regions Tingene - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Tingene

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Map of Tingene and its neighbours

Its settlement is Doura-Europos, held at the campaign start by Seleucid Empire (Eastern Hellenistic).

People: Arab 40%, Assyrian 30%, Macedonian 30% · Trade goods: Camels ×2, Livestock ×2, Pitch, Bitumen & Tars ×2, Grain, Silk

Trade goods

Trade good Amount
Camels 2
Livestock 2
Pitch, Bitumen & Tars 2
Grain 1
Silk 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Arab 40%, Assyrian 30%, Macedonian 30%
Fertility 6 / 14
Terrain River valley
Climate Hot semi arid
Water source River
River trade Navigable river
Which recruitment zones and homelands this region counts as (1)

What this region counts as for recruitment, homelands and building.

Recruitment zones Greek, Parthica early

Units raised here

Whoever holds Tingene can raise these 9 units here. A faction with one of them on its own roster raises it that way instead.

Greek area of recruitment (9 units)

Unit Requires
Akontistai Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Hoplites Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Peltasts Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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