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Rome

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Starting territory of Rome, with its neighbours

Rome

The campaign brief

"They make a desert and call it peace." – Calgacus

The history of Rome began with a she-wolf. She brought up the twin boys Romulus and Remus, of whom the first went on to found the city of Rome in 753 BC and kill his brother. These were the early seeds of violence in the story of a city that was allegedly populated by the descendants of Troy. In its early days, Rome fell under the influence of the Etruscan League and developed into a royal society. However, at some point before the halfway point of the first millennium BC, the people of Rome decided that enough was enough and expelled their last king, Tarquinius Superbus.

The fifth century saw the first period of military expansion, including successful wars against their Latin neighbours, who also laid the earliest foundation for the famous system of Roman allies in Italy. Those years also witnessed the rise of the adjacent town of Veii as Rome's most formidable foe. It took the Romans decades of war and frustration to finally win a decisive victory over Veii in 396 BC, which resulted in the Roman occupation of the town. But Fortuna was not all that gracious nine years later, when ferocious tribes from the lands of the Celts entered Central Italy and met the Romans in battle. At this meeting on the river Allia, the Roman army was emphatically crushed, and the survivors had to run to the safe haven of Veii. Following on to that remarkable defeat, according to legend, a little group of heroes - with a helping honk from the sacred geese, which raised the alarm - saved the besieged capital after most people had fled the town. But the Romans had learned from their mistakes and erected the impressive Servian Walls, which still form the main defence of the city now in 270 BC.

With Rome fortified and the Celts retreating back into the northern plains, the Republic underwent crucial changes both internally and externally. The common plebs, which already held the positions of the tribunes, also got their first consul in 366 and gained exclusive access for the election of the censors in 339 BC. At the same time, Rome finally conquered all of Latium and went on to challenge the Samnites, a people from the mountainous terrain of Central Italy eastwards from Rome. The armies of Rome advanced steadily over these years, but their cunning foes eventually lured them into a deadly trap. But against all expectations, the Romans, encircled and defeated, were set free by the Samnite victors. While the Samnites hoped this would end the hostilities, the Romans felt it was an unbelievable act of humiliation. From that point on, both sides fought until the bitter end. In the third and final war (298-290 BC), it was Rome who won dominance over Central Italy. Just three years later, the Plebs also won a victory to bring the struggle of the orders - the internal strife that had plagued the nascent republic - to an end.

Rome's greatest test, however, was yet to come. In the 476th year after the foundation of the city, King Pyrrhus of the Molossians landed in Italy to wage war on the Romans. He had been called by Tarentum to aid the Greeks in their fight against Roman expansion and arrived with the reputation of a brave warrior and skilled commander. At Heraclea, he smashed the consular armies and incited panic among the ranks of the common soldiers, not least out of fear of the strange beasts called elephants he had brought with him over the strait of Hydruntum. But the Roman accepted this formidable challenge and received the support of Mars, the God of War, to eventually defeat Pyrrhus in a glorious battle and drive him back to Greece.

It is now, in the year 485 ab urbe condita, that we look back on these events. Rome has established its dominance over Central and Southern Italy, establishing a formidable and ever-expanding system of subservient allies bound to the Republic. The expansion into the central Mediterranean, however, has been observed with sceptical eyes in Carthage, the great commercial metropolis of Northern Africa. Roman imperial ambitions might eventually carry her into war against this former ally. Meanwhile, in the North, the Celtic tribes still pose a considerable threat, and every Roman can tell horror stories about these wild and brutal people. But Roman weapons have proved their worth time and again, and slowly new reforms are starting to improve the citizen legions' lethal effectivity even more. Once again, Rome's fate lies on the shoulders of the common men...

Starting settlements

Rome begins with 26 settlements and 78,300 manpower.

Settlement Region Size Manpower Already built
Rome (capital) Roma large city 12,500 16 buildings
Arretium Etruria large town 5,100 13 buildings
Sena Gallica Ager Gallicus town 1,800 6 buildings
Volaterrae Etruria Occidentalis large town 3,500 12 buildings
Corfinium Paelignia-Marsica town 2,100 5 buildings
Falerii Faliscia large town 2,800 11 buildings
Iguvium Umbria large town 2,300 9 buildings
Cosa Etruria Meridionalis large town 3,000 14 buildings
Teate Marrucinia-Vestinia large town 1,800 7 buildings
Pisae Etruria Septentrionalis town 1,900 8 buildings
Reate Sabinia-Aequia town 1,900 6 buildings
Perusia Etruria Orientalis town 2,100 3 buildings
Camerinum Camertia-Nahartia town 1,800 3 buildings
Maleventum Samnium large town 2,600 12 buildings
Larinum Frentania town 1,700 3 buildings
Arpi Daunia large town 2,900 13 buildings
Venusia Peucetia large town 3,300 12 buildings
Croton Kroton town 2,400 5 buildings
Canusium Kanysion large town 2,400 11 buildings
Thurii Thourioi large town 2,500 12 buildings
Neapolis Parthenope large town 4,000 13 buildings
Fregellae Latium Novum town 2,100 9 buildings
Praeneste Latium large town 2,600 12 buildings
Paestum Poseidonia large town 3,400 14 buildings
Epizephyrian Locri Lokroi Epizephyrioi large town 3,100 9 buildings
Metapontum Metapontion large town 2,700 13 buildings
What is already built in each settlement

Rome, in Roma: Small Treasury, Pro-Consul's Palace, Stone Wall, Homeland, Public Baths (Sanitation), Region Information Scroll, Highways, Canal Network (Crops), Magistrates' Court (Civic), Forum, Shipwright, Salt Refiner (Industry), Capitoline Temple of Jupiter Optimus Maximus, Amphora Maker (Urban), Fruit Dryer (Rural), Basic Armoury

Arretium, in Etruria: Governor's Villa, Wooden Palisade, Small Granary (Food trade), Dependency, Cisterns (Sanitation), Region Information Scroll, Roads, Basin Irrigation (Crops), Local Market, Shrine, Pottery Kiln (Urban), Grape Orchards (Rural), Training Grounds

Sena Gallica, in Ager Gallicus: Small Colony, Governor's House, Direct Rule, Region Information Scroll, Local Barter, Trade Port

Volaterrae, in Etruria Occidentalis: Governor's Villa, Wooden Palisade, Dependency, Cisterns (Sanitation), Region Information Scroll, Roads, Basin Irrigation (Crops), Local Market, Trade Port, Stone Quarry (Industry), Shrine, Training Grounds

Corfinium, in Paelignia-Marsica: Governor's House, Dependency, Slope Pasturing (Husbandry), Region Information Scroll, Training Grounds

Falerii, in Faliscia: Governor's Villa, Wooden Palisade, Dependency, Cisterns (Sanitation), Region Information Scroll, Roads, Local Market, Slash and Burn (Crops), Shrine, Pottery Kiln (Urban), Training Grounds

Iguvium, in Umbria: Governor's Villa, Wooden Palisade, Dependency, Highland Pasturing (Husbandry), Region Information Scroll, Local Barter, Shrine, Lumber Camp (Rural), Training Grounds

