units campanian_javelinmen - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Campanian Javelinmen

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Campanian Javelinmen info cardCampanian Javelinmen unit card

Class: missile · Category: infantry · Men per unit: 40

Stats

Rank in roster
Men per unit 40 ███······· 30%
Attack 11 ███······· 34%
Charge bonus 2 █········· 11%
Defence 20 ██········ 18%
  · armour 1 █········· 0%
  · defence skill 17 ███······· 34%
  · shield 2 ███······· 25%
Morale 6 █········· 6%
Discipline Low
Training Untrained
Recruitment cost 944 dn █········· 4%
Upkeep per turn 346 dn █········· 12%
Turns to recruit 2

Weapons

Primary Secondary
Attack 11 4
Charge bonus 2 2
Type thrown · archery melee · blade
Damage piercing piercing
Projectile javelin —
Range 60 —
Ammunition 7 —
Properties Thrown —

Defence

Primary Secondary
Total 20 —
Armour 1 —
Defence skill 17 —
Shield 2 —

Condition and terrain

Hit points 1
Modifier against mounts horse +3 · chariot +3 · camel +3
Ground: scrub / sand / forest / snow 8 / 0 / 6 / 0
Charge distance 30
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 0
Collision mass per man (1.0 is normal) 0.84
Spacing between men: close / loose 1.1 × 2.6 m / 1.98 × 4.68 m
Default ranks 5

In battle: Very good stamina

Who can recruit it

A core roster unit for 2 factions, each able to raise it anywhere they hold the right building:

Capua · Mamertines

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (3)
Building Also requires
Direct Rule Tier 2 Military Industrial Complex · Tier 2 Colony
Homeland Garrison Building or Tier 1 Military Industrial Complex
Any settlement Tier 2 Military Industrial Complex · Campanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Areas of recruitment

Where Campanian Javelinmen can be recruited

Zone Provinces
Campanian 3
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