regions Babylonia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Babylonia

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Map of Babylonia and its neighbours

Its settlement is Babylon, held at the campaign start by Seleucid Empire (Eastern Hellenistic).

People: Mesopotamian 100% · Trade goods: Grain ×4, Dates ×3, Perfumes & Medicinal Herbs ×3, Flax ×2, Stone ×2, Spices

Wonder: Hanging Gardens of Babylon

Trade goods

Trade good Amount
Grain 4
Dates 3
Perfumes & Medicinal Herbs 3
Flax 2
Stone 2
Spices 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Mesopotamian 100%
Fertility 12 / 14
Terrain Floodplains delta
Climate Hot semi arid
Water source River
River trade Navigable river
Which recruitment zones and homelands this region counts as (1)

What this region counts as for recruitment, homelands and building.

Recruitment zones Babylonian, Asian, Parthica early

Units raised here

Whoever holds Babylonia can raise these 5 units here. A faction with one of them on its own roster raises it that way instead.

Asian area of recruitment (4 units)

Unit Requires
Asian Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Asian Light Spearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Asian Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Asian Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Babylonian area of recruitment (1 unit)

Unit Requires
Babylonian Horse Archers Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
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