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Seleucid Empire

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Starting territory of Seleucid Empire, with its neighbours

The campaign brief

"Fortune favours the bold." – Simonides of Keos

Roughly two decades before the battle of Chaironeia, a noblewoman called Laodike gave birth to her son in the small town Oropos in Macedonia. These days, one can hear the stories that Apollo himself, the god of music and the sun, was the true father of this child. But officially it was the son of Antiochos, a man of the army who hailed from the mountain area of Orestis. That boy was named Seleukos, and with his parents holding close relations to the royal court, he enjoyed a formidable education. Once Seleukos became a teenager, he served as a squire to king Philip II, and upon becoming a man, joined the new royal battle guard, the Hypaspists. After the battle of Chaironeia and the murder of Philip, the Hypaspists accompanied the demigod Alexander on his brave and magnificent adventures in the East. The red-haired hero brought down the empire of Persia, and the Hypaspists followed him through the endless deserts into India. Seleukos emerged not only as an impressive soldier, but also proved his abilities to command and organise. Thus, it was no surprise when the godly Alexander elected him for his elite Companions, the Hetairoi. At the battle on the river called Hydaspes in the mythical land of India, Seleukos commanded part of the right wing of the army and defeated the enemy's monstrous elephants.

Upon their return to Susa, Seleukos married Apame, a woman whose beauty grandly excelled that of her native Sogdia, a rocky badland in the wild northeast. Apame gave birth to Antiochos, the first and most beloved son of Seleukos. It was at this time that the gods on Olympus felt that Alexander had done enough in the world of the mortals, and he died in the palace of Babylon. A most ambitious and very Greek competition between his generals emerged, and Seleukos took part in the early Diadoch wars on the side of the royal regent Perdikkas, but later found an esteemed friend in Ptolemaios, who had become the pharaoh of Egypt. Together they put up a fierce resistance against the mighty Antigonos Monophtalmos, who only had one eye, but the ambition to rule the whole world. They defeated his young son Demetrios at Gaza in 312 BC and Ptolemaios sent his friend eastwards, to reclaim his rule over Babylon. Accompanied by only a small contingent of elite soldiers, Seleukos was joyfully welcomed in that ancient city, and it was then that he laid the foundation for his own empire.

When Antigonos heard of these events, he was furious and started a war against Babylon the following year. But the courageous Seleukos refused to give in and repelled the attacks of the One-Eyed time and again. After his victory, Seleukos advanced eastwards and was acclaimed as the new ruler of these Eastern people, also signing a worthy treaty with Sandrokottos (whom his own people call Chandragupta), the lord of the Indians. The brilliant Seleukos gave him empty deserts in return for 500 terrible war elephants. With those, he strengthened his army and then returned to the West, where he joined Ptolemaios and Lysimachos at the battle of Ipsos in 302 BC. In this heroic engagement, his elephants held off Demetrios Poliorketes' famed cavalry and Antigonos was finally killed. While Demetrios became a refugee and Seleukos was able to annex wide parts of Asia Minor and northern Phoenicia into his dominion, sadly a quarrel emerged between him and his friend, the Pharaoh. Both men, with only the best intentions, laid claim on the strategically important land of Koile Syria. For now, they settled their conflict peacefully, but that did not solve the problem in the long term.

In 286 BC he captured Demetrios and turned on Lysimachos, his last remaining foe, who ruled over his own little empire in Thrace. While Seleukos assembled his troops, rather cheerless news arrived from Alexandria, where the great Ptolemaois had died. His son Ptolemaios II succeeded him as Pharaoh, but his elder son Ptolemaios Keraunos was expelled. Upon arriving in Asia Minor, Seleukos decided to take Keraunos with him, thereby establishing a rather disturbed relationship with Ptolemaios II. The Seleucid Army met Lysimachos in battle at Kouroupedion in 281 BC, and both kings, who had campaigned from Macedon to India and back, and then fought endless further wars over the decades, rode into battle as old men. Seleukos won a decisive victory and Lysimachos paid with his life, which ended after 80 exhausting years. Seleukos now only had one last dream: to return to his native Macedon and hopefully unite it with his empire in the East. But when Keraunos realised what the price was, he betrayed him. The murder of Seleukos, who died, 77 years of age, after having done and achieved more in his life than most men could ever dream of, sent shockwaves through the Hellenistic world.

His son Antiochos thus faced a more than formidable challenge to keep the empire together when he inherited the kingship. Revolts broke out in Syria and Asia Minor; Bithynia and Cappadocia asserted their independence and Keraunos ruled in Macedon. To make bad matters worse, the Gauls ravaged Greece and the Bithynian dastard king invited them into Asia. Not fearing the ferocious Barbarians, Antiochos rode into battle and trampled the Celts with his mighty elephants. Seeing his rival king busy in the North, Ptolemaios II seized the chance and betrayed the old friendship of their fathers to invade Koile Syria only a few months after the Elephant Battle. Bold campaigns from both sides eventually failed, and a year ago Antiochos had to settle for peace with his most powerful foe. Now Damascus and the adjacent regions have fallen into the hands of our enemies, Cappadocia and Bithynia had to be forfeited and the Galatians have settled in central Anatolia.

But Antiochos possesses the greatest kingdom in the known world, and an army made up of the finest Macedonian and Greek soldiers, including the Hetairoi and Hypaspists, but also a vast reserve of native warriors and - of course! - the great herd of elephants who carried the day against the Galatians five years ago. His son has just come of age, the merchants of Antiocheia often travel far into the lands of India to bring the finest luxuries of the world to the court, and Antigonos Gonatas, a friend of Antiochos and rival to Ptolemaios II, now rules as king of Macedonia. The gods still hold a bright future for the Seleucid dynasty, but Antiochos must be wary of his enemies, internal as well as external, and wait for the right moment to strike and reclaim the lost lands in Syria and Asia Minor. May he be guided by Zeus to victory!

Starting settlements

Seleucid Empire begins with 115 settlements and 353,900 manpower.

Settlement Region Size Manpower Already built
Seleucia (capital) Mesopotamia huge city 16,000 15 buildings
Antioch Syria huge city 15,000 12 buildings
Damascus Damashq city 4,400 11 buildings
Edessa Osrhoene large town 3,800 10 buildings
Antiocheia-Mygdonia Mygdonia-Syria city 3,500 10 buildings
Arbela Arbelitis large town 3,000 11 buildings
Doura-Europos Tingene large town 2,100 11 buildings
Uruk Orchoe large city 5,500 13 buildings
Susa Sousiane large city 8,500 14 buildings
Ephesos Ionia large city 10,000 15 buildings
Sardis Lydia large city 11,000 11 buildings
Apameia-Kelainai Paroreia Phrygia large town 5,000 10 buildings
Sagalassos Pisidia large town 2,200 8 buildings
Side Pamphylia large town 4,000 12 buildings
Ikonion Lykaonia large town 2,800 11 buildings
Kybistra Kappadokike Kilikia town 1,600 4 buildings
Tarsos Kilikia city 5,000 13 buildings
Ekbatana Media city 5,500 13 buildings
Europos-Rhagai Rhagiane large town 3,200 11 buildings
Hekatompylos Parthia city 3,800 10 buildings
Zadrakarta Boreia Hyrkania large town 3,600 11 buildings
Gabai Ano Persia town 2,000 6 buildings
Alexandreia-Karmania Karmania large town 2,900 9 buildings
Prophthasia Anaouon city 2,600 9 buildings
Alexandreia-Ariane Ariane city 4,800 10 buildings
Antiocheia-Margiane Margiane large city 6,500 12 buildings
Abydos Propontis large town 2,800 9 buildings
Alexandreia-Troas Troias city 4,600 12 buildings
Adramyttion Adramyttenos Kolpos large town 3,400 11 buildings
Thyateira Pelopeia large town 2,800 9 buildings
Smyrna Nea Ionia city 3,900 12 buildings
Klazomenai Klazomenia large town 3,500 9 buildings
Laodikeia-Katakekaumene Katakekaumene Lykaonia town 1,600 3 buildings
Pessinous Pessinountis town 1,800 6 buildings
Seleukeia-Kalykadnos Anatolike Tracheiotis large town 2,800 11 buildings
Daskyleion Mysia large town 2,900 11 buildings
Eukarpia Orgasia town 1,700 4 buildings
Gordion Megale Phrygia large town 2,600 9 buildings
Magnesia-Maiandros Maiandros large town 2,600 11 buildings
Seleukeia-Tralleis Euantheia large town 3,800 12 buildings
Kyrrhos Kyrrhestike large town 3,400 10 buildings
Heliou Polis-Syria Massyas Pedion town 1,800 6 buildings
Apameia-Syria Apamene large city 5,600 12 buildings
Seleukeia-Pieria Pieria-Syria city 6,600 14 buildings
Laodikeia-Paralos Leuke Akte city 6,000 12 buildings
Byblos Gebal large town 2,800 11 buildings
Beroia-Syria Khalab large town 2,700 9 buildings
Doliche Dolicheia town 1,600 4 buildings
Sareisa-Satalka Gordyene large town 1,700 9 buildings
Chala Chalonitis town 1,700 4 buildings
Babylon Babylonia large city 6,400 14 buildings
Nikephorion Nikephoreia town 1,900 5 buildings
Hierapolis Bambyke town 2,400 4 buildings
Apameia-Sittakene Sittakene large town 3,500 10 buildings
Artemita Apolloniatis-Mesopotamia large town 2,300 10 buildings
Apameia-Zeugma Zeugma-Euphrates large town 1,900 10 buildings
Arrhapa Arrhapachitis large town 1,800 9 buildings
Seleukeia-Soloke Elymais large town 3,300 10 buildings
Assur Assyria large town 2,900 11 buildings
Nippur Nippour large town 3,000 12 buildings
Is Ankobaritis town 1,900 4 buildings
Sousia Hesperos Ariane town 2,500 6 buildings
Antiocheia-Persis Taokene city 3,600 12 buildings
Kyropolis-Kadousia Kadousia town 1,900 7 buildings
Apameia-Rhagiane Notia Parthia large town 2,800 9 buildings
Laodikeia-Media Syromedia town 2,000 5 buildings
Tagai Komisene large town 1,800 8 buildings
Amardion Phrourion Amardokaia-Anariakaia town 1,400 3 buildings
Sirynx-Tambrax Hyrkania city 4,100 12 buildings
Lampsakos Pityoussa city 3,600 13 buildings
Skepsis Ano Troias large town 2,000 8 buildings
Hypaipa Kaystros town 1,600 6 buildings
Magnesia-Sipylos Sipylos large town 1,700 9 buildings
Toriaion Anatolike Phrygia town 1,800 3 buildings
Hierapolis-Charonia Charonia town 2,100 6 buildings
Blaundos Mlaundos town 1,600 3 buildings
Aizanoi Aizanitis town 1,800 2 buildings
Aphrodisias Lelegia town 1,900 4 buildings
Antiocheia-Alabanda Marsyas town 1,900 4 buildings
Stratonikeia Idrias large town 2,300 9 buildings
Antiocheia-Pisidia Paroreia Pisidia town 1,500 3 buildings
Gorbeous Korbeous town 1,300 4 buildings
Issos Issikos Kolpos large town 2,100 10 buildings
Kastabala Pyramos town 2,000 5 buildings
Melita Melitene town 2,500 7 buildings
Komana-Kappadokia Kataonia large town 2,800 8 buildings
Mallos Mallotis large town 3,300 10 buildings
Soloi-Kilikia Mese Kilikia large town 2,400 12 buildings
Arethousa Emesene town 1,800 5 buildings
Chalkis-Belos Belos town 2,000 3 buildings
Amathe Khamat town 1,800 5 buildings
Lysimacheia Kardia city 4,300 13 buildings
Elaious Elaiousa large town 2,100 9 buildings
Pinaka Notia Gordyene large town 2,000 10 buildings
Dorylaion Dorylaia town 1,400 4 buildings
Ninos Ninawa large town 1,600 9 buildings
Karrhai Kharranu large town 1,500 9 buildings
Amphipolis-Chalybonitis Anatolike Chalybonitis large town 2,200 8 buildings
Anthemousias-Batnai Anthemousia town 1,800 4 buildings
Thelme Dytike Apolloniatis large town 1,900 9 buildings
Sittake Boreia Sittakene city 1,800 9 buildings
Charmande Chaldaia town 1,300 3 buildings
Sadrakai Artakene town 1,800 2 buildings
Seleukeia-Erythtreia Paralia Chaldaia large town 1,900 11 buildings
Nisa Nisaia town 2,200 6 buildings
Apauarktike Apauarktikene town 1,500 4 buildings
Alexandreia-Drangiane Drangiane large town 2,600 8 buildings
Adrapana Sagartia large town 2,000 8 buildings
Derbikon Taphai Derbikia town 1,000 4 buildings
Zetis Notia Karmania large town 1,400 13 buildings
Achaia Polis Mese Ariane town 1,400 2 buildings
Tapyron Phrourion Tapyria-Kyrtia town 1,200 2 buildings
Ouxion Phrourion Ouxia-Paraitakene town 1,500 4 buildings
Kossaion Phrourion Kossaia-Mardia town 1,700 4 buildings
Iasonion Notia Margiane town 1,600 2 buildings
What is already built in each settlement

