Function; SpawnSalvageOnDeath - HWRM/KarosGraveyard GitHub Wiki

SpawnSalvageOnDeath(...see Arguments...)

Description

Spawns debris when a ship is destroyed.

Example

SpawnSalvageOnDeath(NewShipType,"Slv_Chunk_Lrg03",1, 0.40,0,0,0, 0,0,0,50,0,0,0,200,0,0,0,50,0,0,0,50)

Arguments

Note: there are (sometimes rather severe) radomizations applied to all arguments - which is a good thing, but makes understanding and mapping them that much harder -TheBlind

  • <rShipTable>: Reference to the ship; this should be NewShipType.
  • <sDebrisName>: Name of a debris object from the Data/Resource/Salvage folder.
  • <iChunks>: Number of debris objects to spawn.
  • <fValue>: The percent of the total ship RU value. the total value governed by build cost and multiplier in tuning.lua. If all chunks don't add up to 100% the engine will re-assign percentages evenly.
  • <fSpawnX>:
  • <fSpawnY>:
  • <fSpawnZ>:
  • <fSpawnRandomX>:
  • <fSpawnRandomY>:
  • <fSpawnRandomZ>:
  • <fSpawnRandom>:
  • <fRotationX>:
  • <fRotationY>:
  • <fRotationZ>:
  • <fRotationRandom>:
  • <fTumbleX>:
  • <fTumbleY>:
  • <fTumbleZ>:
  • <fTumbleRandom>:

Scope

Related Pages

Comments

Page Status

Updated Formatting? Initial
Updated for HWRM? Initial

⚠️ **GitHub.com Fallback** ⚠️