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Achaian Hoplites

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Achaian Hoplites info cardAchaian Hoplites unit card

Class: spearmen · Category: infantry · Men per unit: 40

Description

From its (first) foundation in the 5th century BC on, the army of the Achaian League was mainly made up of Hoplites. Though, or rather, because the Koinon never followed a policy of expansion, its men often served abroad. They appear in the famous mercenary army of Kyros the Younger (423-401 BC) and in Macedonian service under Philip II (382-336 BC) [English, Mercenaries 2012, p. 119; 122] and were still popular mercenaries, often together with their Arcadian neighbours, in the 3rd century BC (Ray, Landbattles 2020, p. 200). In the early 3rd century, the revived Achaian League formed a federal army of Thureophoroi, but it seems that the individual member cities kept their Hoplites. These may only have been replaced when Philopoimen of Megalopolis (253-183 BC) introduced the Macedonian phalanx to the Achaians in 207 BC (Plut. Philopoimen 9, 1-2), and the city troops may well have kept some men in traditional armour even after this point. Holding the line in a traditional phalanx formation, they were still a force to be reckoned with. The Hoplites were armed with a dory spear, linothorax armour, bronze helmets, greaves, and the iconic aspis shields. Most of these display the AX monogram, the symbol of the Achaian League.

Stats

Rank in roster
Men per unit 40 ███······· 30%
Attack 10 ██········ 19%
Charge bonus 14 ██████···· 60%
Defence 44 █████████· 85%
  · armour 10 █████····· 54%
  · defence skill 29 █████████· 91%
  · shield 5 ██████···· 57%
Morale 11 ████······ 39%
Discipline Normal
Training Highly trained
Recruitment cost 1,823 dn ████······ 39%
Upkeep per turn 667 dn ██████···· 58%
Turns to recruit 2

Weapons

Primary Secondary
Attack 10 —
Charge bonus 14 —
Type melee · blade —
Damage piercing —
Properties Light spear (braced against cavalry charges from the front) · +8 attack against cavalry —

Defence

Primary Secondary
Total 44 —
Armour 10 —
Defence skill 29 —
Shield 5 —

Condition and terrain

Hit points 1
Ground: scrub / sand / forest / snow -1 / -1 / -4 / -1
Charge distance 30
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / —
Extra fatigue in hot climates 1
Collision mass per man (1.0 is normal) 1.12
Spacing between men: close / loose 1 × 1.2 m / 2 × 2.4 m
Default ranks 5

In battle: Can sap · Very good stamina

Who can recruit it

A core roster unit for one faction, which can raise it anywhere it holds the right building:

Achaean League

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (5)
Building Also requires
Any settlement Tier 2 Military Industrial Complex · Achaian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indirect Rule Tier 2 Military Industrial Complex · Tier 1 Colony
Direct Rule Tier 2 Military Industrial Complex · Tier 1 Colony
Homeland Tier 2 Military Industrial Complex
Any settlement Tier 2 Military Industrial Complex · Achaian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built

Areas of recruitment

Where Achaian Hoplites can be recruited

Zone Provinces
Achaian 3
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