Seleucia, in Mesopotamia: Great Treasury, State Mint (Civic), Imperial Palace, Stone Wall, Grain Export Silos (Food trade), Aqueduct (Sanitation), Region Information Scroll, Highways, Irrigation Aqueducts (Crops), Large Forum, Large Temple, Odeon (Leisure), Baking Guild (Urban), Fruit Dryer (Rural), Basic Armoury

Antioch, in Syria: Imperial Palace, Stone Wall, Region Information Scroll, Highways, Healing Sanctuary (Healing), Irrigation Aqueducts (Crops), Large Forum, Paradise of Daphne, State Mint (Civic), Silk Caravan (Urban), Fruit Dryer (Rural), Basic Armoury

Damascus, in Damashq: Governor's Palace, Small Stone Wall, Region Information Scroll, Paved Roads, Physician's Clinics (Healing), Basin Irrigation (Crops), Local Market, Temple, Perfume Maker (Urban), Vineyard (Rural), Local Garrisons

Edessa, in Osrhoene: Governor's Villa, Wooden Palisade, Cisterns (Sanitation), Region Information Scroll, Local Market, Water Covenants (Husbandry), Saltworks (Industry), Shrine, Weavery (Urban), Local Garrisons

Antiocheia-Mygdonia, in Mygdonia-Syria: Governor's Palace, Small Stone Wall, Sewers (Sanitation), Region Information Scroll, Magistrates' Court (Civic), Local Market, Water Covenants (Husbandry), Large Temple, Weavery (Urban), Training Grounds

Arbela, in Arbelitis: Governor's Villa, Wooden Palisade, Cisterns (Sanitation), Region Information Scroll, Roads, Local Market, Tar Gatherer (Industry), Contour Furrows (Crops), Shrine, Horse Trainer (Rural), Local Garrisons

Doura-Europos, in Tingene: Governor's Villa, Wooden Palisade, Cisterns (Sanitation), Region Information Scroll, Roads, Irrigation Ditches (Crops), Local Barter, Tar Gatherer (Industry), Temple, Camel Herd (Rural), Waystations and Garrisons

Uruk, in Orchoe: Pro-Consul's Palace, Stone Wall, Public Baths (Sanitation), Region Information Scroll, Paved Roads, Irrigation Aqueducts (Crops), Forum, Grain Export Silos (Food trade), Magistrates' Court (Civic), Large Temple, Brewing Quarter (Urban), Date & Palm Wine Market (Rural), Local Garrisons

Susa, in Sousiane: Pro-Consul's Palace, Stone Wall, Region Information Scroll, Highways, Irrigation Aqueducts (Crops), Forum, Public Baths (Sanitation), Grain Export Silos (Food trade), State Mint (Civic), Large Temple, Pitch Rendering Kilns (Industry), Brewing Quarter (Urban), Date & Palm Wine Market (Rural), Waystations and Garrisons

Ephesos, in Ionia: Pro-Consul's Palace, Stone Wall, Public Baths (Sanitation), Region Information Scroll, Paved Roads, Canal Network (Crops), Forum, Grain Export Silos (Food trade), Dockyard, Local Mint (Civic), Large Temple, Marble Quarry (Industry), Slave Auction (Urban), Olive Oil Mill (Rural), Local Garrisons

Sardis, in Lydia: Pro-Consul's Palace, Stone Wall, Public Baths (Sanitation), Region Information Scroll, Paved Roads, Canal Network (Crops), Forum, State Mint (Civic), Large Temple, Textile Factory (Urban), Basic Armoury

Apameia-Kelainai, in Paroreia Phrygia: Governor's Villa, Wooden Palisade, Cisterns (Sanitation), Region Information Scroll, Roads, Local Barter, Contour Furrows (Crops), Temple, Olive Grove (Rural), Basic Armoury

Sagalassos, in Pisidia: Governor's Villa, Wooden Palisade, Region Information Scroll, Roads, Irrigation Ditches (Crops), Local Barter, Shrine, Beekepers (Rural)

Side, in Pamphylia: Governor's Villa, Wooden Palisade, Cisterns (Sanitation), Region Information Scroll, Roads, Irrigation Ditches (Crops), Local Barter, Trade Port, Stone Quarry (Industry), Shrine, Olive Grove (Rural), Local Garrisons

Ikonion, in Lykaonia: Governor's Villa, Wooden Palisade, Highland Pasturing (Husbandry), Region Information Scroll, Roads, Local Market, Saltworks (Industry), Shrine, Weavery (Urban), Hunting Grounds (Rural), Local Garrisons

Kybistra, in Kappadokike Kilikia: Governor's House, Region Information Scroll, Local Barter, Local Garrisons

Tarsos, in Kilikia: Governor's Palace, Small Stone Wall, Grain Export Silos (Food trade), Sewers (Sanitation), Region Information Scroll, Paved Roads, Basin Irrigation (Crops), Local Market, Shipwright, Large Temple, Milling District (Urban), Sawmill (Rural), Local Garrisons

Ekbatana, in Media: Governor's Palace, Small Stone Wall, Sewers (Sanitation), Region Information Scroll, Paved Roads, Basin Irrigation (Crops), Local Market, The Temple of Anahita at Ecbatana, Local Mint (Civic), Salt Refiner (Industry), Tannery (Urban), Horse Breeder (Rural), Waystations and Garrisons

Europos-Rhagai, in Rhagiane: Governor's Villa, Wooden Palisade, Region Information Scroll, Roads, Local Market, Qanat Network (Crops), Blacksmith (Industry), Shrine, Odeon (Leisure), Orchards (Rural), Local Garrisons

Hekatompylos, in Parthia: Governor's Palace, Small Stone Wall, Region Information Scroll, Magistrates' Court (Civic), Local Market, Water Covenants (Husbandry), Salt Refiner (Industry), Temple, Spice Stall (Urban), Waystations and Garrisons

Zadrakarta, in Boreia Hyrkania: Governor's Villa, Wooden Palisade, Cisterns (Sanitation), Region Information Scroll, Roads, Basin Irrigation (Crops), Local Barter, Trade Port, Temple, Grape Orchards (Rural), Local Garrisons

Gabai, in Ano Persia: Governor's House, Region Information Scroll, Local Barter, Shrine, Camel Herd (Rural), Local Garrisons

Alexandreia-Karmania, in Karmania: Governor's Villa, Wooden Palisade, Region Information Scroll, Roads, Local Market, Qanat Network (Crops), Temple, Grape Orchards (Rural), Local Garrisons

Prophthasia, in Anaouon: Governor's Palace, Small Stone Wall, Sewers (Sanitation), Region Information Scroll, Local Market, Water Covenants (Husbandry), Temple, Tannery (Urban), Local Garrisons

Alexandreia-Ariane, in Ariane: Governor's Palace, Small Stone Wall, Sewers (Sanitation), Highland Pasturing (Husbandry), Region Information Scroll, Local Market, Mines (Industry), Large Temple, Vineyard (Rural), Local Garrisons

Antiocheia-Margiane, in Margiane: Pro-Consul's Palace, Stone Wall, Region Information Scroll, Highways, Canal Network (Crops), Forum, Public Baths (Sanitation), Magistrates' Court (Civic), Large Temple, Textile Factory (Urban), Winery (Rural), Local Garrisons

Abydos, in Propontis: Governor's Villa, Wooden Palisade, Region Information Scroll, Roads, Local Barter, Trade Port, Open Field Pasturing (Husbandry), Temple, Local Garrisons

Alexandreia-Troas, in Troias: Governor's Palace, Small Stone Wall, Region Information Scroll, Paved Roads, Local Market, Shipwright, Contour Furrows (Crops), State Mint (Civic), Temple, Stone Cutter (Industry), Fruit Dryer (Rural), Local Garrisons

Adramyttion, in Adramyttenos Kolpos: Governor's Villa, Wooden Palisade, Region Information Scroll, Roads, Local Healer (Healing), Irrigation Ditches (Crops), Local Barter, Tar Gatherer (Industry), Trade Port, Temple, Local Garrisons