Cosa, in Etruria Meridionalis: Large Colony, Governor's Villa, Wooden Palisade, Direct Rule, Cisterns (Sanitation), Region Information Scroll, Roads, Irrigation Ditches (Crops), Local Market, Trade Port, Shrine, Fish Salter (Urban), Grape Orchards (Rural), Local Garrisons

Teate, in Marrucinia-Vestinia: Governor's Villa, Wooden Palisade, Dependency, Cisterns (Sanitation), Slope Pasturing (Husbandry), Region Information Scroll, Shrine

Pisae, in Etruria Septentrionalis: Governor's House, Dependency, Cisterns (Sanitation), Region Information Scroll, Local Barter, Trade Port, Lumber Camp (Rural), Local Garrisons

Reate, in Sabinia-Aequia: Small Colony, Governor's House, Direct Rule, Slope Pasturing (Husbandry), Region Information Scroll, Local Barter

Perusia, in Etruria Orientalis: Governor's House, Dependency, Region Information Scroll

Camerinum, in Camertia-Nahartia: Governor's House, Dependency, Region Information Scroll

Maleventum, in Samnium: Small Colony, Governor's Villa, Wooden Palisade, Direct Rule, Cisterns (Sanitation), Highland Pasturing (Husbandry), Region Information Scroll, Roads, Local Market, Shrine, Tannery (Urban), Basic Armoury

Larinum, in Frentania: Governor's House, Dependency, Region Information Scroll

Arpi, in Daunia: Governor's Villa, Wooden Palisade, Small Granary (Food trade), Dependency, Cisterns (Sanitation), Region Information Scroll, Roads, Local Barter, Trade Port, Enclosures (Husbandry), Shrine, Grape Orchards (Rural), Training Grounds

Venusia, in Peucetia: Large Colony, Governor's Villa, Wooden Palisade, Direct Rule, Region Information Scroll, Roads, Irrigation Ditches (Crops), Local Barter, Trade Port, Shrine, Olive Grove (Rural), Basic Armoury

Croton, in Kroton: Governor's House, Dependency, Region Information Scroll, Local Barter, Trade Port

Canusium, in Kanysion: Governor's Villa, Wooden Palisade, Dependency, Cisterns (Sanitation), Region Information Scroll, Roads, Basin Irrigation (Crops), Local Market, Trade Port, Shrine, Weavery (Urban)

Thurii, in Thourioi: Governor's Villa, Wooden Palisade, Small Granary (Food trade), Dependency, Cisterns (Sanitation), Region Information Scroll, Roads, Basin Irrigation (Crops), Local Barter, Trade Port, Shrine, Grape Orchards (Rural)

Neapolis, in Parthenope: Governor's Villa, Wooden Palisade, Dependency, Region Information Scroll, Roads, Basin Irrigation (Crops), Local Market, Trade Port, Stone Quarry (Industry), Shrine, Small Glass Reworking Shop (Urban), Grape Orchards (Rural), Training Grounds

Fregellae, in Latium Novum: Small Colony, Governor's House, Direct Rule, Cisterns (Sanitation), Region Information Scroll, Local Barter, Trade Port, Olive Grove (Rural), Local Garrisons

Praeneste, in Latium: Governor's Villa, Wooden Palisade, Dependency, Region Information Scroll, Roads, Local Market, Trade Port, Contour Furrows (Crops), Stone Quarry (Industry), Shrine, Grape Orchards (Rural), Basic Armoury

Paestum, in Poseidonia: Large Colony, Governor's Villa, Wooden Palisade, Direct Rule, Cisterns (Sanitation), Region Information Scroll, Roads, Irrigation Ditches (Crops), Local Market, Trade Port, Shrine, Herb gatherer (Urban), Grape Orchards (Rural), Local Garrisons

Epizephyrian Locri, in Lokroi Epizephyrioi: Governor's Villa, Wooden Palisade, Dependency, Region Information Scroll, Local Healer (Healing), Local Barter, Trade Port, Shrine, Lumber Camp (Rural)

Metapontum, in Metapontion: Governor's Villa, Wooden Palisade, Small Granary (Food trade), Dependency, Cisterns (Sanitation), Region Information Scroll, Roads, Basin Irrigation (Crops), Local Barter, Trade Port, Shrine, Olive Grove (Rural), Local Garrisons

Homeland

Rome's homeland is 1 region. Only there can it install the Homeland government (more on homelands).

Homeland of Rome

Roma

Starting diplomacy

Protectorates (6): Bruttians · Capua · Lucanians · Samnites · Taras · Volsinii

Trade agreements with (6): Bruttians · Capua · Lucanians · Samnites · Taras · Volsinii

At peace with every other faction.

Like every faction, it is also at war with the Free Peoples, who hold every settlement no faction does.

Starting characters

Name Role Age
Quintus Ogulnius Gallus General 60
Marcus Ogulnius Gallus General 30
Servius Ogulnius Gallus General 36
Gnaeus Cornelius Blasio General 43
Gaius Fabius Pictor General 42
Publius Sempronius Sophus General 41
Marcus Atilius Regulus General 37
Titus Manlius Torquatus General 22
Decimus Iunius Brutus General 28
Appius Claudius Pulcher General 25
Servius Fulvius Flaccus General 30
Manius Aemilius Paullus General 50
Gaius Genucius Clepsina General 49
Lucius Genucius Clepsina General 44
Bouzos General 31
Eumedes General 23
Sextus Quinctilius Varus General 23
Decius Iunius Pennus General 38
Spurius Cassius Longinus General 46
Aulus Gabinius General 32
Gnaeus Cornelius Scipio General 35
Lucius Cornelius Scipio General 32
Niumpsis General 42
Statiis General 39
Timochares General 35
Nossis General 40
Vibius Sallustius Crispus General 22
Tiberius Sempronius Gracchus General 29
Leophron General 23
Marcus Livius Drusus General 36
Lucius Valerius Flaccus General 48
Gaius Admiral 33
Manius Admiral 33
Lucius Admiral 33

Faction mechanics

From the game's own guide. See also the other game guides.

Military reforms

Rome has one reform.

Roman reforms requirements: Own 1 huge city in Italy.

Unlocks: The Legions!

Reforms

For every faction: Military innovations have arrived!, Second wave of military innovations have arrived!.

Revolts

Units you can recruit

Rome can recruit 460 unit types: 21 faction units and 439 regional.

What you need to recruit each unit.

