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Class: missile · Category: infantry · Men per unit: 40
|
|
Rank in roster |
| Men per unit |
40 |
███······· 30% |
| Attack |
11 |
███······· 34% |
| Charge bonus |
2 |
█········· 11% |
| Defence |
20 |
██········ 18% |
| · armour |
1 |
█········· 0% |
| · defence skill |
17 |
███······· 34% |
| · shield |
2 |
███······· 25% |
| Morale |
6 |
█········· 6% |
| Discipline |
Low |
|
| Training |
Untrained |
|
| Recruitment cost |
944 dn |
█········· 4% |
| Upkeep per turn |
346 dn |
█········· 12% |
| Turns to recruit |
2 |
|
|
Primary |
Secondary |
| Attack |
11 |
4 |
| Charge bonus |
2 |
2 |
| Type |
thrown · archery |
melee · blade |
| Damage |
piercing |
piercing |
| Projectile |
javelin |
— |
| Range |
60 |
— |
| Ammunition |
7 |
— |
| Properties |
Thrown |
— |
|
Primary |
Secondary |
| Total |
20 |
— |
| Armour |
1 |
— |
| Defence skill |
17 |
— |
| Shield |
2 |
— |
|
|
| Hit points |
1 |
| Modifier against mounts |
horse +3 · chariot +3 · camel +3 |
| Ground: scrub / sand / forest / snow |
8 / 0 / 6 / 0 |
| Charge distance |
30 |
| Formations |
Square |
Technical stats
|
|
| Time between blows (primary / secondary) |
2.5 s / 2.5 s |
| Extra fatigue in hot climates |
0 |
| Collision mass per man (1.0 is normal) |
0.84 |
| Spacing between men: close / loose |
1.1 × 2.6 m / 1.98 × 4.68 m |
| Default ranks |
5 |
In battle: Very good stamina
A core roster unit for 2 factions, each able to raise it anywhere they hold the right building:
Capua · Mamertines
Any faction holding one of the provinces below can field it.
Exactly what a settlement must have, route by route (3)
