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Celtic Light Cavalry

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Celtic Light Cavalry info cardCeltic Light Cavalry unit card

Class: missile · Category: cavalry · Men per unit: 30

Description

The Celts were famous for their cavalry and their Light Cavalry was well mounted on strong horses, and capable of operating both as mounted skirmishers and as shock cavalry, fighting in close order.

Stats

Rank in roster
Men per unit 30 █········· 8%
Attack 10 ██········ 19%
Charge bonus 21 ████████·· 76%
Defence 21 ██········ 21%
  · armour 1 █········· 0%
  · defence skill 16 ███······· 28%
  · shield 4 █████····· 48%
Morale 10 ███······· 29%
Discipline Impetuous (may charge without orders)
Training Untrained
Recruitment cost 1,574 dn ██········ 22%
Upkeep per turn 602 dn ████······ 41%
Turns to recruit 2

Weapons

Primary Secondary
Attack 10 8
Charge bonus 21 27
Type thrown · archery melee · blade
Damage piercing piercing
Projectile javelin —
Range 60 —
Ammunition 7 —
Properties Thrown —

Defence

Primary Secondary
Total 21 —
Armour 1 —
Defence skill 16 —
Shield 4 —

Condition and terrain

Hit points 1
Mount light horse
Ground: scrub / sand / forest / snow 0 / 0 / -4 / 0
Charge distance 40
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 0
Spacing between men: close / loose 2.2 × 5.2 m / 3.96 × 7.28 m
Default ranks 5

In battle: Can form Cantabrian circle · Good stamina

Who can recruit it

A core roster unit for 43 factions, each able to raise it anywhere they hold the right building:

Aedui · Allobroges · Ambrones · Anartes · Apuani · Arverni · Aulerci · Belgae · Bituriges · Boii · Breuni · Cadurci · Cenomani · Cimbri · Cisalpine Boii · Corsi · Eburones · Eravisci · Galatians · Helvetii · Ingauni · Insubres · Nervii · Norici · Osismii · Salassi · Salluvii · Scordisci · Senones · Sequani · Sotiates · Taurisci · Tencteri · Teurisci · Treveri · Tylis · Ubii · Usipetes · Veneti · Veneti (Gauls)

…and 3 more.

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (6)
Building Also requires
Any settlement Garrison Building or Tier 1 Military Industrial Complex · Gallic area of recruitment · not Aeduian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Any settlement Garrison Building or Tier 1 Military Industrial Complex · Galatian area of recruitment · not Aeduian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Any settlement Garrison Building or Tier 1 Military Industrial Complex · Belgic area of recruitment · not Aeduian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indirect Rule Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony
Direct Rule Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony
Homeland Garrison Building or Tier 1 Military Industrial Complex

Areas of recruitment

Where Celtic Light Cavalry can be recruited

Zone Provinces
Belgic 27
Galatian 27
Gallic 170
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