Variable; Resource - HWRM/KarosGraveyard GitHub Wiki
<ResourceTable> = StartAsteroidConfig()
<MissileTable>.<Variable> = <Value>
(Can also be written as <MissileTable>["<Variable>"] = <Value>)
This is a list of all variables present in .miss files but not present in .ship files. Missiles share a lot of variables with ships; I haven't duplicated those here, but someone else may want to. There may also be a few variables here that show up in both types of files, but aren't listed on the Ship Variables page yet.
NewShipType = StartAsteroidConfig()
NewShipType.mainEngineMaxSpeed = 300
See below...
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NewResourceType.resourceValue=0
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NewResourceType = StartDustCloudConfig()
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NewResourceType.lightningEffectName="lightning_combo"
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NewResourceType.chargedLightningEffectName="lightning_charged"
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NewResourceType.damageMultiplier=1
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NewResourceType = StartSalvageConfig()
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NewResourceType.pixelSize=4
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NewResourceType.pixelColour={1.0, 0.349, 0.199, 1.0}
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NewResourceType.pixelColourDepleted={0.5, 0.4, 0.3, 1.0}
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NewResourceType.resourceValue=3000
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NewResourceType.blobRadius=1000
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NewResourceType.maxVelocity=0
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NewResourceType.maxAngularVelocity=0.05
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NewResourceType.linearFriction=0.5
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NewResourceType.angularFriction=0.5
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NewResourceType.salvageSpeedFraction=0.4
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NewResourceType = StartPebbleConfig()
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NewResourceType.meshRenderLimit=900
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NewResourceType.dotRenderLimit=30000
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NewResourceType.pixelSize=2.0
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NewResourceType.pixelColour={0.69411, 0.545, 0.41176, 1.0}
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NewResourceType.SMFadeDistance = 150000
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NewResourceType.SMFadeMinAlpha = 0.1
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NewResourceType.SMPixelSize = 1.1
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NewResourceType = StartCloudConfig()
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NewResourceType.pixelSize=1
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NewResourceType.pixelColour={1.0, 0.349, 0.199, 1.0}
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NewResourceType.lightningEffectName="lightning_combo"
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NewResourceType.chargedLightningEffectName="lightning_charged"
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NewNebulaType = StartNebulaConfig()
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NewNebulaType.damageMultiplier=0