Variable; UIHUD - HWRM/KarosGraveyard GitHub Wiki

HUD Variables This stuff is taken directly from "hud.lua"

Variables

  • SelectionListWindow_fontName (not the filename) font name used to display string in the selection list window
  • SelectionListWindow_dropShadowID drop shadow ID (ie: none = 0)
  • SelectionListWindow_selectionColour font colour of the selection (neutral)
  • SelectionListWindow_friendlyShipColour pan box: font colour of the friendly ship
  • SelectionListWindow_allyShipColour pan box: font colour of the ally ship
  • SelectionListWindow_enemyShipColour pan box: font colour of the enemy's ship
  • SelectionListWindow_seizableShipColour pan box: font colour of seizable ship
  • SelectionListWindow_resourceColour pan box: font colour of resources
  • SelectionListWindow_isUpperCase display the name in upper case or if false use the default name
  • HotkeyGroup_fontName (not the filename) font name used to display string in the hotkey group window
  • HotkeyGroup_dropShadowID drop shadow ID (ie: none = 0)
  • HotkeyGroup_shipInsideColour font colour when there's ship inside the group
  • HotkeyGroup_noShipInsideColour font colour when there's NO ship inside the group
  • HotkeyGroup_numberGroupIcons number of group icon on screen
  • UtilityWindow_HeaderFontName font name used to display string (not the filename)
  • UtilityWindow_HeaderDropShadowID drop shadow ID (ie: none = 0)
  • UtilityWindow_HeaderFontColour font colour
  • UtilityWindow_HeaderIsUpperCase display the name in upper case or if false use the default name
  • UtilityWindow_HeaderIndent indent for all headers in the menu
  • UtilityWindow_ClassFontName font name used to display string (not the filename)
  • UtilityWindow_ClassDropShadowID drop shadow ID (ie: none = 0)
  • UtilityWindow_ClassFontColour font colour
  • UtilityWindow_ClassIsUpperCase display the name in upper case or if false use the default name
  • UtilityWindow_ClassIndent indent for all classes in the menu
  • UtilityWindow_ItemIndent indent for all items in the menu
  • UtilityWindow_BuildFontName font name used to display string (not the filename)
  • UtilityWindow_BuildDropShadowID drop shadow ID (ie: none = 0)
  • UtilityWindow_BuildFontColour font colour
  • UtilityWindow_BuildIsUpperCase display the name in upper case or if false use the default name
  • UtilityWindow_LaunchFontName font name used to display string (not the filename)
  • UtilityWindow_LaunchDropShadowID drop shadow ID (ie: none = 0)
  • UtilityWindow_LaunchFontColour font colour
  • UtilityWindow_LaunchIsUpperCase display the name in upper case or if false use the default name
  • UtilityWindow_LaunchOptionIsUpperCase display the name in upper case or if false use the default name
  • UtilityWindow_UpgradeFontName font name used to display string (not the filename)
  • UtilityWindow_UpgradeDropShadowID drop shadow ID (ie: none = 0)
  • UtilityWindow_UpgradeFontColour font colour
  • UtilityWindow_UpgradeIsUpperCase display the name in upper case or if false use the default name
  • UtilityWindow_AutoLaunchFontName (not the filename) font name used to display string's description in the ship info window
  • UtilityWindow_AutoLaunchDropShadowID drop shadow ID (ie: none = 0)
  • UtilityWindow_AutoLaunchFontColour font colour
  • UtilityWindow_CapacityFontName (not the filename) font name used to display string's description in the ship info window
  • UtilityWindow_CapacityDropShadowID drop shadow ID (ie: none = 0)
  • UtilityWindow_CapacityFontColour font colour
  • UtilityWindow_ActionsIsUpperCase display the name in upper case or if false use the default name.