Thyateira, in Pelopeia: Governor's Villa, Wooden Palisade, Cisterns (Sanitation), Slope Pasturing (Husbandry), Region Information Scroll, Roads, Local Barter, Shrine, Training Grounds

Smyrna, in Nea Ionia: Governor's Palace, Small Stone Wall, Sewers (Sanitation), Region Information Scroll, Paved Roads, Basin Irrigation (Crops), Local Market, Shipwright, Temple, Perfume Maker (Urban), Vineyard (Rural), Local Garrisons

Klazomenai, in Klazomenia: Governor's Villa, Wooden Palisade, Region Information Scroll, Roads, Local Market, Trade Port, Contour Furrows (Crops), Temple, Olive Press (Rural)

Laodikeia-Katakekaumene, in Katakekaumene Lykaonia: Governor's House, Region Information Scroll, Shrine

Pessinous, in Pessinountis: Governor's House, Slope Pasturing (Husbandry), Region Information Scroll, Local Barter, Hemp Farm (Rural), Training Grounds

Seleukeia-Kalykadnos, in Anatolike Tracheiotis: Governor's Villa, Wooden Palisade, Cisterns (Sanitation), Slope Pasturing (Husbandry), Region Information Scroll, Roads, Local Market, Trade Port, Temple, Lumber Camp (Rural), Training Grounds

Daskyleion, in Mysia: Governor's Villa, Wooden Palisade, Small Granary (Food trade), Cisterns (Sanitation), Highland Pasturing (Husbandry), Region Information Scroll, Roads, Local Barter, Trade Port, Shrine, Local Garrisons

Eukarpia, in Orgasia: Governor's House, Region Information Scroll, Shrine, Local Garrisons

Gordion, in Megale Phrygia: Governor's Villa, Wooden Palisade, Cisterns (Sanitation), Highland Pasturing (Husbandry), Region Information Scroll, Roads, Local Barter, Shrine, Horse Trainer (Rural)

Magnesia-Maiandros, in Maiandros: Governor's Villa, Wooden Palisade, Small Granary (Food trade), Cisterns (Sanitation), Region Information Scroll, Roads, Basin Irrigation (Crops), Local Barter, Temple, Grape Orchards (Rural), Local Garrisons

Seleukeia-Tralleis, in Euantheia: Governor's Villa, Wooden Palisade, Small Granary (Food trade), Cisterns (Sanitation), Region Information Scroll, Roads, Basin Irrigation (Crops), Local Market, Temple, Odeon (Leisure), Orchards (Rural), Local Garrisons

Kyrrhos, in Kyrrhestike: Governor's Villa, Wooden Palisade, Cisterns (Sanitation), Region Information Scroll, Roads, Irrigation Ditches (Crops), Local Market, Stone Quarry (Industry), Temple, Olive Grove (Rural)

Heliou Polis-Syria, in Massyas Pedion: Governor's House, Region Information Scroll, Local Barter, Shrine, Grape Orchards (Rural), Local Garrisons

Apameia-Syria, in Apamene: Pro-Consul's Palace, Stone Wall, Region Information Scroll, Highways, Forum, Breeding Farms (Husbandry), Public Baths (Sanitation), State Mint (Civic), Large Temple, Leatherworker (Urban), Horse Breeder (Rural), Basic Armoury

Seleukeia-Pieria, in Pieria-Syria: Governor's Palace, Small Stone Wall, Sewers (Sanitation), Highland Pasturing (Husbandry), Region Information Scroll, Paved Roads, Local Market, Shipwright, Odeon (Leisure), Magistrates' Court (Civic), Temple, Pitch Rendering Kilns (Industry), Fish Salter (Urban), Local Garrisons

Laodikeia-Paralos, in Leuke Akte: Governor's Palace, Small Stone Wall, Sewers (Sanitation), Region Information Scroll, Paved Roads, Basin Irrigation (Crops), Local Market, Shipwright, State Mint (Civic), Temple, Vineyard (Rural), Training Grounds

Byblos, in Gebal: Governor's Villa, Wooden Palisade, Region Information Scroll, Roads, Irrigation Ditches (Crops), Local Market, Tar Gatherer (Industry), Trade Port, Shrine, Sawmill (Rural), Local Garrisons

Beroia-Syria, in Khalab: Governor's Villa, Wooden Palisade, Region Information Scroll, Roads, Local Market, Contour Furrows (Crops), Temple, Olive Grove (Rural), Training Grounds

Doliche, in Dolicheia: Governor's House, Region Information Scroll, Shrine, Olive Grove (Rural)

Sareisa-Satalka, in Gordyene: Governor's Villa, Wooden Palisade, Slope Pasturing (Husbandry), Region Information Scroll, Local Healer (Healing), Local Market, Shrine, Herb gatherer (Urban), Local Garrisons

Chala, in Chalonitis: Governor's House, Region Information Scroll, Shrine, Local Garrisons

Babylon, in Babylonia: Pro-Consul's Palace, Stone Wall, Region Information Scroll, Highways, Irrigation Aqueducts (Crops), Forum, Public Baths (Sanitation), Grain Export Silos (Food trade), Magistrates' Court (Civic), Large Temple, Stone Cutter (Industry), Brewing Quarter (Urban), Date & Palm Wine Market (Rural), Local Garrisons

Nikephorion, in Nikephoreia: Governor's House, Region Information Scroll, Irrigation Ditches (Crops), Hunting Grounds (Rural), Local Garrisons

Hierapolis, in Bambyke: Governor's House, Region Information Scroll, Irrigation Ditches (Crops), Local Barter

Apameia-Sittakene, in Sittakene: Governor's Villa, Wooden Palisade, Region Information Scroll, Local Healer (Healing), Local Barter, Marsh Drainage Channels (Crops), Saltworks (Industry), Shrine, Orchards (Rural), Local Garrisons

Artemita, in Apolloniatis-Mesopotamia: Governor's Villa, Wooden Palisade, Cisterns (Sanitation), Region Information Scroll, Roads, Basin Irrigation (Crops), Local Barter, Shrine, Odeon (Leisure), Training Grounds

Apameia-Zeugma, in Zeugma-Euphrates: Governor's Villa, Wooden Palisade, Cisterns (Sanitation), Region Information Scroll, Roads, Irrigation Ditches (Crops), Local Barter, Temple, Orchards (Rural), Waystations and Garrisons

Arrhapa, in Arrhapachitis: Governor's Villa, Wooden Palisade, Region Information Scroll, Irrigation Ditches (Crops), Local Market, Shrine, Weavery (Urban), Beekepers (Rural), Local Garrisons

Seleukeia-Soloke, in Elymais: Governor's Villa, Wooden Palisade, Region Information Scroll, Local Market, Trade Port, Qanat Network (Crops), Temple, Odeon (Leisure), Date Palm Plantation (Rural), Local Garrisons

Assur, in Assyria: Governor's Villa, Wooden Palisade, Small Granary (Food trade), Cisterns (Sanitation), Region Information Scroll, Roads, Basin Irrigation (Crops), Local Market, Shrine, Milling District (Urban), Local Garrisons

Nippur, in Nippour: Governor's Villa, Wooden Palisade, Small Granary (Food trade), Cisterns (Sanitation), Region Information Scroll, Roads, Basin Irrigation (Crops), Local Market, Shrine, Weavery (Urban), Orchards (Rural), Local Garrisons

Is, in Ankobaritis: Governor's House, Region Information Scroll, Local Barter, Shrine

Sousia, in Hesperos Ariane: Governor's House, Slope Pasturing (Husbandry), Region Information Scroll, Local Barter, Shrine, Local Garrisons

Antiocheia-Persis, in Taokene: Governor's Palace, Small Stone Wall, Region Information Scroll, Basin Irrigation (Crops), Magistrates' Court (Civic), Local Market, Shipwright, Temple, Odeon (Leisure), Fish Salter (Urban), Palm Wine Maker (Rural), Local Garrisons

Kyropolis-Kadousia, in Kadousia: Governor's House, Region Information Scroll, Local Barter, Trade Port, Shrine, Beekepers (Rural), Local Garrisons

Apameia-Rhagiane, in Notia Parthia: Governor's Villa, Wooden Palisade, Cisterns (Sanitation), Slope Pasturing (Husbandry), Region Information Scroll, Roads, Local Market, Shrine, Local Garrisons

Laodikeia-Media, in Syromedia: Governor's House, Region Information Scroll, Local Barter, Shrine, Training Grounds

Tagai, in Komisene: Governor's Villa, Wooden Palisade, Region Information Scroll, Roads, Local Market, Qanat Well (Crops), Shrine, Local Garrisons

Amardion Phrourion, in Amardokaia-Anariakaia: Governor's House, Region Information Scroll, Local Barter

Sirynx-Tambrax, in Hyrkania: Governor's Palace, Small Stone Wall, Sewers (Sanitation), Highland Pasturing (Husbandry), Region Information Scroll, Paved Roads, Local Market, Trade Port, Odeon (Leisure), Temple, Fur Market (Rural), Waystations and Garrisons

Lampsakos, in Pityoussa: Governor's Palace, Small Stone Wall, Sewers (Sanitation), Region Information Scroll, Paved Roads, Basin Irrigation (Crops), Local Market, Shipwright, Local Mint (Civic), Temple, Salted Fish Market (Urban), Vineyard (Rural), Local Garrisons

Skepsis, in Ano Troias: Governor's Villa, Wooden Palisade, Cisterns (Sanitation), Slope Pasturing (Husbandry), Region Information Scroll, Roads, Local Market, Shrine

Hypaipa, in Kaystros: Governor's House, Cisterns (Sanitation), Region Information Scroll, Irrigation Ditches (Crops), Local Barter, Grape Orchards (Rural)

Magnesia-Sipylos, in Sipylos: Governor's Villa, Wooden Palisade, Cisterns (Sanitation), Region Information Scroll, Roads, Basin Irrigation (Crops), Local Barter, Shrine, Local Garrisons

Toriaion, in Anatolike Phrygia: Governor's House, Region Information Scroll, Shrine

Hierapolis-Charonia, in Charonia: Governor's House, Cisterns (Sanitation), Region Information Scroll, Irrigation Ditches (Crops), Local Barter, Local Garrisons

Blaundos, in Mlaundos: Governor's House, Region Information Scroll, Training Grounds

Aizanoi, in Aizanitis: Governor's House, Region Information Scroll

Aphrodisias, in Lelegia: Governor's House, Region Information Scroll, Local Barter, Lumber Camp (Rural)

Antiocheia-Alabanda, in Marsyas: Governor's House, Region Information Scroll, Shrine, Local Garrisons

