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Asian Archers

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Asian Archers info cardAsian Archers unit card

Class: missile · Category: infantry · Men per unit: 40

Description

South of Parthia lies Persia, a land with a long history of warfare. These Persian foot soldiers were low-born men trained well with the bow but lacking any close-combat ability. They have poor morale and discipline, and should never meet the enemy face to face. That said, they are inexpensive and their arrows will help darken the skies and rain death.

Stats

Rank in roster
Men per unit 40 ███······· 30%
Attack 8 █········· 9%
Charge bonus 0 █········· 0%
Defence 12 █········· 4%
  · armour 4 ███······· 33%
  · defence skill 8 █········· 2%
  · shield 0 █········· 0%
Morale 4 █········· 0%
Discipline Low
Training Untrained
Recruitment cost 1,154 dn █········· 7%
Upkeep per turn 422 dn ██········ 15%
Turns to recruit 2

Weapons

Primary Secondary
Attack 8 2
Charge bonus 0 0
Type missile · archery melee · simple
Damage piercing piercing
Projectile arrow —
Range 170 —
Ammunition 25 —

Defence

Primary Secondary
Total 12 —
Armour 4 —
Defence skill 8 —
Shield 0 —

Condition and terrain

Hit points 1
Ground: scrub / sand / forest / snow 0 / 0 / 0 / 0
Charge distance 30
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates -2
Collision mass per man (1.0 is normal) 0.84
Spacing between men: close / loose 1.2 × 2.8 m / 2.16 × 5.04 m
Default ranks 5

In battle: Can hide in long grass · Very good stamina

Who can recruit it

A core roster unit for 17 factions, each able to raise it anywhere they hold the right building:

Albanians · Arados · Armenia · Armenia Minor · Atropatene · Characene · Colchians · Commagene · Hasmonean Kingdom · Heniochi · Iberians · Mossynoeci · Osrhoene · Persis · Sidon · Sophene · Tyre

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (4)
Building Also requires
Any settlement Garrison Building or Tier 1 Military Industrial Complex · Asian area of recruitment · not Persian area of recruitment · not Hyrkanian area of recruitment · not Greek area of recruitment · not Armenian area of recruitment · not Syrian area of recruitment · not Cilician area of recruitment · not Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indirect Rule Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony
Direct Rule Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony
Homeland Garrison Building or Tier 1 Military Industrial Complex

Areas of recruitment

Where Asian Archers can be recruited

Zone Provinces
Asian 111
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