Faction units

Unit Requires
Ballistas Armourer (Industry) · Government Building (Dependency, Indirect Rule, Direct Rule or Homeland)
Large Lithoboloi Foundry (Industry) · Government Building (Dependency, Indirect Rule, Direct Rule or Homeland)
Legatus Legionis Not available in this version
Legionary Cohort Homeland · Garrison Building or Tier 1 Military Industrial Complex · The Late Republican Reforms
First Cohort Not available in this version
Lithoboloi Armourer (Industry) · Government Building (Dependency, Indirect Rule, Direct Rule or Homeland)
Cohors Thracum Sagittariorum Not available in this version
Equites (Early) Homeland · Garrison Building or Tier 1 Military Industrial Complex · not Polybian Reform
Funditores Homeland · Garrison Building or Tier 1 Military Industrial Complex
Roman General's Bodyguard Homeland · Tier 2 Military Industrial Complex
Hastati (Early) Homeland · Garrison Building or Tier 1 Military Industrial Complex · not Polybian Reform
Late Praetorian Cohort Not available in this version
Leves Homeland · Garrison Building or Tier 1 Military Industrial Complex · not Polybian Reform
Leves Armaturae Homeland · Garrison Building or Tier 1 Military Industrial Complex · The Late Republican Reforms
Equites (Polybian) Homeland · Garrison Building or Tier 1 Military Industrial Complex · Polybian Reform · not The Late Republican Reforms
Hastati (Polybian) Homeland · Garrison Building or Tier 1 Military Industrial Complex · Polybian Reform · not The Late Republican Reforms
Principes (Polybian) Homeland · Tier 2 Military Industrial Complex · Polybian Reform · not The Late Republican Reforms
Socii Cavalry Extraordinarii Homeland · Tier 2 Military Industrial Complex · Polybian Reform
Socii Cohort Indirect Rule · Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony · Polybian Reform
Socii Extraordinarii Homeland · Tier 2 Military Industrial Complex · Polybian Reform · not The Late Republican Reforms
Triarii (Polybian) Homeland · Tier 2 Military Industrial Complex · Polybian Reform · not The Late Republican Reforms
Roman Praetorian Cavalry Not available in this version
Principes (Early) Homeland · Garrison Building or Tier 1 Military Industrial Complex · not Polybian Reform
Rorarii Homeland · Garrison Building or Tier 1 Military Industrial Complex · not Polybian Reform
Triarii (Early) Homeland · Tier 2 Military Industrial Complex · not Polybian Reform
Velites Homeland · Garrison Building or Tier 1 Military Industrial Complex · Polybian Reform · not The Late Republican Reforms

