regions Karmania - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki
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Its settlement is Alexandreia-Karmania, held at the campaign start by Seleucid Empire (Eastern Hellenistic).
People: Iranian 70%, Macedonian 30% · Trade goods: Copper ×3, Dyes ×2, Fruits ×2, Grapes ×2, Gold, Silver
| Trade good | Amount | |
|---|---|---|
| Copper | 3 | |
| Dyes | 2 | |
| Fruits | 2 | |
| Grapes | 2 | |
| Gold | 1 | |
| Silver | 1 |
See the trade goods reference for what each is worth and what it unlocks.
| People |
|
| Fertility | 5 / 14 |
| Terrain | Plateau |
| Climate | Arid |
| Water source | Aquifer |
| Mine deposits | Copper (quantity 3), Gold (quantity 1), Silver (quantity 1) |
Which recruitment zones and homelands this region counts as (1)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Persian, Asian |
Whoever holds Karmania can raise these 5 units here. A faction with one of them on its own roster raises it that way instead.
Persian area of recruitment (4 units)
Asian area of recruitment (1 unit)
| Unit | Requires | |
|---|---|---|
| Asian Slingers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |