Variable; Resource - HWRM/KarosGraveyard GitHub Wiki

Syntax

<ResourceTable> = StartAsteroidConfig()
<MissileTable>.<Variable> = <Value>
(Can also be written as <MissileTable>["<Variable>"] = <Value>)

Description

This is a list of all variables present in .miss files but not present in .ship files. Missiles share a lot of variables with ships; I haven't duplicated those here, but someone else may want to. There may also be a few variables here that show up in both types of files, but aren't listed on the Ship Variables page yet.

Example

NewShipType = StartAsteroidConfig()
NewShipType.mainEngineMaxSpeed = 300

Variables

See below...


  • NewResourceType.resourceValue=0

  • NewResourceType = StartDustCloudConfig()

  • NewResourceType.lightningEffectName="lightning_combo"

  • NewResourceType.chargedLightningEffectName="lightning_charged"

  • NewResourceType.damageMultiplier=1

  • NewResourceType = StartSalvageConfig()

  • NewResourceType.pixelSize=4

  • NewResourceType.pixelColour={1.0, 0.349, 0.199, 1.0}

  • NewResourceType.pixelColourDepleted={0.5, 0.4, 0.3, 1.0}

  • NewResourceType.resourceValue=3000

  • NewResourceType.blobRadius=1000

  • NewResourceType.maxVelocity=0

  • NewResourceType.maxAngularVelocity=0.05

  • NewResourceType.linearFriction=0.5

  • NewResourceType.angularFriction=0.5

  • NewResourceType.salvageSpeedFraction=0.4

  • NewResourceType = StartPebbleConfig()

  • NewResourceType.meshRenderLimit=900

  • NewResourceType.dotRenderLimit=30000

  • NewResourceType.pixelSize=2.0

  • NewResourceType.pixelColour={0.69411, 0.545, 0.41176, 1.0}

  • NewResourceType.SMFadeDistance = 150000

  • NewResourceType.SMFadeMinAlpha = 0.1

  • NewResourceType.SMPixelSize = 1.1

  • NewResourceType = StartCloudConfig()

  • NewResourceType.pixelSize=1

  • NewResourceType.pixelColour={1.0, 0.349, 0.199, 1.0}

  • NewResourceType.lightningEffectName="lightning_combo"

  • NewResourceType.chargedLightningEffectName="lightning_charged"

  • NewNebulaType = StartNebulaConfig()

  • NewNebulaType.damageMultiplier=0

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