Scope; AI - HWRM/KarosGraveyard GitHub Wiki
- _ALERT (UI, Gamerule, Autoexec, AI)
- _ERRORMESSAGE (UI, Gamerule, Autoexec, AI)
A
- abs (UI, Gamerule, Autoexec, AI)
- acos (UI, Gamerule, Autoexec, AI)
- AddClassName (AI)
- AddToClass (AI)
- aitrace (AI)
- appendto (Gamerule, AI)
- asin (UI, Gamerule, Autoexec, AI)
- assert (UI, Gamerule, Autoexec, AI)
- atan (UI, Gamerule, Autoexec, AI)
- atan2 (UI, Gamerule, Autoexec, AI)
- attack_now_timer (AI)
- AttackNow (AI)
B
- Build (AI)
- BuildShipAt (AI)
- BuildShipCanBuild (AI)
- BuildShipCount (AI)
- BuildShipHasSubSystem (AI)
- BuildShipType (AI)
- BuildSubSystem (AI)
- BuildSubSystemOnShip (AI)
C
- CacheCurrentState (AI)
- CalcDesiredNumCollectors (AI)
- CalcOpenBuildChannels (AI)
- CalculateMilitaryValueGoal (AI)
- call (UI, Gamerule, Autoexec, AI)
- CanBuild (AI)
- CanBuildEver (AI)
- CanBuildSubSystem (AI)
- CanBuildSubSystemEver (AI)
- CancelBuild (AI)
- CancelResearch (AI)
- CanResearch (AI)
- CarrierAt (AI)
- CarrierCount (AI)
- CarrierProductionSubSystem (AI)
- ceil (UI, Gamerule, Autoexec, AI)
- classAt (AI)
- ClassInitialize (AI)
- classSize (AI)
- clock (Gamerule, AI)
- closefile (Gamerule, AI)
- collectgarbage (UI, Gamerule, Autoexec, AI)
- CollectorCapacityOfRefineriesAtBlob (AI)
- CollectorsAtBlob (AI)
- copytagmethods (UI, Gamerule, Autoexec, AI)
- cos (UI, Gamerule, Autoexec, AI)
- CpuBuild_DefaultShipDemandRules (AI)
- CpuBuild_DefaultShipDemandRules_Easy (AI)
- CpuBuild_DefaultShipDemandRules_Hard (AI)
- CpuBuild_DefaultShipDemandRules_Med (AI)
- CpuBuild_Init (AI)
- CpuBuild_PersonalityDemand (AI)
- CpuBuild_Process (AI)
- CpuBuild_RemoveBuildItems (AI)
- CpuBuildSS_DefaultSubSystemDemandRules (AI)
- CpuBuildSS_DoBuildSubSystem (AI)
- CpuBuildSS_DoSubSystemProductionDemand (AI)
- CpuBuildSS_Init (AI)
- CpuBuildSS_OtherMiscSubSystemDemand (AI)
- CpuBuildSS_ProcessEachBuildShip (AI)
- CpuBuildSS_RetireVaygrProductionSubSystems (AI)
- CpuBuildSS_SpecialSubSystemDemand (AI)
- CpuMilitary_Init (AI)
- CpuMilitary_Process (AI)
- CpuResearch_DefaultResearchDemandRules (AI)
- CpuResearch_Init (AI)
- CpuResearch_Process (AI)
- CpuResource_Init (AI)
- CreateBuildDefinitions (AI)
D
- date (Gamerule, AI)
- debug (Gamerule, AI)
- deg (UI, Gamerule, Autoexec, AI)
- DetermineAntiChassisDemand (AI)
- DetermineBuilderClassDemand (AI)
- DetermineChassisDemand (AI)
- DetermineClassDemand (AI)
- DetermineCounterDemand (AI)
- DetermineDemandWithNoCounterInfo (AI)
- DetermineScoutDemand (AI)
- DetermineSpecialDemand (AI)
- doai (AI)
- dofile (UI, Gamerule, Autoexec, AI)
- dofilepath (UI, Gamerule, Autoexec, AI)
- DoMilitaryBuild (AI)
- DoResearchTechDemand (AI)
- DoResearchTechDemand_Hiigaran (AI)
- DoResearchTechDemand_Vaygr (AI)
- DoResourceBuild (AI)
- dostring (UI, Gamerule, Autoexec, AI)
- DoSubSystemDemand_Hiigaran (AI)
- DoSubSystemDemand_Vaygr (AI)
- DoUpgradeDemand (AI)
- DoUpgradeDemand_Hiigaran (AI)
- DoUpgradeDemand_Vaygr (AI)
E
F
- FastAddToClass (AI)
- FindHighDemandResearch (AI)
- FindHighDemandShip (AI)
- FindHighDemandSubSystem (AI)
- floor (UI, Gamerule, Autoexec, AI)
- flush (Gamerule, AI)
- foreach (UI, Gamerule, Autoexec, AI)
