SetInterfaceEnabled
UI_SetScreenVisible
UI_SetScreenEnabled
UI_SetButtonPressed
UI_StopFlashButton
UI_FlashButton
UI_ExitApp
UI_GiveFocus
UI_SetElementVisible
UI_SetElementEnabled
UI_ReloadCurrentScreen
UI_ReloadScreen
UI_ReloadAllScreens
UI_SetLabelTextHotkey
UI_SetTextLabelText
UI_SetButtonTextHotkey
UI_ToggleScreenElement
UI_ToggleScreen
UI_HideScreen
UI_ShowScreen

??? LuaRuleSystem ??? (Autoexec, UI, Gamerule)

Functions

Rule_Exists
Rule_AddInterval
Rule_Remove
Rule_Add

??? ScarEventSystem ??? (Gamerule)

Functions

Event_Stop
Event_IsDone
Event_Start

luacamera "LuaCamera.cpp" (Autoexec, Gamerule)

Functions

Camera_AllowControl
Camera_FocusVolumeKeepingEyePosition

"could not find volume (%s)"

Camera_AltFocusWithVolume

"could not find volume (%s)"
"could not find sobgroup (%s)"

Camera_AltFocus
Camera_GetLastZoomAmount
Camera_Interpolate
Camera_ZoomClose
Camera_GetDistanceToSobGroup

"could not find sobgroup (%s)"

Camera_IsFocused
Camera_PlayerHasFocused

"could not find sobgroup (%s)"

Camera_ResetFocused
Camera_UsePanning
Camera_PlayerHasPanned
Camera_ResetPanned
Camera_PlayerHasRotated
Camera_ResetRotated
Camera_UseCameraPoint

"Invalid name here"

Camera_SetLetterboxStateNoUI
Camera_SetLetterboxState
Camera_FocusRestore
Camera_FocusSave
Camera_FocusCancel
Camera_FocusVolumeWithBuffer

"Invalid distance: %.3f"
"Invalid Time value %f:"
"could not find volume (%s)"

Camera_FocusVolume

"Obsolete use Camera_FocusVolumeWithBuffer"

Camera_FocusSobGroupWithBuffer

"Invalid Distance:%.3f"
"Invalid Time value %f:"
"could not find sobgroup (%s)"

Camera_FocusSobGroup

luauniverse "LuaUniverse.cpp" (Gamerule, Autoexec)

Functions

Universe_ClipToWorldBounds
Universe_GetWorldBounds
Volume_Delete
Volume_AddCube
Volume_AddSphere
SetStartFleetSuffix
Preload_Ship
GetMultiplierForExtraRU
GetMultiplierForExtraShips
GetActualPlayerFleetExtraRU
GetActualPlayerFleetSizeInRU
GetReactiveFleetExtraRU
GetReactiveFleetSizeInRU
GetSubSystemId
GetShipId
GetResearchId
RandomIntMax
EventPointer_Remove
EventPointer_AddSubSystemFromSobGroup

"could not find subsystem (%s) on sobgroup (%s)"
"could not find sobgroup (%s)"

EventPointer_AddSobGroup

"sobgroup is empty (%s)"
"could not find sobgroup (%s)"

EventPointer_AddVolume

"invalid radius (%d)"
"could not find volume (%s)"

FOW_ForceUpdate
Wait_End
Wait_Start
BreakAlliance
SetAlliance

"Invalid player id, player0:%d, player1:%d"

AreAllied

"Invalid player id, player0:%d, player1:%d"

Universe_AllowClicks
Universe_GetCurrentMoveHeight
Universe_MoveRestrictToVolume
Universe_AllowSelect
Universe_IsPiePlateActive
Universe_EnableCmd

"Cannot disable CancelCommand"

Universe_Fade
Universe_FadeNebula

"could not find nebula (%s)"

Universe_AllowPlayerOrders
Universe_NebulaDelete
Universe_EnableSkip
Universe_SetAvoidance
Universe_SlowDown
Universe_Pause
Universe_PlayerCount
Universe_CurrentPlayer
Universe_GameTime
Universe_LockXZ

"could not find volume (%s)"

