units massaliote_archer - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Massaliote Archers

← all units · wiki index

Massaliote Archers info cardMassaliote Archers unit card

Class: missile · Category: infantry · Men per unit: 40

Description

Toxotai (archers) were recruited from the lower classes and poorer citizens of Greek societies, who could not afford the full panoply of a Hoplite (Pritchard, Athenian Democracy at War, p. 65). Archery was often considered a cowardly practice, since these soldiers did not adhere to the Greek ideal of bravery and holding the line, but rather ran away in the face of danger and fought from a safe distance. Due to the heavy use of archery in Persian and Scythian armies, the Greeks associated this practice with barbarism, though their own toxotai never reached the professionalism of Persian archers (Pritchard, Athenian Democracy at War, p. 70-72). Nevertheless, toxotai, just like other psiloi, were an important part of Greek armies, as the heavily armoured hoplites were unable to oppose them if they were not supported by light infantry or cavalry of their own. They were especially useful on ships, where they could use the distance to their advantage to kill enemy rowers, sailors, and marines from afar (Pritchard, Athenian Democracy at War, p. 68). These Massaliote archers are armed with bows and daggers and protected by a small round Pelte shields, light Linothorakes, and Pilos helmets.

Stats

Rank in roster
Men per unit 40 ███······· 30%
Attack 9 █········· 13%
Charge bonus 4 ██········ 21%
Defence 25 ███······· 28%
  · armour 8 █████····· 47%
  · defence skill 15 ██········ 23%
  · shield 2 ███······· 25%
Morale 8 ██········ 19%
Discipline Normal
Training Trained
Recruitment cost 1,508 dn ██········ 17%
Upkeep per turn 552 dn ███······· 29%
Turns to recruit 3

Weapons

Primary Secondary
Attack 9 6
Charge bonus 4 4
Type missile · archery melee · blade
Damage piercing piercing
Projectile arrow —
Range 120 —
Ammunition 25 —

Defence

Primary Secondary
Total 25 —
Armour 8 —
Defence skill 15 —
Shield 2 —

Condition and terrain

Hit points 1
Ground: scrub / sand / forest / snow 0 / -1 / 0 / -1
Charge distance 30
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 0
Collision mass per man (1.0 is normal) 0.97
Spacing between men: close / loose 1.2 × 2.8 m / 2.16 × 5.04 m
Default ranks 5

In battle: Can hide in long grass · Very good stamina

Who can recruit it

A core roster unit for one faction, which can raise it anywhere it holds the right building:

Massalia

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (5)
Building Also requires
Any settlement Tier 2 Military Industrial Complex · Massaliote area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indirect Rule Tier 2 Military Industrial Complex · Tier 1 Colony
Direct Rule Tier 2 Military Industrial Complex · Tier 1 Colony
Homeland Tier 2 Military Industrial Complex
Any settlement Tier 2 Military Industrial Complex · Massaliote area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built

Areas of recruitment

Where Massaliote Archers can be recruited

Zone Provinces
Massaliote 3
⚠️ **GitHub.com Fallback** ⚠️