units persian_noble_cavalry - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki


Class: missile · Category: cavalry · Men per unit: 32
These men are the descendants of the Great Kings, the rulers of the immense Achaemenid Empire that once spanned from the edges of Greece to the Indus. Long ago cast down by the wandering barbarian butcher Iskander the so-called 'Great', these proud people have waited long years for the chance at revenge and now, allied with their Parthian cousins, their time has come. Persian nobles ride the best steeds, wield the finest weapons and wear the best armour available. They are a powerful and versatile force, both excellent archers and fearsome in close combat. If only their slaves and henchmen did not cost so much to feed!
| Rank in roster | ||
|---|---|---|
| Men per unit | 32 |
██········ 23% |
| Attack | 12 |
█████····· 48% |
| Charge bonus | 26 |
████████·· 83% |
| Defence | 32 |
█████····· 49% |
| · armour | 16 |
█████████· 90% |
| · defence skill | 16 |
███······· 28% |
| · shield | 0 |
█········· 0% |
| Morale | 12 |
██████···· 57% |
| Discipline | Normal | |
| Training | Trained | |
| Recruitment cost | 3,235 dn |
█████████· 88% |
| Upkeep per turn | 1,302 dn |
██████████ 97% |
| Turns to recruit | 4 |
| Primary | Secondary | |
|---|---|---|
| Attack | 12 | 10 |
| Charge bonus | 26 | 32 |
| Type | missile · archery | melee · blade |
| Damage | piercing | piercing |
| Projectile | arrow | — |
| Range | 170 | — |
| Ammunition | 25 | — |
| Primary | Secondary | |
|---|---|---|
| Total | 32 | — |
| Armour | 16 | — |
| Defence skill | 16 | — |
| Shield | 0 | — |
| Hit points | 1 |
| Mount | half armoured horse |
| Ground: scrub / sand / forest / snow | -5 / -1 / -8 / -1 |
| Charge distance | 40 |
| Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s |
| Extra fatigue in hot climates | 3 |
| Spacing between men: close / loose | 2 × 4.8 m / 3.6 × 6.72 m |
| Default ranks | 5 |
In battle: Can form Cantabrian circle · Good stamina
A core roster unit for 9 factions, each able to raise it anywhere they hold the right building:
Arados · Atropatene · Characene · Hasmonean Kingdom · Osrhoene · Parni · Persis · Sidon · Tyre
Any faction holding one of the provinces below can field it.
Exactly what a settlement must have, route by route (4)
| Building | Also requires |
|---|---|
| Any settlement | Tier 3 Military Industrial Complex · Persian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built · Requires resource horses or horses supplied factionwide |
| Direct Rule | Tier 3 Military Industrial Complex · Tier 2 Colony · Requires resource horses or horses supplied factionwide |
| Homeland | Tier 2 Military Industrial Complex |
| Any settlement | Tier 2 Military Industrial Complex · Persian area of recruitment · Dependency only · Tier 1 Colony not built |

| Zone | Provinces |
|---|---|
| Persian | 26 |