MUI_TempWaypointCommand
MUI_ScuttleCommand
MUI_DeployMinesCommand
MUI_SensorPingCommand
MUI_CaptureCommand
MUI_CloakCommand
MUI_DefenseFieldCommand
MUI_MilitaryCommand
MUI_MoveAttackCommand
MUI_DropMinesCommand
MUI_RetireCommand
MUI_SetRallyObject
MUI_SetRallyPoint
MUI_SpecialAttackCommand
MUI_RepairCommand
MUI_HyperspaceCommand
MUI_FocusHomeCommand
MUI_SelectAllVisibleCommand
MUI_OrderFeedbackCommand
MUI_SensorsManagerToggleCommand
MUI_ZoomCommand
MUI_FocusModifierCommand
MUI_ControlModifierCommand
MUI_ShiftModifierCommand
MUI_HarvestCommand
MUI_ParadeCommand
MUI_GuardCommand
MUI_DockCommand
MUI_TacticalOverlayToggleCommand
MUI_SetSelectionCommand
MUI_SelectGroupCommand
MUI_CreateGroupCommand
MUI_StopCommand
MUI_MoveCommand
MUI_AttackCommand
MUI_PreviousFocusCommand
MUI_NextFocusCommand
MUI_FocusCommand
MUI_DeleteCommand
MUI_WaypointModeCommand
MUI_WaypointCommand
MUI_CancelCommand

luaplayer "LuaPlayer.cpp" (Gamerule)

Functions

Player_GetNumberOfSquadronsOfTypeAwakeOrSleeping

"could not get player %d"

Player_AllowDockFromUIOverride

"unable to find player %d"

Player_GetName
Player_GetRace

"could not get player %d"

Player_GetRU

"could not find player (%d)"

Player_HasQueuedBuild

"unable to find player %d"
"could not identify ship (%s)"

Player_HasQueuedResearch

"could not find player %d"

Player_GrantAllResearch

"unable to find player %d"

Player_InstantlyGatherAllResources

"could not get player %d"

Player_NumberOfAwakeShips

"could not get player %d"

Player_InstantDockAndParade

"could not find any ships in (%s)"
"sob group was empty (%s)"
"could not find sobgroup (%s)"
"could not get player %d"

Player_ShareVision

"no player with index %d"

Player_SetPlayerName

"unable to find player %d"

Player_FillSobGroupInVolume

"could not find volume (%s)"
"unable to find player %d"
"could not find sobgroup (%s)"

Player_SetBadgeTexture

"unable to find player %d"

Player_SetTeamColours

"unable to find player %d"

Player_FillProximitySobGroup

"could not find player (%d)"
"could not find sobgroup (%s)"

Player_IsShipInVolume

"could not find volume (%s)"
"could not find player (%d)"

Player_GetShipsByType

"unable to find player %d"

Player_FillShipsByType

"unable to find player %d"
"could not find sobgroup (%s)"

Player_SetDefaultShipTactic

"unable to find player %d"

Player_HasShipWithBuildQueue

"unable to find player %d"

Player_Kill

"unable to find player %d"

Player_IsAlive

"unable to find player %d"

Player_SetBounty
Player_SetRU

"could not find player (%d)"

Player_UnrestrictBuildOption

"unable to unrestrict (%s)"
"unable to find player %d"

Player_RestrictBuildOption

"unable to restrict (%s)"
"unable to find player %d"

Player_GrantResearchOption

"unable to grant (%s)"
"could not find research item (%s)"
"unable to find player %d"

Player_UnrestrictResearchOption

"unable to unrestrict (%s)"
"could not find research to unrestrict (%s)"
"unable to find player %d"

Player_RestrictResearchOption

"unable to restrict (%s)"
"could not find research to restrict (%s)"
"unable to find player %d"

Player_HasResearch

"could not find player %d"

Player_CanResearch

"could not find player %d"

Player_CancelResearch

"unable to cancel (%s)"
"could not find research item (%s)"
"unable to find player %d"

Player_Research

"unable to start (%s)"
"could not find research item (%s)"
"unable to find player %d"

Variables

AggressiveTactics
PassiveTactics
DefensiveTactics

??? Scar "Scar.cpp"

Functions

OnInit
OnStartOrLoad
UI_UnBindKeyEvent
UI_BindKeyEvent

luafx "LuaFX.cpp" (Gamerule)

