Tutorial; CreateModel - HWRM/KarosGraveyard GitHub Wiki
How to Create New Ship Models by pipakin
If you're using the RDN Tools you'll need:
- Maya 3.0
- Photoshop 5(?)
If you're using the community tools you'll need:
- A modelling program that supports Wavefront ".obj" files (I use Milkshape3D)
- A graphics program that supports ".tga" (almost any one)
- OBJ->HOD Importer for importing the model itself
- HardEd for editing ship hardpoints (where to put the guns and engines and such)
Creating the Model
- Create a box
- Manipulate it's shape
- Extrude some faces
- Manipulate their shapes
- Repeat
Creating and Assigning the Textures
- Create a material
- Assign a texture map to it
- Assign it to a number of groups (by selcting them, then clicking "assign" on the material tab)
- Keep those groups selected
- Go to Window > Texture Coordinate Editor
Turrets
I'll get back to you. Me and pes are working on this as we speak.
Adding the Ship to Homeworld 2
Long story.
Step 6
Same as above.
Discussion:
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Page Status
Updated Formatting? Initial
Updated for HWRM? Initial