Regional units

Show all 439 regional units
Unit Requires
Achaian Hoplites Tier 2 Military Industrial Complex · Achaian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Achaian Peltasts Garrison Building or Tier 1 Military Industrial Complex · Achaian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Achaian Slingers Garrison Building or Tier 1 Military Industrial Complex · Achaian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Achaian Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Achaian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Achaian Xystophoroi Garrison Building or Tier 1 Military Industrial Complex · Achaian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Aestian Clubmen Garrison Building or Tier 1 Military Industrial Complex · Aestian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Agrianian Archers Tier 2 Military Industrial Complex · Paionian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Agrianian Infantry Tier 2 Military Industrial Complex · Paionian area of recruitment · Dependency only · Tier 1 Colony not built
Aitolian Cavalry Tier 2 Military Industrial Complex · Aitolian area of recruitment · Dependency only · Tier 1 Colony not built
Aitolian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Aitolian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Aitolian Peltasts Garrison Building or Tier 1 Military Industrial Complex · Aitolian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Aitolian Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Aitolian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Aitolian Slingers Garrison Building or Tier 1 Military Industrial Complex · Aitolian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Aitolian Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Aitolian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Aitolian Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Aitolian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Akarnanian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Akarnanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Akarnanian Slingers Garrison Building or Tier 1 Military Industrial Complex · Akarnanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Alabandian Aspidophoroi Tier 2 Military Industrial Complex · Alabandian area of recruitment · Greek Reforms: Aspidophoroi · Any Government except Homeland (Dependency, Indirect Rule or Direct Rule) · not Direct Rule · not Tier 1 Colony
Alanic Horse Archers Tier 2 Military Industrial Complex · Alanic area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Ankonitan Archers Tier 2 Military Industrial Complex · Ankonitan area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Ankonitan Hoplites Garrison Building or Tier 1 Military Industrial Complex · Ankonitan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Archers Garrison Building or Tier 1 Military Industrial Complex · Arab area of recruitment · not Egyptian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Camel Archers Garrison Building or Tier 1 Military Industrial Complex · Arab area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Camel Warriors Tier 2 Military Industrial Complex · Arab area of recruitment · Dependency only · Tier 1 Colony not built
Arab Infantry Garrison Building or Tier 1 Military Industrial Complex · Arab area of recruitment · not in a Ptolemaic region · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Levy Spearmen Garrison Building or Tier 1 Military Industrial Complex · Arab area of recruitment · not Egyptian area of recruitment · not Macedonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Arab area of recruitment · not Egyptian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Slingers Garrison Building or Tier 1 Military Industrial Complex · Arab area of recruitment · not Egyptian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Spearmen Garrison Building or Tier 1 Military Industrial Complex · Arab area of recruitment · not Macedonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Warriors Garrison Building or Tier 1 Military Industrial Complex · Arab area of recruitment · not in a Ptolemaic region · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arabian Archers Tier 2 Military Industrial Complex · Arab area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Arcadian Peltasts Garrison Building or Tier 1 Military Industrial Complex · Arcadian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Persian Spearmen-Archers Tier 2 Military Industrial Complex · Persian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Armenian Cavalry Tier 2 Military Industrial Complex · Armenian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Armenian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Armenian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Armenian Horse Archers Garrison Building or Tier 1 Military Industrial Complex · Armenian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Armenian Noble Archers Tier 2 Military Industrial Complex · Armenian area of recruitment · Dependency only · Tier 1 Colony not built
Armenian Thureophoroi Tier 2 Military Industrial Complex · Armenian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Arvernian Elite Skirmisher Tier 2 Military Industrial Complex · Arvernian area of recruitment · Dependency only · Tier 1 Colony not built
Arvernian Heavy Spearmen Tier 2 Military Industrial Complex · Arvernian area of recruitment · Dependency only · Tier 1 Colony not built
Celtic Noble Cavalry Tier 2 Military Industrial Complex · Gallic area of recruitment · not Aeduian area of recruitment · Dependency only · Tier 1 Colony not built
Asascenian Cavalry Tier 2 Military Industrial Complex · Asascenian area of recruitment · Dependency only · Tier 1 Colony not built
Asian Light Spearmen Garrison Building or Tier 1 Military Industrial Complex · Asian area of recruitment · not Cilician area of recruitment · not Isaurian area of recruitment · not Median area of recruitment · not Persian area of recruitment · not Phrygian area of recruitment · not Greco bactrian area of recruitment · not Paphlagonian area of recruitment · not Greek area of recruitment · not Armenian area of recruitment · not Judaean area of recruitment · not Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Asian Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Asian area of recruitment · not Isaurian area of recruitment · not Persian area of recruitment · not Phrygian area of recruitment · not Greco bactrian area of recruitment · not Greek area of recruitment · not Cilician area of recruitment · not Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Asian Slingers Garrison Building or Tier 1 Military Industrial Complex · Asian area of recruitment · not Caucasian area of recruitment · not Greek area of recruitment · not Galatian area of recruitment · not Phrygian area of recruitment · not Pamphylian area of recruitment · not Cilician area of recruitment · not Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Athamanian Peltasts Tier 2 Military Industrial Complex · Athamanian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Athenian Epibatai Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Athenian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Athenian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Athenian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Athenian Peripoloi Garrison Building or Tier 1 Military Industrial Complex · Athenian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Athenian Xystophoroi Tier 2 Military Industrial Complex · Athenian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Autariatai Nobles Tier 2 Military Industrial Complex · Autariataian area of recruitment · Dependency only · Tier 1 Colony not built
Autariatai Swordsmen Garrison Building or Tier 1 Military Industrial Complex · Autariataian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Babylonian Horse Archers Tier 2 Military Industrial Complex · Babylonian area of recruitment · Dependency only · Tier 1 Colony not built
Bactrian Hoplites Tier 2 Military Industrial Complex · Greco bactrian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Bactrian Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Greco bactrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built · Baktrian Reforms
Mercenary Balearic Slingers Tier 2 Military Industrial Complex · Balearic area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Bastarnian Infantry Garrison Building or Tier 1 Military Industrial Complex · Bastarnian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Bastarnian Swordsmen Tier 2 Military Industrial Complex · Bastarnian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Belgic Champions Tier 2 Military Industrial Complex · Belgic area of recruitment · Dependency only · Tier 1 Colony not built
Belgic Infantry Garrison Building or Tier 1 Military Industrial Complex · Belgic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Spearmen Garrison Building or Tier 1 Military Industrial Complex · Gallic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Bessian Swordsmen Garrison Building or Tier 1 Military Industrial Complex · Bessian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Bithynian Cavalry Tier 2 Military Industrial Complex · Bithynian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Bithynian Epibatai Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Second wave of military innovations have arrived! · Bithynian area of recruitment · not Phrygian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Bithynian Hoplites Tier 2 Military Industrial Complex · Bithynian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Bithynian Noble Cavalry Tier 2 Military Industrial Complex · Bithynian area of recruitment · Dependency only · Tier 1 Colony not built
Bithynian Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Second wave of military innovations have arrived! · Bithynian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Boii Elite Skirmishers Tier 2 Military Industrial Complex · Boian area of recruitment · Dependency only · Tier 1 Colony not built