Functions

FX_Lights
FX_StopEvent

"could not find sobgroup (%s)"

FX_StartEvent

"could not find sobgroup (%s)"

FX_DestroyEffectOnBackground
FX_StopEffectOnBackground
FX_PlayEffectOnBackgroundVolume

"could not find object to spawn effect from (%s)"

FX_PlayEffectOnBackground
FX_FlushLod
FX_Flush
FX_StopEffect
FX_PlayEffectBetweenPoints

"could not spawn effect (%s)"
"could not find object to spawn effect to (%s)"
"could not find object to spawn effect from (%s)"

FX_PlayEffect

"could not find object to spawn effect from (%s)"
"could not spawn effect (%s)"

luashadow "LuaShadow.cpp" (Gamerule)

Functions

setLevelShadowColour

luasound "LuaSound.cpp" (Gamerule, Level)

Functions

Sound_SFXPlay3D

"could not find volume (%s)"

Sound_SFXPlay3DPos
Sound_SetMuteActor
Sound_ExitIntelEvent
Sound_EnterIntelEvent
Sound_EnableAllSpeech
Sound_StingerPlay
Sound_MusicPlayType
Sound_MusicPlay
Sound_SpeechSubtitlePath
Sound_SpeechPlay
setDefaultMusic
setMusicPath

Variables

MUS_Stinger
MUS_Battle
MUS_Staging
MUS_Ambient

luafog "LuaFog.cpp" (Level)

Functions

fogAddInterpolator
fogSetType
fogSetColour
fogSetDensity
fogSetEnd
fogSetStart
fogSetActive

lualight "LuaLight.cpp" (Gamerule, Level)

Functions

setUseLighting
setGlareIntensity
setLightSpecular
setLightColour
createAmbientLight
createDirLight

??? ??? (Autoexec, UI)

Functions

dr_clear
dr_setautoclear
dr_text2d
dr_setdisplay

luaATI "LuaATI.cpp" (Gamerule)

Functions

ATI_Clear
ATI_Display3D
ATI_Display2D
ATI_AddGraphic3D
ATI_AddGraphic2D
ATI_AddScale
ATI_AddPosition
ATI_AddWString
ATI_AddString
ATI_AddColour
ATI_AddFloat
ATI_CreateParameters
ATI_LoadTemplates

luahyperspace "LuaHyperspace.cpp" (Gamerule)

Functions

Hyperspace_SetStateForVolume

"could not find volume (%s)"

Hyperspace_SetStateForPlayer

luaping "LuaPing.cpp" (Gamerule)

Functions

Ping_AddDescription

"invalid PingID"

Ping_LabelVisible

"invalid PingID"

Ping_Remove

"invalid PingID"

Ping_AddSobGroup

"could not find sobgroup (%s)"

Ping_AddPoint

"could not find volume (%s)"

luasensor "LuaSensor.cpp" (Gamerule)

Functions

Sensors_EnableToggle
Sensors_FlashWorldPlane
Sensors_EnableCameraZoom
Sensors_SetZoomOutDistance
Sensors_SetCameraMinMax
Sensors_Switch
Sensors_ManagerIsUp
Sensors_Toggle

luateamactions "LuaSobGroupActions.cpp" (Gamerule)

Functions

ShipHoldLaunch this is not a function but a setting for the SobGroup_SetAutoLaunch function
ShipHoldStayDockedAlways same remark
ShipHoldStayDockedUpToLimit same remark
SobGroup_AbilityActivate

"could not find sobgroup (%s)"

SobGroup_AllowPassiveActionsAlways

"could not find sobgroup (%s)"

SobGroup_Attack

"could not find sobgroup (%s)"
"bad player index %d"

SobGroup_AttackPlayer

"could not find player (%d)"
"could not find sobgroup (%s)"
"bad player index %d"

SobGroup_AttackSobGroupHardPoint

"could not find sobgroup (%s)"

SobGroup_AutoEngineGlow

"could not find sobgroup (%s)"

SobGroup_AvoidanceIgnore

"could not find sobgroup (%s)"

SobGroup_CaptureSobGroup

"could not find sobgroup (%s)"