- foreachi (UI, Gamerule, Autoexec, AI)
- foreachvar (UI, Gamerule, Autoexec, AI)
- frexp (UI, Gamerule, Autoexec, AI)
- function_set_error (UI, Gamerule, Autoexec, AI)
G
- gameTime (AI)
- gcinfo (UI, Gamerule, Autoexec, AI)
- GetActiveBlobAt (AI)
- GetActiveBlobCount (AI)
- GetActiveCollectorBlobs (AI)
- GetActiveCollectorSlots (AI)
- GetChosenEnemy (AI)
- getenv (Gamerule, AI)
- getglobal (UI, Gamerule, Autoexec, AI)
- getLevelOfDifficulty (AI)
- getn (UI, Gamerule, Autoexec, AI)
- GetNumberOfIdleRefineries (AI)
- GetNumCollecting (AI)
- getRace (AI)
- GetResearchCount (AI)
- GetResearchName (AI)
- GetRU (AI)
- gettagmethod (UI, Gamerule, Autoexec, AI)
- GetUnitCapFamilyId (AI)
- GetUnitCapForFamily (AI)
- GetUnitCapMaxForFamily (AI)
- globals (UI, Gamerule, Autoexec, AI)
H
- HaveBeenAttacked (AI)
- HighestPriorityShip (AI)
- HighestPrioritySubSystem (AI)
- inc_research_demand (AI)
- inc_upgrade_demand (AI)
- IsBuildShipAvailable (AI)
- isOfClass (AI)
- IsResearchAvailable (AI)
- IsResearchBusy (AI)
- IsResearchDone (AI)
- IsSalvage (AI)
L
- LastTimeAttack (AI)
- ldexp (UI, Gamerule, Autoexec, AI)
- log (UI, Gamerule, Autoexec, AI)
- log10 (UI, Gamerule, Autoexec, AI)
- Logic_military_attackrules (AI)
- Logic_military_groupvars (AI)
- Logic_military_setattacktimer (AI)
M
- math_and (UI, Gamerule, Autoexec, AI)
- math_or (UI, Gamerule, Autoexec, AI)
- math_shl (UI, Gamerule, Autoexec, AI)
- math_shr (UI, Gamerule, Autoexec, AI)
- max (UI, Gamerule, Autoexec, AI)
- min (UI, Gamerule, Autoexec, AI)
- mod (UI, Gamerule, Autoexec, AI)
N
- newtag (UI, Gamerule, Autoexec, AI)
- next (UI, Gamerule, Autoexec, AI)
- nextvar (UI, Gamerule, Autoexec, AI)
- numActiveOfClass (AI)
- numQueueOfClass (AI)
- NumResearchSubSystems (AI)
- NumShipsBuilding (AI)
- NumShipsBuildingShips (AI)
- NumShipsBuildingSubSystems (AI)
- NumSquadrons (AI)
- NumSquadronsFamily (AI)
- NumSquadronsFamilyQ (AI)
- NumSquadronsQ (AI)
- NumSubSystems (AI)
- NumSubSystemsQ (AI)
O
- old_aitrace (AI)
- oninit (AI)
- openfile (Gamerule, AI)
P
- Player_IsEnemy (AI)
- Player_Self (AI)
- PlayersAlive (AI)
- PlayersMilitary_AntiCorvette (AI)
- PlayersMilitary_AntiFighter (AI)
- PlayersMilitary_AntiFrigate (AI)
- PlayersMilitary_Corvette (AI)
- PlayersMilitary_Fighter (AI)
- PlayersMilitary_Frigate (AI)
- PlayersMilitary_Threat (AI)
- PlayersMilitary_Total (AI)
- PlayersMilitaryPopulation (AI)
- PlayersPopulation (AI)
- PlayersTotal (AI)
- PlayersUnitTypeCount (AI)
- print (UI, Gamerule, Autoexec, AI)
R
- rad (UI, Gamerule, Autoexec, AI)
- Rand (AI)
- random (UI, Gamerule, Autoexec, AI)
- RandomRange (Gamerule, Autoexec, AI)
- randomseed (UI, Gamerule, Autoexec, AI)
- rawget (UI, Gamerule, Autoexec, AI)
- rawgetglobal (UI, Gamerule, Autoexec, AI)
- rawgettable (UI, Gamerule, Autoexec, AI)
- rawset (UI, Gamerule, Autoexec, AI)
- rawsetglobal (UI, Gamerule, Autoexec, AI)
- rawsettable (UI, Gamerule, Autoexec, AI)
- read (Gamerule, AI)
- readfrom (Gamerule, AI)
- remove (Gamerule, AI)
- RemoveLeastNeededItem (AI)
- RemoveStalledBuildItems (AI)
- rename (Gamerule, AI)
- Research (AI)
- ResearchDemandAdd (AI)
- ResearchDemandClear (AI)
