cultures e_hellenistic - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Eastern Hellenistic

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8 factions ยท 222 settlements at the start

Factions

8 factions are Eastern Hellenistic, holding 222 settlements at the start of the campaign (17.0% of the map). 3 of them are not playable; see factions you cannot play.

Faction Provinces at the start Default belief
Seleucid Empire 115 Macedonian
Ptolemaic Empire 84 Macedonian
Bactria 12 Greco-Bactrian
Cyrene 7 Macedonian
Seleucid Rebels (Asia Minor) 4 Macedonian
Hasmonean Kingdom โ€” Judaean
Ptolemaic Rebels โ€” Macedonian
Seleucid Rebels (Upper Satrapies) โ€” Macedonian

What its factions believe

Its factions follow 3 different beliefs: a culture does not decide a faction's religion.

Belief Factions Who
Macedonian 6 Seleucid Empire, Ptolemaic Empire, Cyrene, Seleucid Rebels (Asia Minor), Ptolemaic Rebels, Seleucid Rebels (Upper Satrapies)
Greco-Bactrian 1 Bactria
Judaean 1 Hasmonean Kingdom

Bonuses for being Eastern Hellenistic

These bonuses apply in a settlement only when its owner is Eastern Hellenistic.

Effect Where
Greco-Bactrian belief +1 Court of Law (Civic)
Judaean belief +1 Court of Law (Civic)
Greco-Bactrian belief +2 Magnificent Court of Law (Civic)
Judaean belief +2 Magnificent Court of Law (Civic)

And these apply only when the owner is not Eastern Hellenistic:

Effect Where
public order (law) +2 to +3 Court of Law (Civic)
public order (happiness) +6 Great Theatre (Leisure)
public order (law) +2 to +3 Magnificent Court of Law (Civic)
public order (happiness) +2 Paradise of Daphne
public order (happiness) +5 Theatre (Leisure)

Agents and forts

What it costs a Eastern Hellenistic faction to recruit an agent or put up a fort.

Cost
Spy 800 dn
Assassin 1,000 dn
Diplomat 750 dn
Merchant 750 dn
Admiral 200 dn
Fort 3,000 dn
Watchtower 1,000 dn