SobGroup_ChangePower

"could not find sobgroup (%s)"

SobGroup_Clear

"could not find sobgroup (%s)"

SobGroup_Create
SobGroup_CreateShip

"could not create a ship in sobgroup (%s)"
"could not find sobgroup (%s)"

SobGroup_CreateSubSystem

"either Ship doesn't have slots, slots are full, or trying to build a Race Specific subsystem"
"could not create Subsystem (%s)"
"could not find sobgroup (%s)"

SobGroup_DeployMines

"no mine layer squadrons in group (%s)"
"could not find volume (%s)"
"could not find sobgroup (%s)"

SobGroup_DeSelectAll
SobGroup_Despawn

"could not find sobgroup (%s)"

SobGroup_DockSobGroup

"could not find sobgroup (%s)"

SobGroup_DockSobGroupInstant

"could not find sobgroup (%s)"

SobGroup_DockSobGroupInstant
SobGroup_DoDamageProximitySobGroup

"could not find sobgroup (%s)"

SobGroup_EnterHyperSpace

"could not find sobgroup (%s)"

SobGroup_ExitHyperSpace

"Trying to bring squad "%s" in Sob Group "%s" out of hyperspace but it's not in hyperspace"
"could not find volume (%s)"
"could not find sobgroup (%s)"

SobGroup_ExitHyperSpaceSobGroup

"Trying to bring squad "%s" in Sob Group "%s" out of hyperspace but it's not in hyperspace"
"could not find sobgroup (%s)"

SobGroup_FillBattleScar

"could not find sobgroup (%s)"

SobGroup_FillBattleScar_Debug
SobGroup_FillCompare

"could not find sobgroup (%s)"

SobGroup_FillShipsByType

"could not find sobgroup (%s)"

SobGroup_FillSubstract

"could not find sobgroup (%s)"

SobGroup_FillUnion

"could not find sobgroup (%s)"

SobGroup_FollowPath

"could not find AI path (%s)"
"could not find sobgroup (%s)"

SobGroup_ForceStayDockedIfDocking

"could not find sobgroup (%s)"

SobGroup_FormHyperSpaceGate

"could not find sobgroup (%s)"

SobGroup_FormStrikeGroup

"could not find sobgroup (%s)"

SobGroup_GetHardPointHealth

"could not find sobgroup (%s)"

SobGroup_GuardSobGroup

"could not find sobgroup (%s)"

SobGroup_InWorldBound
SobGroup_IsSelectable
SobGroup_Kamikaze

"could not find sobgroup (%s)"

SobGroup_Launch

"could not find sobgroup (%s)"

SobGroup_LoadPersistantData
SobGroup_MakeSelectable

"could not find sobgroup (%s)"

SobGroup_MakeUntargeted
SobGroup_ManualEngineGlow

"could not find sobgroup (%s)"

SobGroup_Move

"could not find sobgroup (%s)"
"could not find object to move to (%s)"
"bad player index %d"

SobGroup_MoveToSobGroup

"could not find sobgroup (%s)"

SobGroup_OwnedBy

"could not find sobgroup (%s)"

SobGroup_ParadeSobGroup
SobGroup_RemoveType

"could not find sobgroup (%s)"

SobGroup_RepairSobGroup

"could not find sobgroup (%s)"

SobGroup_ResetAvoidanceIgnore

"could not find sobgroup (%s)"

SobGroup_Resource

"could not find sobgroup (%s)"
"bad player index %d"

SobGroup_RestrictBuildOption

"could not find sobgroup (%s)"

SobGroup_SalvageSobGroup

"could not find sobgroup (%s)"

SobGroup_SelectSobGroup

"could not find sobgroup (%s)"

SobGroup_SetAsDeployed

"could not find sobgroup (%s)"

SobGroup_SetAutoLaunch

"could not find sobgroup (%s)"

SobGroup_SetBuildSpeedMultiplier

"could not find sobgroup (%s)"

SobGroup_SetCaptureAlwaysDisables

"could not find sobgroup (%s)"

SobGroup_SetCaptureState

"could not find sobgroup (%s)"
"bad capture state %d"

SobGroup_SetDisplayedRestrictedModuleSlot

"could not find sobgroup (%s)"