- ResearchDemandGet (AI)
- ResearchDemandSet (AI)
- RetireSubSystem (AI)
- Rule_Add (UI, Gamerule, Autoexec, AI)
- Rule_AddInterval (UI, Gamerule, Autoexec, AI)
- Rule_Exists (UI, Gamerule, Autoexec, AI)
- Rule_Remove (UI, Gamerule, Autoexec, AI)
S
- seek (Gamerule, AI)
- setglobal (UI, Gamerule, Autoexec, AI)
- setLevelOfDifficulty (AI)
- SetResourceDockFamily (AI)
- settag (UI, Gamerule, Autoexec, AI)
- settagmethod (UI, Gamerule, Autoexec, AI)
- ShipDemandAdd (AI)
- ShipDemandAddByClass (AI)
- ShipDemandClear (AI)
- ShipDemandGet (AI)
- ShipDemandMaxByClass (AI)
- ShipDemandSet (AI)
- ShipDemandSetByClass (AI)
- sin (UI, Gamerule, Autoexec, AI)
- sort (UI, Gamerule, Autoexec, AI)
- SpendMoney (AI)
- sqrt (UI, Gamerule, Autoexec, AI)
- Stats_BuildShipsBuilt (Gamerule, AI)
- Stats_BuildShipsBuiltInRUs (Gamerule, AI)
- Stats_DumpFramesToDisk (Gamerule, AI)
- Stats_EnemyShipsCaptured (Gamerule, AI)
- Stats_EnemyShipsCapturedInRUs (Gamerule, AI)
- Stats_GatheredRUAsteroid (Gamerule, AI)
- Stats_GatheredRUDustCloud (Gamerule, AI)
- Stats_GatheredRUNebula (Gamerule, AI)
- Stats_GatheredRUs (Gamerule, AI)
- Stats_GatheredRUSalvage (Gamerule, AI)
- Stats_HarvestersBuilt (Gamerule, AI)
- Stats_HarvestersBuiltInRUs (Gamerule, AI)
- Stats_OwnShipsCaptured (Gamerule, AI)
- Stats_OwnShipsCapturedInRUs (Gamerule, AI)
- Stats_PlayerAt (Gamerule, AI)
- Stats_PlayerCount (Gamerule, AI)
- Stats_ResearchCount (Gamerule, AI)
- Stats_ResearchRUValue (Gamerule, AI)
- Stats_ResearchTotal (Gamerule, AI)
- Stats_ShipsCaptured (Gamerule, AI)
- Stats_ShipsCapturedInRUs (Gamerule, AI)
- Stats_ShipsCreated (Gamerule, AI)
- Stats_ShipsCreatedInRUs (Gamerule, AI)
- Stats_ShipsFirstBuilt (Gamerule, AI)
- Stats_ShipsLost (Gamerule, AI)
- Stats_ShipsLostInRUs (Gamerule, AI)
- Stats_SpentRUs (Gamerule, AI)
- Stats_SquadronsActive (Gamerule, AI)
- Stats_SquadronsMax (Gamerule, AI)
- Stats_SquadronsQueued (Gamerule, AI)
- Stats_SubsystemsBuilt (Gamerule, AI)
- Stats_SubsystemsBuiltInRUs (Gamerule, AI)
- Stats_TimeKilled (Gamerule, AI)
- Stats_TotalDuration (Gamerule, AI)
- Stats_TotalKills (Gamerule, AI)
- Stats_TotalKillsInRUs (Gamerule, AI)
- Stats_TotalLosses (Gamerule, AI)
- Stats_TotalLossesInRUs (Gamerule, AI)
- Stats_TotalShipsBuilt (Gamerule, AI)
- Stats_TotalShipsBuiltInRUs (Gamerule, AI)
- Stats_TotalSquadKillsInRUs (Gamerule, AI)
- Stats_TotalSquadLossesInRUs (Gamerule, AI)
- Stats_TributeDonated (Gamerule, AI)
- Stats_TributeReceived (Gamerule, AI)
- std_maxTuple (AI)
- std_minTuple (AI)
- SubSystemDemandAdd (AI)
- SubSystemDemandClear (AI)
- SubSystemDemandGet (AI)
- SubSystemDemandSet (AI)
T
- tag (UI, Gamerule, Autoexec, AI)
- tan (UI, Gamerule, Autoexec, AI)
- tinsert (UI, Gamerule, Autoexec, AI)
- tmpname (Gamerule, AI)
- tonumber (UI, Gamerule, Autoexec, AI)
- tostring (UI, Gamerule, Autoexec, AI)
- tremove (UI, Gamerule, Autoexec, AI)
- type (UI, Gamerule, Autoexec, AI)
- typeid (UI, Gamerule, Autoexec, AI)
U
- UnderAttack (AI)
- UnderAttackThreat (AI)
- UnderAttackValue (AI)
- Util_CheckResearch (AI)
W
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Page Status
Updated Formatting? Yes
Updated for HWRM? Initial