Stratonikeia, in Idrias: Governor's Villa, Wooden Palisade, Slope Pasturing (Husbandry), Region Information Scroll, Roads, Local Barter, Stone Quarry (Industry), Temple, Training Grounds

Antiocheia-Pisidia, in Paroreia Pisidia: Governor's House, Region Information Scroll, Training Grounds

Gorbeous, in Korbeous: Governor's House, Slope Pasturing (Husbandry), Region Information Scroll, Local Garrisons

Issos, in Issikos Kolpos: Governor's Villa, Wooden Palisade, Cisterns (Sanitation), Slope Pasturing (Husbandry), Region Information Scroll, Roads, Local Barter, Trade Port, Shrine, Lumber Camp (Rural)

Kastabala, in Pyramos: Governor's House, Region Information Scroll, Irrigation Ditches (Crops), Local Barter, Grape Orchards (Rural)

Melita, in Melitene: Governor's House, Region Information Scroll, Irrigation Ditches (Crops), Local Barter, Shrine, Orchards (Rural), Local Garrisons

Komana-Kappadokia, in Kataonia: Governor's Villa, Wooden Palisade, Cisterns (Sanitation), Highland Pasturing (Husbandry), Region Information Scroll, Local Market, Shrine, Tannery (Urban)

Mallos, in Mallotis: Governor's Villa, Wooden Palisade, Cisterns (Sanitation), Region Information Scroll, Local Market, Trade Port, Temple, Seasonal Pasture Rotation (Adaptive husbandry), Tannery (Urban), Hemp Farm (Rural)

Soloi-Kilikia, in Mese Kilikia: Governor's Villa, Wooden Palisade, Cisterns (Sanitation), Slope Pasturing (Husbandry), Region Information Scroll, Roads, Local Market, Trade Port, Shrine, Spice Stall (Urban), Orchards (Rural), Local Garrisons

Arethousa, in Emesene: Governor's House, Region Information Scroll, Irrigation Ditches (Crops), Shrine, Local Garrisons

Chalkis-Belos, in Belos: Governor's House, Region Information Scroll, Olive Grove (Rural)

Amathe, in Khamat: Governor's House, Region Information Scroll, Irrigation Ditches (Crops), Local Barter, Hunting Grounds (Rural)

Lysimacheia, in Kardia: Governor's Palace, Small Stone Wall, Grain Export Silos (Food trade), Sewers (Sanitation), Region Information Scroll, Paved Roads, Basin Irrigation (Crops), Local Market, Trade Port, Magistrates' Court (Civic), Temple, Milling District (Urban), Local Garrisons

Elaious, in Elaiousa: Governor's Villa, Wooden Palisade, Region Information Scroll, Roads, Irrigation Ditches (Crops), Local Barter, Trade Port, Shrine, Local Garrisons

Pinaka, in Notia Gordyene: Governor's Villa, Wooden Palisade, Cisterns (Sanitation), Slope Pasturing (Husbandry), Region Information Scroll, Local Market, Tar Gatherer (Industry), Shrine, Hunting Grounds (Rural), Local Garrisons

Dorylaion, in Dorylaia: Governor's House, Slope Pasturing (Husbandry), Region Information Scroll, Local Barter

Ninos, in Ninawa: Governor's Villa, Wooden Palisade, Cisterns (Sanitation), Region Information Scroll, Roads, Local Barter, Enclosures (Husbandry), Temple, Grape Orchards (Rural)

Karrhai, in Kharranu: Governor's Villa, Wooden Palisade, Region Information Scroll, Local Healer (Healing), Local Market, Nomad Communal Herding (Husbandry), Shrine, Herb gatherer (Urban), Local Garrisons

Amphipolis-Chalybonitis, in Anatolike Chalybonitis: Governor's Villa, Wooden Palisade, Cisterns (Sanitation), Region Information Scroll, Local Barter, Nomad Communal Herding (Husbandry), Shrine, Training Grounds

Anthemousias-Batnai, in Anthemousia: Governor's House, Region Information Scroll, Irrigation Ditches (Crops), Training Grounds

Thelme, in Dytike Apolloniatis: Governor's Villa, Wooden Palisade, Small Granary (Food trade), Cisterns (Sanitation), Region Information Scroll, Roads, Basin Irrigation (Crops), Local Barter, Shrine

Sittake, in Boreia Sittakene: Governor's Palace, Small Stone Wall, Sewers (Sanitation), Region Information Scroll, Local Market, Reclamation Embankments (Crops), Temple, Fruit Dryer (Rural), Local Garrisons

Charmande, in Chaldaia: Governor's House, Region Information Scroll, Local Barter

Sadrakai, in Artakene: Governor's House, Region Information Scroll

Seleukeia-Erythtreia, in Paralia Chaldaia: Governor's Villa, Wooden Palisade, Cisterns (Sanitation), Region Information Scroll, Irrigation Ditches (Crops), Local Barter, Tar Gatherer (Industry), Trade Port, Shrine, Date Palm Plantation (Rural), Local Garrisons

Nisa, in Nisaia: Governor's House, Region Information Scroll, Local Barter, Nomad Communal Herding (Husbandry), Horse Trainer (Rural), Training Grounds

Apauarktike, in Apauarktikene: Governor's House, Region Information Scroll, Shrine, Local Garrisons

Alexandreia-Drangiane, in Drangiane: Governor's Villa, Wooden Palisade, Cisterns (Sanitation), Region Information Scroll, Irrigation Ditches (Crops), Local Market, Shrine, Local Garrisons

Adrapana, in Sagartia: Governor's Villa, Wooden Palisade, Slope Pasturing (Husbandry), Region Information Scroll, Local Barter, Temple, Horse Trainer (Rural), Local Garrisons

Derbikon Taphai, in Derbikia: Governor's House, Region Information Scroll, Nomad Communal Herding (Husbandry), Camel Herd (Rural)

Zetis, in Notia Karmania: Governor's Villa, Wooden Palisade, Slope Pasturing (Husbandry), Region Information Scroll, Roads, Local Healer (Healing), Local Market, Trade Port, Saltworks (Industry), Shrine, Herb gatherer (Urban), Palm Wine Maker (Rural), Local Garrisons

Achaia Polis, in Mese Ariane: Governor's House, Region Information Scroll

Tapyron Phrourion, in Tapyria-Kyrtia: Governor's House, Region Information Scroll

Ouxion Phrourion, in Ouxia-Paraitakene: Governor's House, Slope Pasturing (Husbandry), Region Information Scroll, Local Barter

Kossaion Phrourion, in Kossaia-Mardia: Governor's House, Region Information Scroll, Local Barter, Hunting Grounds (Rural)

Iasonion, in Notia Margiane: Governor's House, Region Information Scroll

Homeland

Seleucid Empire's homeland is 14 regions. Only there can it install the Homeland government (more on homelands).

Homeland of Seleucid Empire

Amphaxitis · Apamene · Arsinoites-Aphroditopolites Nomoi · Bottiaia · Emathia · Gynaikopolites Nomos · Leuke Akte · Mesopotamia · Mygdonia · Notia Bottiaia · Pieria · Pieria-Syria · Syria · Thinites-Diospolites Mikros Nomoi

Starting diplomacy

Allied with (14): Antigonid Kingdom · Arados · Armenia · Bactria · Cappadocia · Cyrene · Cyzicus · Odrysian Kingdom · Palmyra · Paphlagonia · Pergamon · Persis · Priene · Sophene

Trade agreements with (14): Antigonid Kingdom · Arados · Armenia · Bactria · Cappadocia · Cyrene · Cyzicus · Odrysian Kingdom · Palmyra · Paphlagonia · Pergamon · Persis · Priene · Sophene

At war with (1): Bithynia

Like every faction, it is also at war with the Free Peoples, who hold every settlement no faction does.

Starting characters

Name Role Age
Antiochos General 53
Seleukos General 23
Achaios General 47
Alexandros General 24
Banabelos General 51
Andromachos General 20
Antiochos General 16
Andragoras General 30
Antipatros General 42
Nenis General 55
Smerdis General 45
Karos General 31
Baias General 26
Timarchos General 22
Kilasarbes General 44
Apollodoros General 27
Choirilos General 24
Gyras General 32
Kleades General 47
Leonatos General 36
Anu-uballit-Nikarchos General 24
Kassandros General 42
Theodotas General 45
Paramonos General 27
Bakis General 31
Koinos General 39
Deinokratis General 48
Marsias General 51
Meleagros General 42
Metrophanes General 38
Kotys General 45
Nikandros General 32
Omanes General 22
Alexandros General 29
Anchises General 53
Deiotaros General 60
Aioiorix General 39
Ptolemaios General 44
Antipatros General 40
Aristoxenos General 31
Asphalion General 32
Baalyathon General 33
Abantidas General 27
Paterinos General 28
Kallisthenes General 37
Kleitos General 28
Anu-ikshur General 50
Admatos General 27
Kamnaskires General 33
Philotas General 27
Neoptolemos General 29
Deukalos General 27
Kleisthenes General 32
Skymnos General 25
Aristodikides General 36
Charmides General 37
Atys General 23
Dionysios General 30
Lachares General 43
Tychasios General 25
Mithres General 33
Midas General 33
Papas General 21
Patophates General 46
Dosiades General 35
Thales General 27
Melanthios General 47
Menippos General 30
Asitawada General 30
Dryenes General 44
Kousios General 41
Mylleas General 32
Diagoras General 40
Damasos General 31
Nearchos General 19
Teres General 23
Bolon General 17
Demophanes General 44
Amophaon General 42
Akylos General 23
Polyperchon General 27
Ariphron General 33
Agis General 24
Artemios General 29
Abantidas General 34
Timarchos General 44
Asphalion General 20
Diagoras General 58
Deimachos General 40
Deimachos General 24
Deukalos General 38
Achaios General 44
Menedamos General 28
Polythros General 26
Skymnos General 43
Polyperchon General 41
Dionysios General 41
Antipatros General 42
Mylleas General 37
Deimachos General 31
Kassandros General 47
Karos General 49
Polybios General 53
Meniskos General 16
Agis General 40
Kotys General 37
Thales General 24
Seleukos General 56
Lachares General 57
Charmides General 32
Anchises General 22
Leonatos General 42
Philotas General 17
Kleisthenes General 31
Kleades General 42
Aristokrates General 45
Polythros General 25
Nearchos General 42
Euthydemos Admiral 20
Attalos Admiral 20

Faction mechanics

From the game's own guide. See also the other game guides.

Special Mechanics

The Seleucids have four mercenary centres in Seleucia, Antioch, Ekbatana and Sardis, check its Region Information Buildings for more details.