SobGroup_SetFiredAtSobGroup

"could not find sobgroup (%s)"

SobGroup_SetHardPointHealth

"new health value (%f) is wrong, should be between 0 and 1"
"could not find sobgroup (%s)"

SobGroup_SetHealth

"could not find sobgroup (%s)"

SobGroup_SetInvulnerability

"could not find sobgroup (%s)"

SobGroup_SetInvulnerabilityOfHardPoint

"could not find sobgroup (%s)"

SobGroup_SetMadState

"could not find sobgroup (%s)"

SobGroup_SetSwitchOwnerFlag

"could not find sobgroup (%s)"

SobGroup_SetTactics

"could not find sobgroup (%s)"
"illegal tactics value (%d)"

SobGroup_SetTeamColours

"could not find sobgroup (%s)"

SobGroup_SobGroupAdd

"could not find sobgroup (%s)"

SobGroup_Spawn

"could not find volume (%s)"
"could not find sobgroup (%s)"

SobGroup_SpawnNewShipInSobGroup

"failed to create a squadron of (%s)"
"could not find volume (%s)"
"could not find sobgroup (%s)"

SobGroup_Stop

"could not find sobgroup (%s)"
"bad player index %d"

SobGroup_SwitchOwner

"could not find sobgroup (%s)"
"bad player index %d"

SobGroup_TakeDamage
SobGroup_UnRestrictBuildOption

"could not find sobgroup (%s)"

SobGroup_UseHyperspaceGate

"could not find sobgroup (%s)"

luateamquery "LuaSobGroupQuery.cpp" (Gamerule)

Functions

FOW_RevealGroup
SobGroup_AreAllInHyperspace

"could not find sobgroup (%s)"

SobGroup_AreAllInRealSpace

"could not find sobgroup (%s)"

SobGroup_AreAnyFromTheseAttackFamilies

"could not find sobgroup (%s)"

SobGroup_AreAnyOfTheseTypes

"could not find sobgroup (%s)"

SobGroup_AreAnySquadronsInsideDustCloud

"could not find sobgroup (%s)"
...another argument???

SobGroup_AreAnySquadronsInsideNebula

"could not find sobgroup (%s)"
...another argument???

SobGroup_AreAnySquadronsOutsideDustCloud

"could not find sobgroup (%s)"
...another argument???

SobGroup_AreAnySquadronsOutsideNebula

"could not find sobgroup (%s)"
...another argument???

SobGroup_AssignedToGroup

"could not find sobgroup (%s)"

SobGroup_CanDoAbility

"could not find sobgroup (%s)"

SobGroup_Count

"could not find sobgroup (%s)"

SobGroup_CountByPlayer
SobGroup_Empty

"could not find sobgroup (%s)"

SobGroup_FillProximitySobGroup

"could not find sobgroup (%s)"
"bad distance value %f, should be >= 0"

SobGroup_FillSobGroupInVolume

"could not find volume (%s)"
"could not find sobgroup (%s)"

SobGroup_GetActualSpeed

"could not find sobgroup (%s)"

SobGroup_GetAttackers

"could not find sobgroup (%s)"
"could not find sobgroup (%s), trying to create it"

SobGroup_GetPosition
SobGroup_GetSobGroupBeingCapturedGroup

"could not find sobgroup (%s)"

SobGroup_GetSobGroupCapturingGroup

"could not find sobgroup (%s), trying to create it"
"could not find sobgroup (%s)"

SobGroup_GetSobGroupDockedWithGroup

"could not find sobgroup (%s)"

SobGroup_GetSobGroupRepairingGroup

"could not find sobgroup (%s), trying to create it"
"could not find sobgroup (%s)"

SobGroup_GetSobGroupSalvagingGroup

"could not find sobgroup (%s), trying to create it"
"could not find sobgroup (%s)"

SobGroup_GetSpeed

"could not find sobgroup (%s)"

SobGroup_GetSquadronsInsideDustCloud

"could not find sobgroup (%s)"
"could not find DustCloud (%s)"

SobGroup_GetSquadronsInsideNebula

"could not find sobgroup (%s)"
"could not find nebula (%s)"

SobGroup_GetTactics

"could not find sobgroup (%s)"

