Function; KAS_GameMessageReceived - HWRM/KarosGraveyard GitHub Wiki

KAS_GameMessageReceived(<sList>)

Description

Returns true if any of the listed messages have been received. Resets the message queue every time it is queried, even if no match is made.

Example

KAS_GameMessageReceived({"Game_TaskbarOff", "Start_BuildManager", "Start_ResearchManager", "Start_LaunchManager", "KB_Sensors", "TB_SensorsManager", "SP_EscMenu"})

Arguments

  • <sName>: the list of names the messages are called.

Scope

Related Pages

KASUtil.lua

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