Military reforms

The Seleucid Empire has four reforms.

Seleucid reforms 1 requirements: recruit 14 mercenaries

Unlocks: Chrysaspides, Seleucid Thorakitai, Neo-Cretan Archers

Seleucid reforms 2 requirements: 5 battles against Parni

Unlocks: Seleucid Cataphracts, Seleucid Late General

Seleucid reforms 3 requirements: 5 battles against Rome and Romans must own at least 5 cities in Greece.

Unlocks: Seleucid Argyraspides (Reform Swordsmen)

Thracian Sica Cavalry Reform requirements: 75 Turns

Reforms

For every faction: Military innovations have arrived!, Second wave of military innovations have arrived!.

Revolts

Units you can recruit

Seleucid Empire can recruit 464 unit types: 27 faction units and 437 regional.

What you need to recruit each unit.

Faction units

Unit Requires
Seleucid Argyraspides Homeland · Tier 2 Military Industrial Complex
Seleucid Argyraspides (Reform Swordsmen) Homeland · Tier 2 Military Industrial Complex · The Daphne Reforms
Ballistas Armourer (Industry) · Government Building (Dependency, Indirect Rule, Direct Rule or Homeland)
Seleucid Chrysaspides Homeland · Garrison Building or Tier 1 Military Industrial Complex · Adoption of the Thorakitai
Seleucid General's Bodyguard (Late) Homeland · Tier 2 Military Industrial Complex · Military Innovations from the East
Greek Archers Homeland · Garrison Building or Tier 1 Military Industrial Complex
Greek Hoplites Homeland · Garrison Building or Tier 1 Military Industrial Complex
Greek Peltasts Homeland · Garrison Building or Tier 1 Military Industrial Complex
Greek Slingers Homeland · Garrison Building or Tier 1 Military Industrial Complex
Large Lithoboloi Foundry (Industry) · Government Building (Dependency, Indirect Rule, Direct Rule or Homeland)
Lithoboloi Armourer (Industry) · Government Building (Dependency, Indirect Rule, Direct Rule or Homeland)
Mercenary Indian War Elephants Homeland · Tier 2 Military Industrial Complex · Elephants
Mercenary Thracian Sica Cavalry Homeland · Garrison Building or Tier 1 Military Industrial Complex · Thracian Sica Cavalry Reforms · Requires resource horses or horses supplied factionwide
Neocretan Archers Homeland · Tier 2 Military Industrial Complex · Adoption of the Thorakitai
Prodromoi Homeland · Garrison Building or Tier 1 Military Industrial Complex
Akontistai Homeland · Garrison Building or Tier 1 Military Industrial Complex
Seleucid Indian War Elephants (Heavy) Homeland · Tier 2 Military Industrial Complex · Elephants
Seleucid Cataphracts Homeland · Tier 2 Military Industrial Complex · Military Innovations from the East
Seleucid Chalkaspides Homeland · Tier 2 Military Industrial Complex
Seleucid General's Bodyguard (Early) Homeland · Tier 2 Military Industrial Complex
Seleucid Hetairoi Homeland · Tier 2 Military Industrial Complex
Seleucid Hypaspists Homeland · Tier 2 Military Industrial Complex
Seleucid Scythed Chariots Homeland · Tier 2 Military Industrial Complex
Seleucid Thorakitai Homeland · Tier 2 Military Industrial Complex · Adoption of the Thorakitai
Seleucid Xystophoroi Homeland · Tier 2 Military Industrial Complex
Thureophoroi Homeland · Garrison Building or Tier 1 Military Industrial Complex
Thureophoroi Cavalry Homeland · Garrison Building or Tier 1 Military Industrial Complex · Adoption of the Thorakitai