SobGroup_GroupInGroup

"could not find sobgroup (%s)"

SobGroup_HasFiredAtSobGroup
SobGroup_HasUpgrade

"could not find sobgroup (%s)"

SobGroup_Health

"could not find sobgroup (%s)"

SobGroup_HealthPercentage

"could not find sobgroup (%s)"

SobGroup_InStrikeGroup

"could not find sobgroup (%s)"

SobGroup_IsBuilding

"could not find sobgroup (%s)"

SobGroup_IsCloaked
SobGroup_IsDocked

"could not find sobgroup (%s)"

SobGroup_IsDockedSobGroup
SobGroup_IsDoingAbility

"could not find sobgroup (%s)"

SobGroup_IsGateDeployed

"could not find sobgroup (%s)"

SobGroup_IsGuardingSobGroup

"could not find sobgroup (%s)"

SobGroup_IsInControlGroup

"could not find sobgroup (%s)"

SobGroup_IsInVolume

"could not find volume (%s)"
"could not find sobgroup (%s)"

SobGroup_IsShipNearPoint
SobGroup_OnScreen

"could not find sobgroup (%s)"

SobGroup_PlayerIsInSensorRange
SobGroup_ResearchModuleExistOrSelected
SobGroup_SalvagedByPlayer

"could not find sobgroup (%s)"

SobGroup_Selected

"could not find sobgroup (%s)"

SobGroup_SetMaxSpeedMultiplier
SobGroup_SetSpeed

"bad speed (%f), should be >= 0"
"could not find sobgroup (%s)"

SobGroup_SubSystemSelected

"could not find sobgroup (%s)"

SobGroup_Count

"could not find sobgroup (%s)"

luaobjectives "LuaObjectives.cpp" (Gamerule)

Functions

Objective_Select
Objective_AddDescription
Objective_SetState
Objective_GetState
Objective_Add

luasubtitle "LuaSubtitle.cpp" (Gamerule)

Functions

Subtitle_IsMessageDone
Subtitle_Message
Subtitle_TimeCounterEnd
Subtitle_TimeCounter
LocationCard_IsDone
Subtitle_IsDone
LocationCard
Subtitle_Add

luacampaign "LuaCampaign.cpp" (Gamerule)

Functions

Campaign_QuickSaveNb
Campaign_QuickSave

"Invalid Description"