Boiotian Hoplites Tier 2 Military Industrial Complex · Boiotian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Boiotian Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Boiotian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Bosporan Archers Tier 2 Military Industrial Complex · Bosporan area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Bosporan Hoplites Garrison Building or Tier 1 Military Industrial Complex · Bosporan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Bosporan Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Bosporan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Brittonic Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Brittonic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Brittonic Slingers Garrison Building or Tier 1 Military Industrial Complex · Brittonic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Brittonic Spearmen Garrison Building or Tier 1 Military Industrial Complex · Brittonic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Brittonic Swordsmen Garrison Building or Tier 1 Military Industrial Complex · Brittonic area of recruitment · not Caledonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Byzantine Epibatai Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Byzantine area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Iberian Tribesmen Garrison Building or Tier 1 Military Industrial Complex · Iberian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Caetrati Cavalry Garrison Building or Tier 1 Military Industrial Complex · Iberian area of recruitment · not Cantabrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Caetrati Infantry Garrison Building or Tier 1 Military Industrial Complex · Iberian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Caledonian Swordsmen Garrison Building or Tier 1 Military Industrial Complex · Caledonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Campanian Cavalry Garrison Building or Tier 1 Military Industrial Complex · Campanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Campanian Heavy Cavalry Tier 2 Military Industrial Complex · Requires resource horses or horses supplied factionwide · Campanian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Campanian Hoplites Tier 2 Military Industrial Complex · Campanian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Campanian Javelinmen Tier 2 Military Industrial Complex · Campanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Campanian Thureophoroi Tier 2 Military Industrial Complex · Campanian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Cantabrian Cavalry Garrison Building or Tier 1 Military Industrial Complex · Cantabrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian Archers Garrison Building or Tier 1 Military Industrial Complex · Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian Cavalry Garrison Building or Tier 1 Military Industrial Complex · Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian Javelinmen Garrison Building or Tier 1 Military Industrial Complex · Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian Levy Spearmen Garrison Building or Tier 1 Military Industrial Complex · Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian Light Infantry Garrison Building or Tier 1 Military Industrial Complex · Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian Skirmisher Cavalry Garrison Building or Tier 1 Military Industrial Complex · Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian Slingers Garrison Building or Tier 1 Military Industrial Complex · Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian Thureophoroi Tier 2 Military Industrial Complex · Military innovations have arrived! · Cappadocian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Caucasian Hillmen Garrison Building or Tier 1 Military Industrial Complex · Caucasian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Caucasian Slingers Garrison Building or Tier 1 Military Industrial Complex · Caucasian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Gallic area of recruitment · not Boian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Slingers Garrison Building or Tier 1 Military Industrial Complex · Gallic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Spear Warband Garrison Building or Tier 1 Military Industrial Complex · Gallic area of recruitment · not Belgic area of recruitment · not Sugambrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Sword Warband Garrison Building or Tier 1 Military Industrial Complex · Gallic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Chattian Freemen Garrison Building or Tier 1 Military Industrial Complex · Chattian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Chaucian Fardimen Garrison Building or Tier 1 Military Industrial Complex · Chaucian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Chersonesian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Chersonesian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Chian Horophylakes Tier 2 Military Industrial Complex · Chian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Massagetae Cataphracts Tier 2 Military Industrial Complex · Massagetan area of recruitment · Dependency only · Tier 1 Colony not built
Cilician Neocretan Archers Garrison Building or Tier 1 Military Industrial Complex · Cilician area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cilician Brigands Garrison Building or Tier 1 Military Industrial Complex · Cilician area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cilician Cavalry Tier 2 Military Industrial Complex · Cilician area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Cilician Pirates Garrison Building or Tier 1 Military Industrial Complex · Cilician area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cilician Renowned Pirates Tier 2 Military Industrial Complex · Cilician area of recruitment · Dependency only · Tier 1 Colony not built
Cilician Spearmen Garrison Building or Tier 1 Military Industrial Complex · Cilician area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cilician Thureophoroi Tier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Cilician area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Cimbrian Naked Spearmen Tier 2 Military Industrial Complex · Cimbrian area of recruitment · Dependency only · Tier 1 Colony not built
Cretan Archers Tier 2 Military Industrial Complex · Cretan area of recruitment · not Kydonian area of recruitment · not Knossian area of recruitment · not Lyttian area of recruitment · not Gortynian area of recruitment · Dependency only · Tier 1 Colony not built
Cretan Slingers Garrison Building or Tier 1 Military Industrial Complex · Cretan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cypriote Tarentine Cavalry Garrison Building or Tier 1 Military Industrial Complex · Cypriot area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Dacian Horse Archers Tier 2 Military Industrial Complex · Getic area of recruitment · not Galatian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Dacian Skirmisher Cavalry Garrison Building or Tier 1 Military Industrial Complex · Getic area of recruitment · not Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Daesitiates Cavalry Garrison Building or Tier 1 Military Industrial Complex · Daesitiate area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Daesitiates Footmen Tier 2 Military Industrial Complex · Daesitiate area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Dahaean Horse Archers Garrison Building or Tier 1 Military Industrial Complex · Dahae area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Dahaean Noble Cavalry Tier 2 Military Industrial Complex · Dahae area of recruitment · Dependency only · Tier 1 Colony not built
Dalmatian Footmen Tier 2 Military Industrial Complex · Dalmatian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Dalmatian Thureophoroi Tier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Dalmatian area of recruitment · Dependency only · Tier 1 Colony not built
Dardanian Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Dardanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Dardanian Spearmen Garrison Building or Tier 1 Military Industrial Complex · Dardanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Scordisci Swordsmen Tier 2 Military Industrial Complex · Scordiscian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Dii Swordsmen Tier 2 Military Industrial Complex · Dii area of recruitment · Dependency only · Tier 1 Colony not built
Dravidian Warriors Tier 2 Military Industrial Complex · Indian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Egyptian Longspearmen Garrison Building or Tier 1 Military Industrial Complex · Egyptian area of recruitment · not Macedonian area of recruitment · not Judaean area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Egyptian Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Egyptian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Egyptian Slingers Garrison Building or Tier 1 Military Industrial Complex · Egyptian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Elian Hoplites Tier 2 Military Industrial Complex · Elean area of recruitment · Dependency only · Tier 1 Colony not built
Emporionite Hoplites Garrison Building or Tier 1 Military Industrial Complex · Emporitan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Etennian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Etennian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Etruscan Elite Swordsmen Tier 2 Military Industrial Complex · Etruscan area of recruitment · Dependency only · Tier 1 Colony not built
Etruscan Heavy Cavalry Tier 2 Military Industrial Complex · Requires resource horses or horses supplied factionwide · Etruscan area of recruitment · Dependency only · Tier 1 Colony not built
Etruscan Hoplites Tier 2 Military Industrial Complex · Etruscan area of recruitment · not Faliscan area of recruitment · Dependency only · Tier 1 Colony not built
Etruscan Javelinmen Garrison Building or Tier 1 Military Industrial Complex · Etruscan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Etruscan Lancer Cavalry Tier 2 Military Industrial Complex · Etruscan area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Etruscan Light Swordsmen Tier 2 Military Industrial Complex · Etruscan area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Etruscan Slingers Garrison Building or Tier 1 Military Industrial Complex · Etruscan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Etruscan Spearmen Garrison Building or Tier 1 Military Industrial Complex · Etruscan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Etruscan Thureophoroi Tier 2 Military Industrial Complex · Etruscan area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Euzonoi Garrison Building or Tier 1 Military Industrial Complex · Euzonoi area of recruitment · not Thessalian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Faliscan Hoplites Tier 2 Military Industrial Complex · Faliscan area of recruitment · Dependency only · Tier 1 Colony not built
Freemen Garrison Building or Tier 1 Military Industrial Complex · Germanic area of recruitment · not Gothonic area of recruitment · not Chattian area of recruitment · not Bastarnian area of recruitment · not Chaucian area of recruitment · not Gallic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Freemen Cavalry Tier 2 Military Industrial Complex · Germanic area of recruitment · not Suebian area of recruitment · not Gallic area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Frentani Cavalry Tier 2 Military Industrial Complex · Frentanian area of recruitment · Dependency only · Tier 1 Colony not built
Galatian Noble Cavalry Tier 2 Military Industrial Complex · Galatian area of recruitment · not Scordiscian area of recruitment · Dependency only · Tier 1 Colony not built
Galatian Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Galatian area of recruitment · not Scordiscian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Galatian Slingers Garrison Building or Tier 1 Military Industrial Complex · Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Galatian Swordsmen Garrison Building or Tier 1 Military Industrial Complex · Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Galatian Warband Garrison Building or Tier 1 Military Industrial Complex · Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Galato-Thracian Warband Garrison Building or Tier 1 Military Industrial Complex · Galato-thracian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Heavy Swordsmen Tier 2 Military Industrial Complex · Gallic area of recruitment · not Allobrogian area of recruitment · not Belgic area of recruitment · not Salluvian area of recruitment · not Volcaean area of recruitment · Dependency only · Tier 1 Colony not built