Regional units

Show all 437 regional units
Unit Requires
Achaian Hoplites Tier 2 Military Industrial Complex · Achaian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Achaian Peltasts Garrison Building or Tier 1 Military Industrial Complex · Achaian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Achaian Slingers Garrison Building or Tier 1 Military Industrial Complex · Achaian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Achaian Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Achaian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Achaian Xystophoroi Garrison Building or Tier 1 Military Industrial Complex · Achaian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Aestian Clubmen Garrison Building or Tier 1 Military Industrial Complex · Aestian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Agrianian Archers Tier 2 Military Industrial Complex · Paionian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Agrianian Infantry Tier 2 Military Industrial Complex · Paionian area of recruitment · Dependency only · Tier 1 Colony not built
Aitolian Cavalry Tier 2 Military Industrial Complex · Aitolian area of recruitment · Dependency only · Tier 1 Colony not built
Aitolian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Aitolian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Aitolian Peltasts Garrison Building or Tier 1 Military Industrial Complex · Aitolian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Aitolian Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Aitolian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Aitolian Slingers Garrison Building or Tier 1 Military Industrial Complex · Aitolian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Aitolian Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Aitolian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Aitolian Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Aitolian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Akarnanian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Akarnanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Akarnanian Slingers Garrison Building or Tier 1 Military Industrial Complex · Akarnanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Alabandian Aspidophoroi Tier 2 Military Industrial Complex · Alabandian area of recruitment · Greek Reforms: Aspidophoroi · Any Government except Homeland (Dependency, Indirect Rule or Direct Rule) · not Direct Rule · not Tier 1 Colony
Alanic Horse Archers Tier 2 Military Industrial Complex · Alanic area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Ambrakiote Phalangites Tier 2 Military Industrial Complex · Military innovations have arrived! · Ambrakiote area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Ankonitan Archers Tier 2 Military Industrial Complex · Ankonitan area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Ankonitan Hoplites Garrison Building or Tier 1 Military Industrial Complex · Ankonitan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Archers Garrison Building or Tier 1 Military Industrial Complex · Arab area of recruitment · not Egyptian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Camel Archers Garrison Building or Tier 1 Military Industrial Complex · Arab area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Camel Warriors Tier 2 Military Industrial Complex · Arab area of recruitment · Dependency only · Tier 1 Colony not built
Arab Infantry Garrison Building or Tier 1 Military Industrial Complex · Arab area of recruitment · not in a Ptolemaic region · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Levy Spearmen Garrison Building or Tier 1 Military Industrial Complex · Arab area of recruitment · not Egyptian area of recruitment · not Macedonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Arab area of recruitment · not Egyptian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Slingers Garrison Building or Tier 1 Military Industrial Complex · Arab area of recruitment · not Egyptian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Spearmen Garrison Building or Tier 1 Military Industrial Complex · Arab area of recruitment · not Macedonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Warriors Garrison Building or Tier 1 Military Industrial Complex · Arab area of recruitment · not in a Ptolemaic region · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arabian Archers Tier 2 Military Industrial Complex · Arab area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Arcadian Peltasts Garrison Building or Tier 1 Military Industrial Complex · Arcadian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Persian Spearmen-Archers Tier 2 Military Industrial Complex · Persian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Armenian Cavalry Tier 2 Military Industrial Complex · Armenian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Armenian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Armenian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Armenian Horse Archers Garrison Building or Tier 1 Military Industrial Complex · Armenian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Armenian Noble Archers Tier 2 Military Industrial Complex · Armenian area of recruitment · Dependency only · Tier 1 Colony not built
Armenian Thureophoroi Tier 2 Military Industrial Complex · Armenian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Arvernian Elite Skirmisher Tier 2 Military Industrial Complex · Arvernian area of recruitment · Dependency only · Tier 1 Colony not built
Arvernian Heavy Spearmen Tier 2 Military Industrial Complex · Arvernian area of recruitment · Dependency only · Tier 1 Colony not built
Celtic Noble Cavalry Tier 2 Military Industrial Complex · Gallic area of recruitment · not Aeduian area of recruitment · Dependency only · Tier 1 Colony not built
Asascenian Cavalry Tier 2 Military Industrial Complex · Asascenian area of recruitment · Dependency only · Tier 1 Colony not built
Asian Light Spearmen Garrison Building or Tier 1 Military Industrial Complex · Asian area of recruitment · not Cilician area of recruitment · not Isaurian area of recruitment · not Median area of recruitment · not Persian area of recruitment · not Phrygian area of recruitment · not Greco bactrian area of recruitment · not Paphlagonian area of recruitment · not Greek area of recruitment · not Armenian area of recruitment · not Judaean area of recruitment · not Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Asian Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Asian area of recruitment · not Isaurian area of recruitment · not Persian area of recruitment · not Phrygian area of recruitment · not Greco bactrian area of recruitment · not Greek area of recruitment · not Cilician area of recruitment · not Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Asian Slingers Garrison Building or Tier 1 Military Industrial Complex · Asian area of recruitment · not Caucasian area of recruitment · not Greek area of recruitment · not Galatian area of recruitment · not Phrygian area of recruitment · not Pamphylian area of recruitment · not Cilician area of recruitment · not Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Athamanian Peltasts Tier 2 Military Industrial Complex · Athamanian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Athenian Epibatai Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Athenian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Athenian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Athenian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Athenian Peripoloi Garrison Building or Tier 1 Military Industrial Complex · Athenian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Athenian Xystophoroi Tier 2 Military Industrial Complex · Athenian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Autariatai Nobles Tier 2 Military Industrial Complex · Autariataian area of recruitment · Dependency only · Tier 1 Colony not built
Autariatai Swordsmen Garrison Building or Tier 1 Military Industrial Complex · Autariataian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Babylonian Horse Archers Tier 2 Military Industrial Complex · Babylonian area of recruitment · Dependency only · Tier 1 Colony not built
Bactrian Hoplites Tier 2 Military Industrial Complex · Greco bactrian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Bactrian Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Greco bactrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built · Baktrian Reforms
Mercenary Balearic Slingers Tier 2 Military Industrial Complex · Balearic area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Bastarnian Infantry Garrison Building or Tier 1 Military Industrial Complex · Bastarnian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Bastarnian Swordsmen Tier 2 Military Industrial Complex · Bastarnian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Belgic Champions Tier 2 Military Industrial Complex · Belgic area of recruitment · Dependency only · Tier 1 Colony not built
Belgic Infantry Garrison Building or Tier 1 Military Industrial Complex · Belgic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Spearmen Garrison Building or Tier 1 Military Industrial Complex · Gallic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Bessian Swordsmen Garrison Building or Tier 1 Military Industrial Complex · Bessian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Bithynian Cavalry Tier 2 Military Industrial Complex · Bithynian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Bithynian Epibatai Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Second wave of military innovations have arrived! · Bithynian area of recruitment · not Phrygian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Bithynian Hoplites Tier 2 Military Industrial Complex · Bithynian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Bithynian Noble Cavalry Tier 2 Military Industrial Complex · Bithynian area of recruitment · Dependency only · Tier 1 Colony not built
Bithynian Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Second wave of military innovations have arrived! · Bithynian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Boii Elite Skirmishers Tier 2 Military Industrial Complex · Boian area of recruitment · Dependency only · Tier 1 Colony not built
Boiotian Hoplites Tier 2 Military Industrial Complex · Boiotian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Boiotian Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Boiotian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Bosporan Archers Tier 2 Military Industrial Complex · Bosporan area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Bosporan Hoplites Garrison Building or Tier 1 Military Industrial Complex · Bosporan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Bosporan Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Bosporan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Brittonic Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Brittonic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Brittonic Slingers Garrison Building or Tier 1 Military Industrial Complex · Brittonic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Brittonic Spearmen Garrison Building or Tier 1 Military Industrial Complex · Brittonic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Brittonic Swordsmen Garrison Building or Tier 1 Military Industrial Complex · Brittonic area of recruitment · not Caledonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Byzantine Epibatai Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Byzantine area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Iberian Tribesmen Garrison Building or Tier 1 Military Industrial Complex · Iberian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Caetrati Cavalry Garrison Building or Tier 1 Military Industrial Complex · Iberian area of recruitment · not Cantabrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Caetrati Infantry Garrison Building or Tier 1 Military Industrial Complex · Iberian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Caledonian Swordsmen Garrison Building or Tier 1 Military Industrial Complex · Caledonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Campanian Cavalry Garrison Building or Tier 1 Military Industrial Complex · Campanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Campanian Heavy Cavalry Tier 2 Military Industrial Complex · Requires resource horses or horses supplied factionwide · Campanian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Campanian Hoplites Tier 2 Military Industrial Complex · Campanian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Campanian Javelinmen Tier 2 Military Industrial Complex · Campanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Campanian Thureophoroi Tier 2 Military Industrial Complex · Campanian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Cantabrian Cavalry Garrison Building or Tier 1 Military Industrial Complex · Cantabrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian Archers Garrison Building or Tier 1 Military Industrial Complex · Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian Cavalry Garrison Building or Tier 1 Military Industrial Complex · Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian Javelinmen Garrison Building or Tier 1 Military Industrial Complex · Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian Levy Spearmen Garrison Building or Tier 1 Military Industrial Complex · Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian Light Infantry Garrison Building or Tier 1 Military Industrial Complex · Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian Skirmisher Cavalry Garrison Building or Tier 1 Military Industrial Complex · Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian Slingers Garrison Building or Tier 1 Military Industrial Complex · Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian Thureophoroi Tier 2 Military Industrial Complex · Military innovations have arrived! · Cappadocian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Caucasian Hillmen Garrison Building or Tier 1 Military Industrial Complex · Caucasian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Caucasian Slingers Garrison Building or Tier 1 Military Industrial Complex · Caucasian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Gallic area of recruitment · not Boian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Slingers Garrison Building or Tier 1 Military Industrial Complex · Gallic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Spear Warband Garrison Building or Tier 1 Military Industrial Complex · Gallic area of recruitment · not Belgic area of recruitment · not Sugambrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Sword Warband Garrison Building or Tier 1 Military Industrial Complex · Gallic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Chattian Freemen Garrison Building or Tier 1 Military Industrial Complex · Chattian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Chaucian Fardimen Garrison Building or Tier 1 Military Industrial Complex · Chaucian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Chersonesian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Chersonesian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Chian Horophylakes Tier 2 Military Industrial Complex · Chian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Massagetae Cataphracts Tier 2 Military Industrial Complex · Massagetan area of recruitment · Dependency only · Tier 1 Colony not built
Cilician Neocretan Archers Garrison Building or Tier 1 Military Industrial Complex · Cilician area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cilician Brigands Garrison Building or Tier 1 Military Industrial Complex · Cilician area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cilician Cavalry Tier 2 Military Industrial Complex · Cilician area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Cilician Pirates Garrison Building or Tier 1 Military Industrial Complex · Cilician area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cilician Renowned Pirates Tier 2 Military Industrial Complex · Cilician area of recruitment · Dependency only · Tier 1 Colony not built
Cilician Spearmen Garrison Building or Tier 1 Military Industrial Complex · Cilician area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cilician Thureophoroi Tier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Cilician area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Cimbrian Naked Spearmen Tier 2 Military Industrial Complex · Cimbrian area of recruitment · Dependency only · Tier 1 Colony not built
Cretan Archers Tier 2 Military Industrial Complex · Cretan area of recruitment · not Kydonian area of recruitment · not Knossian area of recruitment · not Lyttian area of recruitment · not Gortynian area of recruitment · Dependency only · Tier 1 Colony not built
Cretan Slingers Garrison Building or Tier 1 Military Industrial Complex · Cretan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cypriote Tarentine Cavalry Garrison Building or Tier 1 Military Industrial Complex · Cypriot area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Dacian Horse Archers Tier 2 Military Industrial Complex · Getic area of recruitment · not Galatian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Dacian Skirmisher Cavalry Garrison Building or Tier 1 Military Industrial Complex · Getic area of recruitment · not Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Daesitiates Cavalry Garrison Building or Tier 1 Military Industrial Complex · Daesitiate area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Daesitiates Footmen Tier 2 Military Industrial Complex · Daesitiate area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Dahaean Horse Archers Garrison Building or Tier 1 Military Industrial Complex · Dahae area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Dahaean Noble Cavalry Tier 2 Military Industrial Complex · Dahae area of recruitment · Dependency only · Tier 1 Colony not built
Dalmatian Footmen Tier 2 Military Industrial Complex · Dalmatian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Dalmatian Thureophoroi Tier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Dalmatian area of recruitment · Dependency only · Tier 1 Colony not built
Dardanian Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Dardanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Dardanian Spearmen Garrison Building or Tier 1 Military Industrial Complex · Dardanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Deuteroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Deuteroi area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Scordisci Swordsmen Tier 2 Military Industrial Complex · Scordiscian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Dii Swordsmen Tier 2 Military Industrial Complex · Dii area of recruitment · Dependency only · Tier 1 Colony not built
