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Picentine Skirmishers

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Picentine Skirmishers info cardPicentine Skirmishers unit card

Class: missile · Category: infantry · Men per unit: 40

Stats

Rank in roster
Men per unit 40 ███······· 30%
Attack 10 ██········ 19%
Charge bonus 1 █········· 4%
Defence 11 █········· 2%
  · armour 1 █········· 0%
  · defence skill 10 █········· 5%
  · shield 0 █········· 0%
Morale 4 █········· 0%
Discipline Low
Training Untrained
Recruitment cost 735 dn █········· 0%
Upkeep per turn 269 dn █········· 7%
Turns to recruit 2

Weapons

Primary Secondary
Attack 10 3
Charge bonus 1 1
Type thrown · archery melee · simple
Damage piercing piercing
Projectile javelin —
Range 60 —
Ammunition 7 —
Properties Thrown —

Defence

Primary Secondary
Total 11 —
Armour 1 —
Defence skill 10 —
Shield 0 —

Condition and terrain

Hit points 1
Ground: scrub / sand / forest / snow 8 / 0 / 8 / 0
Charge distance 30
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 0
Collision mass per man (1.0 is normal) 0.81
Spacing between men: close / loose 1.1 × 2.6 m / 1.98 × 4.68 m
Default ranks 5

In battle: Very good stamina

Who can recruit it

A core roster unit for one faction, which can raise it anywhere it holds the right building:

Picentes

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (4)
Building Also requires
Indirect Rule Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony
Direct Rule Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony
Homeland Garrison Building or Tier 1 Military Industrial Complex
Any settlement Garrison Building or Tier 1 Military Industrial Complex · Picentine area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Areas of recruitment

Where Picentine Skirmishers can be recruited

Zone Provinces
Picentine 2
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