Celtic Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Gallic area of recruitment · not Aeduian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Gautic Freemen Tier 2 Military Industrial Complex · Gothonic area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Getic Archers Garrison Building or Tier 1 Military Industrial Complex · Getic area of recruitment · not Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Getic Heavy Infantry Tier 2 Military Industrial Complex · Getic area of recruitment · not Tylisian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Getic Light Infantry Garrison Building or Tier 1 Military Industrial Complex · Getic area of recruitment · not Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Getic Noble Cavalry Tier 2 Military Industrial Complex · Getic area of recruitment · not Galatian area of recruitment · Dependency only · Tier 1 Colony not built
Getic Peltasts Garrison Building or Tier 1 Military Industrial Complex · Getic area of recruitment · not Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Getic Slingers Garrison Building or Tier 1 Military Industrial Complex · Getic area of recruitment · not Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Gortynian Hippeis Tier 2 Military Industrial Complex · Gortynian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Gortynian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Gortynian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Gortynian Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Second wave of military innovations have arrived! · Gortynian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Archers Garrison Building or Tier 1 Military Industrial Complex · Greek area of recruitment · not Lycian area of recruitment · not Mysian area of recruitment · not Cretan area of recruitment · not Massaliote area of recruitment · not Herakleiote area of recruitment · not Sinopian area of recruitment · not Istrian area of recruitment · not in a Olbian region · not Athenian area of recruitment · not Kian area of recruitment · not Syrian area of recruitment · not Ankonitan area of recruitment · not Cilician area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Hoplites Garrison Building or Tier 1 Military Industrial Complex · Greek area of recruitment · not Prienian area of recruitment · not in a Olbian region · not Milesian area of recruitment · not Kyzikan area of recruitment · not Knossian area of recruitment · not Issaian area of recruitment · not Herakleiote area of recruitment · not Gortynian area of recruitment · not Elean area of recruitment · not Akarnanian area of recruitment · not Emporitan area of recruitment · not Sicel area of recruitment · not Rhodian area of recruitment · not Massaliote area of recruitment · not Boiotian area of recruitment · not Athenian area of recruitment · not Aitolian area of recruitment · not Achaian area of recruitment · not Italiote area of recruitment · not Ankonitan area of recruitment · not Cretan area of recruitment · not Bosporan area of recruitment · not Chersonesian area of recruitment · not Macedonian area of recruitment · not Greco bactrian area of recruitment · not Kyrenaean area of recruitment · not Pergamene area of recruitment · not Lycian area of recruitment · not Phrygian area of recruitment · not Bithynian area of recruitment · not Syracusan area of recruitment · not Pamphylian area of recruitment · not Messenian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Peltasts Garrison Building or Tier 1 Military Industrial Complex · Greek area of recruitment · not Herakleiote area of recruitment · not Sicel area of recruitment · not Milesian area of recruitment · not Aitolian area of recruitment · not Achaian area of recruitment · not Athamanian area of recruitment · not Euzonoi area of recruitment · not Pisidian area of recruitment · not Pamphylian area of recruitment · not Mysian area of recruitment · not Phrygian area of recruitment · not Lydian area of recruitment · not Mariandynian area of recruitment · not Arcadian area of recruitment · not Thessalian area of recruitment · not Chian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Slingers Garrison Building or Tier 1 Military Industrial Complex · Greek area of recruitment · not Issaian area of recruitment · not Cretan area of recruitment · not Rhodian area of recruitment · not Massaliote area of recruitment · not Ionian area of recruitment · not Chian area of recruitment · not Byzantine area of recruitment · not Sinopian area of recruitment · not Aitolian area of recruitment · not Akarnanian area of recruitment · not Caucasian area of recruitment · not Achaian area of recruitment · not Selgian area of recruitment · not Libyan area of recruitment · not Pamphylian area of recruitment · not Phrygian area of recruitment · not Cilician area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Greek area of recruitment · not Achaian area of recruitment · not Aitolian area of recruitment · not Massaliote area of recruitment · not Syracusan area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Harian Night Fighters Tier 2 Military Industrial Complex · Harian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Allobrogian Infantry Tier 2 Military Industrial Complex · Allobrogian area of recruitment · Dependency only · Tier 1 Colony not built
Herakleiote Epibatai Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Herakleiote area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Herakleiote Hoplites Garrison Building or Tier 1 Military Industrial Complex · Herakleiote area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Herakleiote Horophylakes Tier 2 Military Industrial Complex · Herakleiote area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Histri Axe Cavalry Garrison Building or Tier 1 Military Industrial Complex · Histrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Histri Swordsmen Tier 2 Military Industrial Complex · Histrian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Hyrkanian Foot Archers Tier 2 Military Industrial Complex · Hyrkanian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Hyrkanian Horsemen Garrison Building or Tier 1 Military Industrial Complex · Hyrkanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Iapodian Elite Spearmen Tier 2 Military Industrial Complex · Iapodian area of recruitment · Dependency only · Tier 1 Colony not built
Northern Illyrian Cavalry Garrison Building or Tier 1 Military Industrial Complex · Northern illyrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Iapodian Swordsmen Tier 2 Military Industrial Complex · Military innovations have arrived! · Iapodian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Albanian Cataphracts Tier 2 Military Industrial Complex · Albanian area of recruitment · Dependency only · Tier 1 Colony not built
Iberian Heavy Infantry Tier 2 Military Industrial Complex · Iberian area of recruitment · Dependency only · Tier 1 Colony not built
Scutarii Cavalry Tier 2 Military Industrial Complex · Iberian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Scutarii Spearmen Tier 2 Military Industrial Complex · Iberian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Iberian Noble Cavalry Tier 2 Military Industrial Complex · Caucasian iberian area of recruitment · Dependency only · Tier 1 Colony not built
Iberian Skirmishers Tier 2 Military Industrial Complex · Iberian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Iberian Slingers Garrison Building or Tier 1 Military Industrial Complex · Iberian area of recruitment · not Balearic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Illyrian Axe Cavalry Garrison Building or Tier 1 Military Industrial Complex · Northern illyrian area of recruitment · not Histrian area of recruitment · not Pannonian area of recruitment · not Liburnian area of recruitment · not Dalmatian area of recruitment · not Autariataian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Southern Illyrian Cavalry Garrison Building or Tier 1 Military Industrial Complex · Southern illyrian area of recruitment · not Dardanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Illyrian Epilektoi Tier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Southern illyrian area of recruitment · not Dardanian area of recruitment · Dependency only · Tier 1 Colony not built
Northern Illyrian Axemen Garrison Building or Tier 1 Military Industrial Complex · Northern illyrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Illyrian Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Southern illyrian area of recruitment · Northern illyrian area of recruitment · not Daesitiate area of recruitment · not Pannonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Southern Illyrian Skirmishers Tier 2 Military Industrial Complex · Southern illyrian area of recruitment · not Labeataean area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Indian Archers Garrison Building or Tier 1 Military Industrial Complex · Indian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indian Cavalry Tier 2 Military Industrial Complex · Indian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Indian War Elephants Tier 2 Military Industrial Complex · Elephants · not Libyan area of recruitment · not Egyptian area of recruitment · not Numidian area of recruitment · not in a Ptolemaic region · not Ethiopian area of recruitment · not Arab area of recruitment · Dependency only · Tier 1 Colony not built
Indian Javelinmen Garrison Building or Tier 1 Military Industrial Complex · Indian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indian Levy Spearmen Garrison Building or Tier 1 Military Industrial Complex · Indian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indian Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Indian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indian Longbowmen Tier 2 Military Industrial Complex · Indian area of recruitment · Dependency only · Tier 1 Colony not built
Indian Peltasts Garrison Building or Tier 1 Military Industrial Complex · Indian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indian Spearmen Garrison Building or Tier 1 Military Industrial Complex · Indian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indian Swordsmen Garrison Building or Tier 1 Military Industrial Complex · Indian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indo-Greek Hoplites Tier 2 Military Industrial Complex · Indo greek area of recruitment · Dependency only · Tier 1 Colony not built
Insubrian Infantry Tier 2 Military Industrial Complex · Insubrian area of recruitment · Dependency only · Tier 1 Colony not built
Ionian Epibatai Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Ionian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Isaurian Marauders Garrison Building or Tier 1 Military Industrial Complex · Isaurian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Issaian Epibatai Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Issaian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Issaian Heavy Infantry Tier 2 Military Industrial Complex · Issaian area of recruitment · Dependency only · Tier 1 Colony not built
Issaian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Issaian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Istrian Archers Tier 2 Military Industrial Complex · Istrian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Italiote Epibatai Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Italiote area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Italiote Hoplites Garrison Building or Tier 1 Military Industrial Complex · Italiote area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Judaean Spearmen Garrison Building or Tier 1 Military Industrial Complex · Judaean area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Kabylian Lancers Tier 2 Military Industrial Complex · Kabylean area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Karian Heavy Infantry Tier 2 Military Industrial Complex · Karian area of recruitment · Dependency only · Tier 1 Colony not built
