units indian_light_cavalry - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki


Class: missile · Category: cavalry · Men per unit: 30
| Rank in roster | ||
|---|---|---|
| Men per unit | 30 |
█········· 8% |
| Attack | 10 |
██········ 19% |
| Charge bonus | 15 |
██████···· 64% |
| Defence | 17 |
█········· 12% |
| · armour | 1 |
█········· 0% |
| · defence skill | 12 |
█········· 9% |
| · shield | 4 |
█████····· 48% |
| Morale | 8 |
██········ 19% |
| Discipline | Normal | |
| Training | Trained | |
| Recruitment cost | 1,359 dn |
█········· 11% |
| Upkeep per turn | 547 dn |
███······· 28% |
| Turns to recruit | 2 |
| Primary | Secondary | |
|---|---|---|
| Attack | 10 | 6 |
| Charge bonus | 15 | 22 |
| Type | thrown · archery | melee · blade |
| Damage | piercing | piercing |
| Projectile | javelin | — |
| Range | 60 | — |
| Ammunition | 7 | — |
| Properties | Thrown | — |
| Primary | Secondary | |
|---|---|---|
| Total | 17 | — |
| Armour | 1 | — |
| Defence skill | 12 | — |
| Shield | 4 | — |
| Hit points | 1 |
| Mount | light horse |
| Ground: scrub / sand / forest / snow | -1 / 0 / -7 / 0 |
| Charge distance | 40 |
| Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s |
| Extra fatigue in hot climates | -2 |
| Spacing between men: close / loose | 2.2 × 5.2 m / 3.96 × 7.28 m |
| Default ranks | 5 |
In battle: Can form Cantabrian circle · Very good stamina
A core roster unit for 2 factions, each able to raise it anywhere they hold the right building:
Any faction holding one of the provinces below can field it.
Exactly what a settlement must have, route by route (4)

| Zone | Provinces |
|---|---|
| Indian | 28 |