Dravidian Warriors Tier 2 Military Industrial Complex · Indian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Egyptian Longspearmen Garrison Building or Tier 1 Military Industrial Complex · Egyptian area of recruitment · not Macedonian area of recruitment · not Judaean area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Egyptian Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Egyptian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Egyptian Slingers Garrison Building or Tier 1 Military Industrial Complex · Egyptian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Elian Hoplites Tier 2 Military Industrial Complex · Elean area of recruitment · Dependency only · Tier 1 Colony not built
Emporionite Hoplites Garrison Building or Tier 1 Military Industrial Complex · Emporitan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Etennian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Etennian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Etruscan Elite Swordsmen Tier 2 Military Industrial Complex · Etruscan area of recruitment · Dependency only · Tier 1 Colony not built
Etruscan Heavy Cavalry Tier 2 Military Industrial Complex · Requires resource horses or horses supplied factionwide · Etruscan area of recruitment · Dependency only · Tier 1 Colony not built
Etruscan Hoplites Tier 2 Military Industrial Complex · Etruscan area of recruitment · not Faliscan area of recruitment · Dependency only · Tier 1 Colony not built
Etruscan Javelinmen Garrison Building or Tier 1 Military Industrial Complex · Etruscan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Etruscan Lancer Cavalry Tier 2 Military Industrial Complex · Etruscan area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Etruscan Light Swordsmen Tier 2 Military Industrial Complex · Etruscan area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Etruscan Slingers Garrison Building or Tier 1 Military Industrial Complex · Etruscan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Etruscan Spearmen Garrison Building or Tier 1 Military Industrial Complex · Etruscan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Etruscan Thureophoroi Tier 2 Military Industrial Complex · Etruscan area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Euzonoi Garrison Building or Tier 1 Military Industrial Complex · Euzonoi area of recruitment · not Thessalian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Faliscan Hoplites Tier 2 Military Industrial Complex · Faliscan area of recruitment · Dependency only · Tier 1 Colony not built
Freemen Garrison Building or Tier 1 Military Industrial Complex · Germanic area of recruitment · not Gothonic area of recruitment · not Chattian area of recruitment · not Bastarnian area of recruitment · not Chaucian area of recruitment · not Gallic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Freemen Cavalry Tier 2 Military Industrial Complex · Germanic area of recruitment · not Suebian area of recruitment · not Gallic area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Frentani Cavalry Tier 2 Military Industrial Complex · Frentanian area of recruitment · Dependency only · Tier 1 Colony not built
Galatian Noble Cavalry Tier 2 Military Industrial Complex · Galatian area of recruitment · not Scordiscian area of recruitment · Dependency only · Tier 1 Colony not built
Galatian Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Galatian area of recruitment · not Scordiscian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Galatian Slingers Garrison Building or Tier 1 Military Industrial Complex · Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Galatian Swordsmen Garrison Building or Tier 1 Military Industrial Complex · Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Galatian Warband Garrison Building or Tier 1 Military Industrial Complex · Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Galato-Thracian Warband Garrison Building or Tier 1 Military Industrial Complex · Galato-thracian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Heavy Swordsmen Tier 2 Military Industrial Complex · Gallic area of recruitment · not Allobrogian area of recruitment · not Belgic area of recruitment · not Salluvian area of recruitment · not Volcaean area of recruitment · Dependency only · Tier 1 Colony not built
Celtic Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Gallic area of recruitment · not Aeduian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Gautic Freemen Tier 2 Military Industrial Complex · Gothonic area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Getic Archers Garrison Building or Tier 1 Military Industrial Complex · Getic area of recruitment · not Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Getic Heavy Infantry Tier 2 Military Industrial Complex · Getic area of recruitment · not Tylisian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Getic Light Infantry Garrison Building or Tier 1 Military Industrial Complex · Getic area of recruitment · not Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Getic Noble Cavalry Tier 2 Military Industrial Complex · Getic area of recruitment · not Galatian area of recruitment · Dependency only · Tier 1 Colony not built
Getic Peltasts Garrison Building or Tier 1 Military Industrial Complex · Getic area of recruitment · not Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Getic Slingers Garrison Building or Tier 1 Military Industrial Complex · Getic area of recruitment · not Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Gortynian Hippeis Tier 2 Military Industrial Complex · Gortynian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Gortynian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Gortynian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Gortynian Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Second wave of military innovations have arrived! · Gortynian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Greek area of recruitment · not Achaian area of recruitment · not Aitolian area of recruitment · not Massaliote area of recruitment · not Syracusan area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Harian Night Fighters Tier 2 Military Industrial Complex · Harian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Allobrogian Infantry Tier 2 Military Industrial Complex · Allobrogian area of recruitment · Dependency only · Tier 1 Colony not built
Herakleiote Epibatai Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Herakleiote area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Herakleiote Hoplites Garrison Building or Tier 1 Military Industrial Complex · Herakleiote area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Herakleiote Horophylakes Tier 2 Military Industrial Complex · Herakleiote area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Histri Axe Cavalry Garrison Building or Tier 1 Military Industrial Complex · Histrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Histri Swordsmen Tier 2 Military Industrial Complex · Histrian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Hyrkanian Foot Archers Tier 2 Military Industrial Complex · Hyrkanian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Hyrkanian Horsemen Garrison Building or Tier 1 Military Industrial Complex · Hyrkanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Iapodian Elite Spearmen Tier 2 Military Industrial Complex · Iapodian area of recruitment · Dependency only · Tier 1 Colony not built
Northern Illyrian Cavalry Garrison Building or Tier 1 Military Industrial Complex · Northern illyrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Iapodian Swordsmen Tier 2 Military Industrial Complex · Military innovations have arrived! · Iapodian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Albanian Cataphracts Tier 2 Military Industrial Complex · Albanian area of recruitment · Dependency only · Tier 1 Colony not built
Iberian Heavy Infantry Tier 2 Military Industrial Complex · Iberian area of recruitment · Dependency only · Tier 1 Colony not built
Scutarii Cavalry Tier 2 Military Industrial Complex · Iberian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Scutarii Spearmen Tier 2 Military Industrial Complex · Iberian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Iberian Noble Cavalry Tier 2 Military Industrial Complex · Caucasian iberian area of recruitment · Dependency only · Tier 1 Colony not built
Iberian Skirmishers Tier 2 Military Industrial Complex · Iberian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Iberian Slingers Garrison Building or Tier 1 Military Industrial Complex · Iberian area of recruitment · not Balearic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Illyrian Axe Cavalry Garrison Building or Tier 1 Military Industrial Complex · Northern illyrian area of recruitment · not Histrian area of recruitment · not Pannonian area of recruitment · not Liburnian area of recruitment · not Dalmatian area of recruitment · not Autariataian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Southern Illyrian Cavalry Garrison Building or Tier 1 Military Industrial Complex · Southern illyrian area of recruitment · not Dardanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Illyrian Epilektoi Tier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Southern illyrian area of recruitment · not Dardanian area of recruitment · Dependency only · Tier 1 Colony not built
Northern Illyrian Axemen Garrison Building or Tier 1 Military Industrial Complex · Northern illyrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Illyrian Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Southern illyrian area of recruitment · Northern illyrian area of recruitment · not Daesitiate area of recruitment · not Pannonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Southern Illyrian Skirmishers Tier 2 Military Industrial Complex · Southern illyrian area of recruitment · not Labeataean area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Indian Archers Garrison Building or Tier 1 Military Industrial Complex · Indian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indian Cavalry Tier 2 Military Industrial Complex · Indian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Indian War Elephants Tier 2 Military Industrial Complex · Elephants · not Libyan area of recruitment · not Egyptian area of recruitment · not Numidian area of recruitment · not in a Ptolemaic region · not Ethiopian area of recruitment · not Arab area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indian Javelinmen Garrison Building or Tier 1 Military Industrial Complex · Indian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indian Levy Spearmen Garrison Building or Tier 1 Military Industrial Complex · Indian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indian Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Indian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indian Longbowmen Tier 2 Military Industrial Complex · Indian area of recruitment · Dependency only · Tier 1 Colony not built
Indian Peltasts Garrison Building or Tier 1 Military Industrial Complex · Indian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indian Spearmen Garrison Building or Tier 1 Military Industrial Complex · Indian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indian Swordsmen Garrison Building or Tier 1 Military Industrial Complex · Indian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indo-Greek Hoplites Tier 2 Military Industrial Complex · Indo greek area of recruitment · Dependency only · Tier 1 Colony not built
Insubrian Infantry Tier 2 Military Industrial Complex · Insubrian area of recruitment · Dependency only · Tier 1 Colony not built
Ionian Epibatai Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Ionian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Isaurian Marauders Garrison Building or Tier 1 Military Industrial Complex · Isaurian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Issaian Epibatai Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Issaian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Issaian Heavy Infantry Tier 2 Military Industrial Complex · Issaian area of recruitment · Dependency only · Tier 1 Colony not built
Issaian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Issaian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Istrian Archers Tier 2 Military Industrial Complex · Istrian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Italiote Epibatai Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Italiote area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Italiote Hoplites Garrison Building or Tier 1 Military Industrial Complex · Italiote area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Judaean Spearmen Garrison Building or Tier 1 Military Industrial Complex · Judaean area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Kabylian Lancers Tier 2 Military Industrial Complex · Kabylean area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Karian Heavy Infantry Tier 2 Military Industrial Complex · Karian area of recruitment · Dependency only · Tier 1 Colony not built
Karian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Karian area of recruitment · not Kaunian area of recruitment · Any Government except Homeland (Dependency, Indirect Rule or Direct Rule) · not Tier 2 Colony
Karian Light Infantry Garrison Building or Tier 1 Military Industrial Complex · Karian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Karian Thureophoroi Tier 2 Military Industrial Complex · Karian area of recruitment · Any Government except Homeland (Dependency, Indirect Rule or Direct Rule) · not Direct Rule · not Tier 1 Colony
Kian Archers Tier 2 Military Industrial Complex · Kian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Kietaian Hillmen Garrison Building or Tier 1 Military Industrial Complex · Cilician area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Knossian Agelai Garrison Building or Tier 1 Military Industrial Complex · Knossian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Knossian Hippeis Tier 2 Military Industrial Complex · Knossian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Knossian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Knossian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cretan Hoplites Tier 2 Military Industrial Complex · Cretan area of recruitment · not Gortynian area of recruitment · not Knossian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Yuezhi Cataphracts Tier 2 Military Industrial Complex · Yuezhi area of recruitment · Dependency only · Tier 1 Colony not built
Kushite Axemen Garrison Building or Tier 1 Military Industrial Complex · Ethiopian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Kushite Javelinmen Garrison Building or Tier 1 Military Industrial Complex · Ethiopian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Kushite Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Ethiopian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Kushite Spearmen Garrison Building or Tier 1 Military Industrial Complex · Ethiopian area of recruitment · not Macedonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Kyrenaian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Kyrenaean area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Kyzikan Aspidophoroi Tier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Kyzikan area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Kyzikan Epibatai Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Kyzikan area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Kyzikan Hoplites Garrison Building or Tier 1 Military Industrial Complex · Kyzikan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Labeataean Light Infantry Garrison Building or Tier 1 Military Industrial Complex · Labeataean area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Labeataean Thureophoroi Tier 2 Military Industrial Complex · Military innovations have arrived! · Labeataean area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Achaian Xystophoroi (Reformed) Tier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Achaian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Latin Cohort Tier 2 Military Industrial Complex · Latin area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built · Polybian Reform
Latin Equites Tier 2 Military Industrial Complex · Latin area of recruitment · Dependency only · Tier 1 Colony not built · not Polybian Reform
Latin Hastati Garrison Building or Tier 1 Military Industrial Complex · Latin area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built · not Polybian Reform
Latin Principes Tier 2 Military Industrial Complex · Latin area of recruitment · Dependency only · Tier 1 Colony not built · not Polybian Reform
Latin Triarii Tier 2 Military Industrial Complex · Latin area of recruitment · Dependency only · Tier 1 Colony not built · not Polybian Reform
Liburnian Marines Garrison Building or Tier 1 Military Industrial Complex · Liburnian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Liburnian Pirates Garrison Building or Tier 1 Military Industrial Complex · Liburnian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Liburnian Thureophoroi Tier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Liburnian area of recruitment · Dependency only · Tier 1 Colony not built
Libyan Light Infantry Garrison Building or Tier 1 Military Industrial Complex · Libyan area of recruitment · not Numidian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Libyan Phalangites Tier 2 Military Industrial Complex · Military innovations have arrived! · Libyan area of recruitment · not Numidian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Libyan Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Libyan area of recruitment · not Numidian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Libyan Slingers Garrison Building or Tier 1 Military Industrial Complex · Libyan area of recruitment · not Numidian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Lucanian Light Swordsmen Tier 2 Military Industrial Complex · Lucanian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Lycian Archers Garrison Building or Tier 1 Military Industrial Complex · Lycian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Lycian Drepanophoroi Garrison Building or Tier 1 Military Industrial Complex · Lycian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Lycian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Lycian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Lycian Marines Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Lycian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Lydian Akontistai Garrison Building or Tier 1 Military Industrial Complex · Lydian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Lydian Hippakontistai Garrison Building or Tier 1 Military Industrial Complex · Lydian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Lyttian Hetairoi Tier 2 Military Industrial Complex · Lyttian area of recruitment · Dependency only · Tier 1 Colony not built