Karian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Karian area of recruitment · not Kaunian area of recruitment · Any Government except Homeland (Dependency, Indirect Rule or Direct Rule) · not Tier 2 Colony
Karian Light Infantry Garrison Building or Tier 1 Military Industrial Complex · Karian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Karian Thureophoroi Tier 2 Military Industrial Complex · Karian area of recruitment · Any Government except Homeland (Dependency, Indirect Rule or Direct Rule) · not Direct Rule · not Tier 1 Colony
Kian Archers Tier 2 Military Industrial Complex · Kian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Kietaian Hillmen Garrison Building or Tier 1 Military Industrial Complex · Cilician area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Knossian Agelai Garrison Building or Tier 1 Military Industrial Complex · Knossian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Knossian Hippeis Tier 2 Military Industrial Complex · Knossian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Knossian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Knossian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cretan Hoplites Tier 2 Military Industrial Complex · Cretan area of recruitment · not Gortynian area of recruitment · not Knossian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Yuezhi Cataphracts Tier 2 Military Industrial Complex · Yuezhi area of recruitment · Dependency only · Tier 1 Colony not built
Kushite Axemen Garrison Building or Tier 1 Military Industrial Complex · Ethiopian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Kushite Javelinmen Garrison Building or Tier 1 Military Industrial Complex · Ethiopian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Kushite Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Ethiopian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Kushite Spearmen Garrison Building or Tier 1 Military Industrial Complex · Ethiopian area of recruitment · not Macedonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Kyrenaian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Kyrenaean area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Kyzikan Aspidophoroi Tier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Kyzikan area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Kyzikan Epibatai Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Kyzikan area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Kyzikan Hoplites Garrison Building or Tier 1 Military Industrial Complex · Kyzikan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Labeataean Light Infantry Garrison Building or Tier 1 Military Industrial Complex · Labeataean area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Labeataean Thureophoroi Tier 2 Military Industrial Complex · Military innovations have arrived! · Labeataean area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Achaian Xystophoroi (Reformed) Tier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Achaian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Latin Cohort Tier 2 Military Industrial Complex · Latin area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built · Polybian Reform
Latin Equites Tier 2 Military Industrial Complex · Latin area of recruitment · Dependency only · Tier 1 Colony not built · not Polybian Reform
Latin Hastati Garrison Building or Tier 1 Military Industrial Complex · Latin area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built · not Polybian Reform
Latin Principes Tier 2 Military Industrial Complex · Latin area of recruitment · Dependency only · Tier 1 Colony not built · not Polybian Reform
Latin Triarii Tier 2 Military Industrial Complex · Latin area of recruitment · Dependency only · Tier 1 Colony not built · not Polybian Reform
Liburnian Marines Garrison Building or Tier 1 Military Industrial Complex · Liburnian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Liburnian Pirates Garrison Building or Tier 1 Military Industrial Complex · Liburnian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Liburnian Thureophoroi Tier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Liburnian area of recruitment · Dependency only · Tier 1 Colony not built
Libyan Light Infantry Garrison Building or Tier 1 Military Industrial Complex · Libyan area of recruitment · not Numidian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Libyan Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Libyan area of recruitment · not Numidian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Libyan Slingers Garrison Building or Tier 1 Military Industrial Complex · Libyan area of recruitment · not Numidian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Lucanian Light Swordsmen Tier 2 Military Industrial Complex · Lucanian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Lycian Archers Garrison Building or Tier 1 Military Industrial Complex · Lycian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Lycian Drepanophoroi Garrison Building or Tier 1 Military Industrial Complex · Lycian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Lycian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Lycian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Lycian Marines Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Lycian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Lydian Akontistai Garrison Building or Tier 1 Military Industrial Complex · Lydian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Lydian Hippakontistai Garrison Building or Tier 1 Military Industrial Complex · Lydian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Lyttian Hetairoi Tier 2 Military Industrial Complex · Lyttian area of recruitment · Dependency only · Tier 1 Colony not built
Macedonian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Macedonian area of recruitment · not Phrygian area of recruitment · not Pergamene area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Ptolemaic Machairophoroi Garrison Building or Tier 1 Military Industrial Complex · in a Ptolemaic region · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Machimoi Archers Garrison Building or Tier 1 Military Industrial Complex · Egyptian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Machimoi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Second wave of military innovations have arrived! · Egyptian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Maeotian Archers Garrison Building or Tier 1 Military Industrial Complex · Maeotian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Maeotian Mounted Archers Tier 2 Military Industrial Complex · Maeotian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Median Horse Archers Garrison Building or Tier 1 Military Industrial Complex · Median area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Mariandynian Javelinmen Garrison Building or Tier 1 Military Industrial Complex · Mariandynian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Marrucini Spearmen Tier 2 Military Industrial Complex · Marrucinian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Marsi Swordsmen Tier 2 Military Industrial Complex · Paelignian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Masdyenian Infantry Tier 2 Military Industrial Complex · Paphlagonian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Maskat Pirates Tier 2 Military Industrial Complex · Macian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Massaliote Archers Tier 2 Military Industrial Complex · Massaliote area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Massaliote Epibatai Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Massaliote area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Massaliote Hoplites Garrison Building or Tier 1 Military Industrial Complex · Massaliote area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Massaliote Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Massaliote area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Median Spearmen Garrison Building or Tier 1 Military Industrial Complex · Median area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Messapian Heavy Cavalry Tier 2 Military Industrial Complex · Messapian area of recruitment · Requires resource horses or horses supplied factionwide · Dependency only · Tier 1 Colony not built
Messapian Hoplite Tier 2 Military Industrial Complex · Messapian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Messapian Javelinmen Garrison Building or Tier 1 Military Industrial Complex · Messapian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Messapian Lancer Cavalry Tier 2 Military Industrial Complex · Messapian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Messapian Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Messapian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Messapian Light Spearmen Garrison Building or Tier 1 Military Industrial Complex · Messapian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Messapian Skirmisher Cavalry Garrison Building or Tier 1 Military Industrial Complex · Messapian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Messapian Thureophoroi Tier 2 Military Industrial Complex · Messapian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Messenian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Messenian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Milesian Hoplites Tier 2 Military Industrial Complex · Milesian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Milesian Horophylakes Tier 2 Military Industrial Complex · Milesian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Mixhellenic Archers Garrison Building or Tier 1 Military Industrial Complex · in a Olbian region · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Mysian Archers Garrison Building or Tier 1 Military Industrial Complex · Mysian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Mysian Cavalry Tier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Mysian area of recruitment · Dependency only · Tier 1 Colony not built
Mysian Javelinmen Garrison Building or Tier 1 Military Industrial Complex · Mysian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Mysian Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Second wave of military innovations have arrived! · Mysian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Neocretan Archers Tier 2 Military Industrial Complex · Second wave of military innovations have arrived! · in a Ptolemaic region · Dependency or Indirect Rule · Tier 1 Colony not built
Northern Illyrian Spearmen Garrison Building or Tier 1 Military Industrial Complex · Northern illyrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Northern Illyrian Levy Garrison Building or Tier 1 Military Industrial Complex · Northern illyrian area of recruitment · not Dardanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Nubian Cavalry Garrison Building or Tier 1 Military Industrial Complex · Ethiopian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Nubian Spearmen Garrison Building or Tier 1 Military Industrial Complex · Ethiopian area of recruitment · not Macedonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Numidian Archers Garrison Building or Tier 1 Military Industrial Complex · Numidian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Numidian Cavalry Garrison Building or Tier 1 Military Industrial Complex · Numidian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Numidian Javelinmen Tier 2 Military Industrial Complex · Numidian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Numidian Light Infantry Garrison Building or Tier 1 Military Industrial Complex · Numidian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Numidian Royal Cavalry Tier 2 Military Industrial Complex · Numidian area of recruitment · Dependency only · Tier 1 Colony not built