ChatOption, Alliance and Connection

  • UtilityWindow_ChatOptionFontName (not the filename) font name used to display string's description in the ship info window
  • UtilityWindow_ChatOptionDropShadowID drop shadow ID (ie: none = 0)
  • UtilityWindow_ChatOptionFontColour font colour
  • UtilityWindow_PlayersFontName font name used to display string (not the filename)
  • UtilityWindow_PlayersDropShadowID drop shadow ID (ie: none = 0)
  • UtilityWindow_PlayersFontColour font colour
  • UtilityWindow_AllianceFontName font name used to display string (not the filename)
  • UtilityWindow_AllianceDropShadowID drop shadow ID (ie: none = 0)
  • UtilityWindow_AllianceFontColour font colour
  • UtilityWindow_ConnectionFontName font name used to display string (not the filename)
  • UtilityWindow_ConnectionDropShadowID drop shadow ID (ie: none = 0)
  • UtilityWindow_ConnectionFontColour font colour
  • UtilityWindow_ItemMenuGreyedOutFontName font name used to display string (not the filename)
  • UtilityWindow_ItemMenuGreyedOutDropShadowID drop shadow ID (ie: none = 0)
  • UtilityWindow_ItemMenuGreyedOutFontColour colour used to displayed greyed out item in the menu
  • ShipInfoWnd_descriptionFontName (not the filename) font name used to display string's description in the ship info window
  • ShipInfoWnd_descriptionDropShadowID drop shadow ID (ie: none = 0)
  • ShipInfoWnd_descriptionColour font colour
  • ShipInfoWnd_descriptionIsUpperCase display the name in upper case or if false use the default name
  • ShipInfoWnd_shipCostFontName (not the filename) font name used to display string's description in the ship info window
  • ShipInfoWnd_shipCostDropShadowID drop shadow ID (ie: none = 0)
  • ShipInfoWnd_shipCostColour font colour
  • EventWindow_defaultColour colour used to display an expired event
  • EventWindow_expiredColour colour used to display an expired event
  • EventWindow_priorityLowColour colour used to display a low priority event
  • EventWindow_priorityMediumColour colour used to display a medium priority event
  • EventWindow_priorityHighColour colour used to display a high priority event
  • EventWindow_chatPrivateColour colour used to display a private chat message
  • EventWindow_chatAllyColour colour used to display a chat message for allies
  • EventWindow_chatPublicColour colour used to display a public chat message
  • ChatWindow_chatLineTimeOut time out before moving up all lines in the chat window
  • UtilitySystemWnd_shipInfoWndTimePop delay in milliseconds before displaying the ship info window
  • AllianceWnd_delayInFrameBetweenWnd delay in universe frame before showing the next alliance window
  • AllianceWnd_xferRUsErrorColour colour used when the RUs entered are higher thab what the player has

Command Buttons
"CommandButton index: 0 to N. Set in Flash. Each CmdButton in flash must have a unique number, starting at 0 to max number of flash button. -1 can be used to specify an unused button. The button order in flash is 0, 1, 2, 3, 4, 5, 6, 7. Special case: The SpecialButton is used to display many 'special action' button on the same button. Only one button can be displayed at a time if there's no conflict (ie: only one button is available or active), among all the special buttons. Otherwise the default SpecialButton texture would be displayed (a neutral button). To specify the original SpecialButton, use the same index number has for specialCmdButtonIndex. Base textures for command buttons (i.e., 'attack_Neutral.tga', 'attack_Active.tga', 'attack_Available.tga') are stored in 'ui/frontEnd/inGame/hud/cmdButton'."

attackCmdButtonIndex

dockCmdButtonIndex

guardCmdButtonIndex

moveCmdButtonIndex

patrolCmdButtonIndex

recycleCmdButtonIndex

specialCmdButtonIndex

stopCmdButtonIndex

resourceCmdButtonIndex

waypointCmdButtonIndex

landCmdButtonIndex

detachCmdButtonIndex

attackBaseTextureName

dockBaseTextureName

guardBaseTextureName

moveBaseTextureName

patrolBaseTextureName

recycleBaseTextureName

specialBaseTextureName

stopBaseTextureName

waypointBaseTextureName

landBaseTextureName

detachBaseTextureName

specialBaseTextureName

resourceBaseTextureName

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Page Status

Updated Formatting? Initial
Updated for HWRM? Initial