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Celtic Slingers

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Celtic Slingers info cardCeltic Slingers unit card

Class: missile · Category: infantry · Men per unit: 40

Description

The sling was a common missile weapon used throughout the Celtic world, and so it was customary for Celtic chieftains to muster a force of slingers from among their poorer vassals and clients to support their warbands.

Stats

Rank in roster
Men per unit 40 ███······· 30%
Attack 6 █········· 3%
Charge bonus 0 █········· 0%
Defence 11 █········· 2%
  · armour 1 █········· 0%
  · defence skill 8 █········· 2%
  · shield 2 ███······· 25%
Morale 5 █········· 4%
Discipline Low
Training Untrained
Recruitment cost 938 dn █········· 3%
Upkeep per turn 326 dn █········· 10%
Turns to recruit 2

Weapons

Primary Secondary
Attack 6 2
Charge bonus 0 0
Type missile · archery melee · simple
Damage blunt piercing
Projectile stone —
Range 150 —
Ammunition 40 —

Defence

Primary Secondary
Total 11 —
Armour 1 —
Defence skill 8 —
Shield 2 —

Condition and terrain

Hit points 1
Ground: scrub / sand / forest / snow 0 / 0 / 0 / 0
Charge distance 30
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 0
Collision mass per man (1.0 is normal) 0.82
Spacing between men: close / loose 1.2 × 2.8 m / 2.16 × 5.04 m
Default ranks 5

In battle: Can hide in long grass · Very good stamina

Who can recruit it

A core roster unit for 39 factions, each able to raise it anywhere they hold the right building:

Aedui · Allobroges · Ambrones · Anartes · Apuani · Arverni · Aulerci · Belgae · Bituriges · Boii · Breuni · Cadurci · Cenomani · Cisalpine Boii · Corsi · Eburones · Eravisci · Helvetii · Ingauni · Insubres · Nervii · Norici · Osismii · Salassi · Salluvii · Senones · Sequani · Sotiates · Taurisci · Tencteri · Teurisci · Treveri · Ubii · Usipetes · Veneti · Veneti (Gauls) · Vindelici · Volcae · Volcae (Gaul)

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (4)
Building Also requires
Any settlement Garrison Building or Tier 1 Military Industrial Complex · Gallic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indirect Rule Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony
Direct Rule Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony
Homeland Garrison Building or Tier 1 Military Industrial Complex

Areas of recruitment

Where Celtic Slingers can be recruited

Zone Provinces
Gallic 170
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