setGameOver
setMissionComplete


List of Library Files

"AnimEventContainer.cpp"
"AppInit.cpp"
"AsctObjectLoad.cpp"
"ATI.cpp"
"AttackCommand.cpp"
"AttackStyle.cpp"
"BattleScarManager.cpp"
"BattleScarPoint.cpp"
"BattleScarTrail.cpp"
"BTG.cpp"
"BuildData.cpp"
"BuildManager.cpp"
"campaign.cpp"
"Collision.cpp"
"DecalRefMeshRegistry.cpp"
"DirectConnectionScreen.cpp"
"DockCommand.cpp"
"DockQueue.cpp"
"DogFightAttackStyle.cpp"
"DustCloud.cpp"
"EngineBurn.cpp"
"EngineGlow.cpp"
"EngineTrailSystem.cpp"
"FamilyList.cpp"
"FinalBuildMenu.cpp"
"FlightManeuverManager.cpp"
"Formation.cpp"
"FormationLaunchCommand.cpp"
"FormationPatternManager.cpp"
"FXManager.cpp"
"FXMemory.cpp"
"GameMenu.cpp"
"GameOptions.cpp"
"GameRulesLibrary.cpp"
"gameSettings.cpp"
"Graphic.cpp"
"HardPointStatic.cpp"
"HW2CpuPlayer.cpp"
"Hw2Identify.cpp"
"HyperSpaceCommand.cpp"
"HyperspaceManager.cpp"
"ITweak.cpp"
"LaunchCommand.cpp"
"LevelManager.cpp"
"LobbyScreen.cpp"
"LuaATI.cpp"
"LuaCamera.cpp"
"LuaCampaign.cpp"
"LuaLoadLevel.cpp"
"LuaPing.cpp"
"LuaPlayer.cpp"
"LuaSobGroupActions.cpp"
"LuaSobGroupQuery.cpp"
"LuaSound.cpp"
"LuaUniverse.cpp"
"MADState.cpp"
"MainUIRender.cpp"
"MenuSupport.cpp"
"Missile.cpp"
"ModifierEffect.cpp"
"ModifierMultiplier.cpp"
"movie.cpp"
"NewProfile.cpp"
"NewUIScreen.cpp"
"NISMotion.cpp"
"ParadeCommand.cpp"
"ParadeManager.cpp"
"ParadeStaticData.cpp"
"PersistantData.cpp"
"Ping.cpp"
"PlayerProfile.cpp"
"QueueListBoxItem.cpp"
"Race.cpp"
"RallyParadeCommand.cpp"
"ReactiveFleet.cpp"
"recorder.cpp"
"region.cpp"
"RenderModelScars.cpp"
"ResearchData.cpp"
"ResearchManager.cpp"
"SaveGameData.cpp"
"savestream.cpp"
"Scar.cpp"
"scripting.cpp"
"sctBasicGlobals.cpp"
"sctMatVec.cpp"
"SensorPingManager.cpp"
"ship.cpp"
"shipHold.cpp"
"SobFactory.cpp"
"sobstatic.cpp"
"SoundEntity.cpp"
"SoundEventHandler.cpp"
"SoundManInit.cpp"
"SoundParamManager.cpp"
"SPMissionSelect.cpp"
"Squadron.cpp"
"StrikeGroup.cpp"
"StrikeGroupFormationManager.cpp"
"StyleSheet.cpp"
"SubSystemType.cpp"
"TacticalIcon.cpp"
"TacticalOverlay.cpp"
"Tactics.cpp"
"TeamColour.cpp"
"UIGraphic.cpp"
"UnitCaps.cpp"
"Universe.cpp"
"Volume.cpp"
"WeaponFire.cpp"
"WeaponStatic.cpp"
"WinMain.cpp"


List of Namespaces

??? LuaRuleSystem ??? (Autoexec, UI, Gamerule)
??? MadState "MADState.cpp"
??? Mission level ???
??? Scar "Scar.cpp"
??? ScarEventSystem ??? (Gamerule)
debugrender ??? (Autoexec, UI)
luaappmainui ??? (Autoexec, UI)
luaappmisc ??? (Autoexec, UI)
luaATI "LuaATI.cpp" (Gamerule)
luacamera "LuaCamera.cpp" (Autoexec, Gamerule)
luacampaign "LuaCampaign.cpp" (Gamerule)
luacpu ??? (Gamerule)
luafog "LuaFog.cpp" (Level)
luafx "LuaFX.cpp" (Gamerule)
luagameio ??? "MenuSupport.cpp" (UI, Autoexec)
luagamemainui ??? (Autoexec)
luagamemisc ??? (UI, Autoexec)
luagamesettings ??? (Autoexec, Gamerule)
luahyperspace "LuaHyperspace.cpp" (Gamerule)
lualight "LuaLight.cpp" (Gamerule, Level)
lualoadlevel "LuaLoadLevel.cpp" (Level)
LuaMenuSupport "MenuSupport.cpp" (Autoexec, UI, Gamerule)
luanis ??? (Gamerule)
luanisdebug ???
luaobjectives "LuaObjectives.cpp" (Gamerule)
luaping "LuaPing.cpp" (Gamerule)
luaplayer "LuaPlayer.cpp" (Gamerule)
luaplayer_console ??? (Autoexec)
luarender ??? (Autoexec)
luasensor "LuaSensor.cpp" (Gamerule)
luashadow "LuaShadow.cpp" (Gamerule)
luashipdebug ???
luasound "LuaSound.cpp" (Gamerule, Level)
luasubtitle "LuaSubtitle.cpp" (Gamerule)
luateamactions "LuaSobGroupActions.cpp" (Gamerule)
luateamquery "LuaSobGroupQuery.cpp" (Gamerule)
luauniverse "LuaUniverse.cpp" (Gamerule, Autoexec)
luauserinterface ??? (Autoexec, UI, Gamerule)
statlogging ??? (Autoexec, UI, Gamerule, AI)

Comments

Page Status

Updated Formatting? Initial
Updated for HWRM? Initial

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