Function; KAS_GameMessageReceived - HWRM/KarosGraveyard GitHub Wiki
KAS_GameMessageReceived(<sList>)
Returns true if any of the listed messages have been received. Resets the message queue every time it is queried, even if no match is made.
KAS_GameMessageReceived({"Game_TaskbarOff", "Start_BuildManager", "Start_ResearchManager", "Start_LaunchManager", "KB_Sensors", "TB_SensorsManager", "SP_EscMenu"})
- <sName>: the list of names the messages are called.
KASUtil.lua