Macedonian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Macedonian area of recruitment · not Phrygian area of recruitment · not Pergamene area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Ptolemaic Machairophoroi Garrison Building or Tier 1 Military Industrial Complex · in a Ptolemaic region · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Machimoi Archers Garrison Building or Tier 1 Military Industrial Complex · Egyptian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Machimoi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Second wave of military innovations have arrived! · Egyptian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Maeotian Archers Garrison Building or Tier 1 Military Industrial Complex · Maeotian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Maeotian Mounted Archers Tier 2 Military Industrial Complex · Maeotian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Median Horse Archers Garrison Building or Tier 1 Military Industrial Complex · Median area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Mariandynian Javelinmen Garrison Building or Tier 1 Military Industrial Complex · Mariandynian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Marrucini Spearmen Tier 2 Military Industrial Complex · Marrucinian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Marsi Swordsmen Tier 2 Military Industrial Complex · Paelignian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Masdyenian Infantry Tier 2 Military Industrial Complex · Paphlagonian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Maskat Pirates Tier 2 Military Industrial Complex · Macian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Massaliote Archers Tier 2 Military Industrial Complex · Massaliote area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Massaliote Epibatai Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Massaliote area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Massaliote Hoplites Garrison Building or Tier 1 Military Industrial Complex · Massaliote area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Massaliote Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Massaliote area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Median Spearmen Garrison Building or Tier 1 Military Industrial Complex · Median area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Messapian Heavy Cavalry Tier 2 Military Industrial Complex · Messapian area of recruitment · Requires resource horses or horses supplied factionwide · Dependency only · Tier 1 Colony not built
Messapian Hoplite Tier 2 Military Industrial Complex · Messapian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Messapian Javelinmen Garrison Building or Tier 1 Military Industrial Complex · Messapian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Messapian Lancer Cavalry Tier 2 Military Industrial Complex · Messapian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Messapian Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Messapian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Messapian Light Spearmen Garrison Building or Tier 1 Military Industrial Complex · Messapian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Messapian Skirmisher Cavalry Garrison Building or Tier 1 Military Industrial Complex · Messapian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Messapian Thureophoroi Tier 2 Military Industrial Complex · Messapian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Messenian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Messenian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Milesian Hoplites Tier 2 Military Industrial Complex · Milesian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Milesian Horophylakes Tier 2 Military Industrial Complex · Milesian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Mixhellenic Archers Garrison Building or Tier 1 Military Industrial Complex · in a Olbian region · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Mysian Archers Garrison Building or Tier 1 Military Industrial Complex · Mysian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Mysian Cavalry Tier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Mysian area of recruitment · Dependency only · Tier 1 Colony not built
Mysian Javelinmen Garrison Building or Tier 1 Military Industrial Complex · Mysian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Mysian Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Second wave of military innovations have arrived! · Mysian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Northern Illyrian Spearmen Garrison Building or Tier 1 Military Industrial Complex · Northern illyrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Northern Illyrian Levy Garrison Building or Tier 1 Military Industrial Complex · Northern illyrian area of recruitment · not Dardanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Nubian Cavalry Garrison Building or Tier 1 Military Industrial Complex · Ethiopian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Nubian Spearmen Garrison Building or Tier 1 Military Industrial Complex · Ethiopian area of recruitment · not Macedonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Numidian Archers Garrison Building or Tier 1 Military Industrial Complex · Numidian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Numidian Cavalry Garrison Building or Tier 1 Military Industrial Complex · Numidian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Numidian Javelinmen Tier 2 Military Industrial Complex · Numidian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Numidian Light Infantry Garrison Building or Tier 1 Military Industrial Complex · Numidian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Numidian Royal Cavalry Tier 2 Military Industrial Complex · Numidian area of recruitment · Dependency only · Tier 1 Colony not built
Numidian Slingers Garrison Building or Tier 1 Military Industrial Complex · Numidian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Olbiopolite Archers Tier 2 Military Industrial Complex · in a Olbian region · Dependency or Indirect Rule · Tier 1 Colony not built
Olbiopolite Hoplites Garrison Building or Tier 1 Military Industrial Complex · in a Olbian region · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Oscan Axemen Tier 2 Military Industrial Complex · Oscan area of recruitment · not Samnite area of recruitment · Dependency only · Tier 1 Colony not built
Oscan Cavalry Tier 2 Military Industrial Complex · Oscan area of recruitment · not Campanian area of recruitment · not Frentanian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Oscan Heavy Skirmishers Tier 2 Military Industrial Complex · Oscan southern area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Oscan Hoplites Tier 2 Military Industrial Complex · Oscan area of recruitment · not Samnite area of recruitment · not Campanian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Oscan Javelinmen Garrison Building or Tier 1 Military Industrial Complex · Oscan area of recruitment · not Campanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Oscan Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Oscan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Oscan Spearmen Garrison Building or Tier 1 Military Industrial Complex · Oscan area of recruitment · not Oscan southern area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Southern Oscan Spearmen Garrison Building or Tier 1 Military Industrial Complex · Oscan southern area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Oscan Thureophoroi Tier 2 Military Industrial Complex · Oscan area of recruitment · not Campanian area of recruitment · not Samnite area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Outsider Skirmish Rabble Garrison Building or Tier 1 Military Industrial Complex · Germanic area of recruitment · not Gallic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Outsider Slinger Rabble Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Germanic area of recruitment · not Gallic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Paeligni Skirmishers Tier 2 Military Industrial Complex · Paelignian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Paionian Cavalry Tier 2 Military Industrial Complex · Paionian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Median Cataphracts Tier 2 Military Industrial Complex · Median area of recruitment · Dependency only · Tier 1 Colony not built
Pamphylian Heavy Javelinmen Tier 2 Military Industrial Complex · Pamphylian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Pamphylian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Pamphylian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Pamphylian Slingers Garrison Building or Tier 1 Military Industrial Complex · Pamphylian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Pannonian Cavalry Garrison Building or Tier 1 Military Industrial Complex · Pannonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Northern Illyrian Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Northern illyrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Paphlagonian Skirmisher Cavalry Garrison Building or Tier 1 Military Industrial Complex · Paphlagonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Paphlagonian Javelinmen Garrison Building or Tier 1 Military Industrial Complex · Paphlagonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Paphlagonian Levy Spearmen Garrison Building or Tier 1 Military Industrial Complex · Paphlagonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Paphlagonian Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Paphlagonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Paphlagonian Light Infantry Garrison Building or Tier 1 Military Industrial Complex · Paphlagonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Paphlagonian Slingers Garrison Building or Tier 1 Military Industrial Complex · Paphlagonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Penestae Axemen Garrison Building or Tier 1 Military Industrial Complex · Penestan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Pergamene Hoplites Tier 2 Military Industrial Complex · Pergamene area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Perrhaibian Cavalry Garrison Building or Tier 1 Military Industrial Complex · Perrhaibian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Asian Archers Garrison Building or Tier 1 Military Industrial Complex · Asian area of recruitment · not Persian area of recruitment · not Hyrkanian area of recruitment · not Greek area of recruitment · not Armenian area of recruitment · not Syrian area of recruitment · not Cilician area of recruitment · not Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Persian Noble Cavalry Tier 2 Military Industrial Complex · Persian area of recruitment · Dependency only · Tier 1 Colony not built
Persian Sparabara Garrison Building or Tier 1 Military Industrial Complex · Persian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Persian Takabara Garrison Building or Tier 1 Military Industrial Complex · Persian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Phrygian Cavalry Garrison Building or Tier 1 Military Industrial Complex · Phrygian area of recruitment · not Paphlagonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Phrygian Javelinmen Garrison Building or Tier 1 Military Industrial Complex · Phrygian area of recruitment · not Mysian area of recruitment · not Paphlagonian area of recruitment · not Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Phrygian Slingers Garrison Building or Tier 1 Military Industrial Complex · Phrygian area of recruitment · not Paphlagonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Phrygian Spearmen Garrison Building or Tier 1 Military Industrial Complex · Phrygian area of recruitment · not Paphlagonian area of recruitment · not Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Picentine Heavy Cavalry Tier 2 Military Industrial Complex · Picentine area of recruitment · Requires resource horses or horses supplied factionwide · Dependency only · Tier 1 Colony not built
Picentine Heavy Spearmen Tier 2 Military Industrial Complex · Picentine area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Picentine Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Picentine area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Picentine Light Spearmen Garrison Building or Tier 1 Military Industrial Complex · Picentine area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Picentine Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Picentine area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Picentine Swordsmen Tier 2 Military Industrial Complex · Picentine area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Pisidian Javelinmen Garrison Building or Tier 1 Military Industrial Complex · Pisidian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Pisidian Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Pisidian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Prienian Epilektoi Tier 2 Military Industrial Complex · Prienian area of recruitment · Dependency only · Tier 1 Colony not built
Prienian Hippotrophoi Tier 2 Military Industrial Complex · Prienian area of recruitment · Dependency only · Tier 1 Colony not built
Prienian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Prienian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Akontistai Garrison Building or Tier 1 Military Industrial Complex · Greek area of recruitment · not Pisidian area of recruitment · not Mysian area of recruitment · not Phrygian area of recruitment · not Lydian area of recruitment · not Mariandynian area of recruitment · not Libyan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Machairophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · in a Ptolemaic region · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Rhodian Epibatai Trade Port · Tier 2 Military Industrial Complex · Rhodian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Rhodian Hoplites Tier 2 Military Industrial Complex · Rhodian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Rhodian Slingers Tier 2 Military Industrial Complex · Rhodian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Leves Garrison Building or Tier 1 Military Industrial Complex · Latin area of recruitment · Any Government except Homeland (Dependency, Indirect Rule or Direct Rule) · not Tier 2 Colony
Rorarii Garrison Building or Tier 1 Military Industrial Complex · Latin area of recruitment · Any Government except Homeland (Dependency, Indirect Rule or Direct Rule) · not Tier 2 Colony
Sabellian Cavalry Garrison Building or Tier 1 Military Industrial Complex · Sabellian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Sabellian Hunters Garrison Building or Tier 1 Military Industrial Complex · Sabellian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Sabellian Slingers Garrison Building or Tier 1 Military Industrial Complex · Sabellian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Sabellian Spearmen Garrison Building or Tier 1 Military Industrial Complex · Sabellian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Salluvian Swordsmen Tier 2 Military Industrial Complex · Salluvian area of recruitment · Dependency only · Tier 1 Colony not built
Samnite Axemen Tier 2 Military Industrial Complex · Samnite area of recruitment · Dependency only · Tier 1 Colony not built
Samnite Hoplites Tier 2 Military Industrial Complex · Samnite area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Samnite Thureophoroi Tier 2 Military Industrial Complex · Samnite area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Sardinian Archers Tier 2 Military Industrial Complex · Sardinian area of recruitment · Dependency only · Tier 1 Colony not built
Steppe Archers Garrison Building or Tier 1 Military Industrial Complex · Scythian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Swordsmen Tier 2 Military Industrial Complex · Gallic area of recruitment · not Scordiscian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Scordiscian Noble Cavalry Tier 2 Military Industrial Complex · Scordiscian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Scythian Archers Tier 2 Military Industrial Complex · Scythian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Steppe Axemen Garrison Building or Tier 1 Military Industrial Complex · Scythian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Scythian Cataphracts Tier 2 Military Industrial Complex · Scythian area of recruitment · not Dahae area of recruitment · Dependency only · Tier 1 Colony not built
Scythian Horse Archers Garrison Building or Tier 1 Military Industrial Complex · Scythian area of recruitment · not Dahae area of recruitment · not Alanic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Steppe Cavalry Tier 2 Military Industrial Complex · Scythian area of recruitment · not Dahae area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Scythian Noble Cavalry Tier 2 Military Industrial Complex · Scythian area of recruitment · not Dahae area of recruitment · Dependency only · Tier 1 Colony not built
Scythian Royal Infantry Tier 2 Military Industrial Complex · Scythian area of recruitment · Dependency only · Tier 1 Colony not built
Scytho-Bosporan Archers Garrison Building or Tier 1 Military Industrial Complex · Scytho-bosporan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Scytho-Bosporan Horse Archers Garrison Building or Tier 1 Military Industrial Complex · Scytho-bosporan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Scytho-Bosporan Infantry Garrison Building or Tier 1 Military Industrial Complex · Scytho-bosporan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Tylisian Heavy Spearmen Tier 2 Military Industrial Complex · Tylisian area of recruitment · [Dependency only](/RTR-Imperium-Surrectum/ris-wiki/wiki/buildings-gover
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