Numidian Slingers Garrison Building or Tier 1 Military Industrial Complex · Numidian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Olbiopolite Archers Tier 2 Military Industrial Complex · in a Olbian region · Dependency or Indirect Rule · Tier 1 Colony not built
Olbiopolite Hoplites Garrison Building or Tier 1 Military Industrial Complex · in a Olbian region · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Oscan Axemen Tier 2 Military Industrial Complex · Oscan area of recruitment · not Samnite area of recruitment · Dependency only · Tier 1 Colony not built
Oscan Cavalry Tier 2 Military Industrial Complex · Oscan area of recruitment · not Campanian area of recruitment · not Frentanian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Oscan Heavy Skirmishers Tier 2 Military Industrial Complex · Oscan southern area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Oscan Hoplites Tier 2 Military Industrial Complex · Oscan area of recruitment · not Samnite area of recruitment · not Campanian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Oscan Javelinmen Garrison Building or Tier 1 Military Industrial Complex · Oscan area of recruitment · not Campanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Oscan Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Oscan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Oscan Spearmen Garrison Building or Tier 1 Military Industrial Complex · Oscan area of recruitment · not Oscan southern area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Southern Oscan Spearmen Garrison Building or Tier 1 Military Industrial Complex · Oscan southern area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Oscan Thureophoroi Tier 2 Military Industrial Complex · Oscan area of recruitment · not Campanian area of recruitment · not Samnite area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Outsider Skirmish Rabble Garrison Building or Tier 1 Military Industrial Complex · Germanic area of recruitment · not Gallic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Outsider Slinger Rabble Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Germanic area of recruitment · not Gallic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Paeligni Skirmishers Tier 2 Military Industrial Complex · Paelignian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Paionian Cavalry Tier 2 Military Industrial Complex · Paionian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Median Cataphracts Tier 2 Military Industrial Complex · Median area of recruitment · Dependency only · Tier 1 Colony not built
Pamphylian Heavy Javelinmen Tier 2 Military Industrial Complex · Pamphylian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Pamphylian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Pamphylian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Pamphylian Slingers Garrison Building or Tier 1 Military Industrial Complex · Pamphylian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Pannonian Cavalry Garrison Building or Tier 1 Military Industrial Complex · Pannonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Northern Illyrian Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Northern illyrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Paphlagonian Skirmisher Cavalry Garrison Building or Tier 1 Military Industrial Complex · Paphlagonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Paphlagonian Javelinmen Garrison Building or Tier 1 Military Industrial Complex · Paphlagonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Paphlagonian Levy Spearmen Garrison Building or Tier 1 Military Industrial Complex · Paphlagonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Paphlagonian Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Paphlagonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Paphlagonian Light Infantry Garrison Building or Tier 1 Military Industrial Complex · Paphlagonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Paphlagonian Slingers Garrison Building or Tier 1 Military Industrial Complex · Paphlagonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Penestae Axemen Garrison Building or Tier 1 Military Industrial Complex · Penestan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Pergamene Hoplites Tier 2 Military Industrial Complex · Pergamene area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Perrhaibian Cavalry Garrison Building or Tier 1 Military Industrial Complex · Perrhaibian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Asian Archers Garrison Building or Tier 1 Military Industrial Complex · Asian area of recruitment · not Persian area of recruitment · not Hyrkanian area of recruitment · not Greek area of recruitment · not Armenian area of recruitment · not Syrian area of recruitment · not Cilician area of recruitment · not Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Persian Noble Cavalry Tier 2 Military Industrial Complex · Persian area of recruitment · Dependency only · Tier 1 Colony not built
Persian Sparabara Garrison Building or Tier 1 Military Industrial Complex · Persian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Persian Takabara Garrison Building or Tier 1 Military Industrial Complex · Persian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Phrygian Cavalry Garrison Building or Tier 1 Military Industrial Complex · Phrygian area of recruitment · not Paphlagonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Phrygian Javelinmen Garrison Building or Tier 1 Military Industrial Complex · Phrygian area of recruitment · not Mysian area of recruitment · not Paphlagonian area of recruitment · not Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Phrygian Slingers Garrison Building or Tier 1 Military Industrial Complex · Phrygian area of recruitment · not Paphlagonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Phrygian Spearmen Garrison Building or Tier 1 Military Industrial Complex · Phrygian area of recruitment · not Paphlagonian area of recruitment · not Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Picentine Heavy Cavalry Tier 2 Military Industrial Complex · Picentine area of recruitment · Requires resource horses or horses supplied factionwide · Dependency only · Tier 1 Colony not built
Picentine Heavy Spearmen Tier 2 Military Industrial Complex · Picentine area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Picentine Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Picentine area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Picentine Light Spearmen Garrison Building or Tier 1 Military Industrial Complex · Picentine area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Picentine Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Picentine area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Picentine Swordsmen Tier 2 Military Industrial Complex · Picentine area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Pisidian Javelinmen Garrison Building or Tier 1 Military Industrial Complex · Pisidian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Pisidian Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Pisidian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Prienian Epilektoi Tier 2 Military Industrial Complex · Prienian area of recruitment · Dependency only · Tier 1 Colony not built
Prienian Hippotrophoi Tier 2 Military Industrial Complex · Prienian area of recruitment · Dependency only · Tier 1 Colony not built
Prienian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Prienian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Greek area of recruitment · not Phrygian area of recruitment · not Lydian area of recruitment · not Aitolian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Akontistai Garrison Building or Tier 1 Military Industrial Complex · Greek area of recruitment · not Pisidian area of recruitment · not Mysian area of recruitment · not Phrygian area of recruitment · not Lydian area of recruitment · not Mariandynian area of recruitment · not Libyan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Machairophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · in a Ptolemaic region · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Rhodian Epibatai Trade Port · Tier 2 Military Industrial Complex · Rhodian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Rhodian Hoplites Tier 2 Military Industrial Complex · Rhodian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Rhodian Slingers Tier 2 Military Industrial Complex · Rhodian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Sabellian Cavalry Garrison Building or Tier 1 Military Industrial Complex · Sabellian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Sabellian Hunters Garrison Building or Tier 1 Military Industrial Complex · Sabellian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Sabellian Slingers Garrison Building or Tier 1 Military Industrial Complex · Sabellian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Sabellian Spearmen Garrison Building or Tier 1 Military Industrial Complex · Sabellian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Salluvian Swordsmen Tier 2 Military Industrial Complex · Salluvian area of recruitment · Dependency only · Tier 1 Colony not built
Samnite Axemen Tier 2 Military Industrial Complex · Samnite area of recruitment · Dependency only · Tier 1 Colony not built
Samnite Hoplites Tier 2 Military Industrial Complex · Samnite area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Samnite Thureophoroi Tier 2 Military Industrial Complex · Samnite area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Sardinian Archers Tier 2 Military Industrial Complex · Sardinian area of recruitment · Dependency only · Tier 1 Colony not built
Steppe Archers Garrison Building or Tier 1 Military Industrial Complex · Scythian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Swordsmen Tier 2 Military Industrial Complex · Gallic area of recruitment · not Scordiscian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Scordiscian Noble Cavalry Tier 2 Military Industrial Complex · Scordiscian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Scythian Archers Tier 2 Military Industrial Complex · Scythian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Steppe Axemen Garrison Building or Tier 1 Military Industrial Complex · Scythian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Scythian Cataphracts Tier 2 Military Industrial Complex · Scythian area of recruitment · not Dahae area of recruitment · Dependency only · Tier 1 Colony not built
Scythian Horse Archers Garrison Building or Tier 1 Military Industrial Complex · Scythian area of recruitment · not Dahae area of recruitment · not Alanic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Steppe Cavalry Tier 2 Military Industrial Complex · Scythian area of recruitment · not Dahae area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Scythian Noble Cavalry Tier 2 Military Industrial Complex · Scythian area of recruitment · not Dahae area of recruitment · Dependency only · Tier 1 Colony not built
Scythian Royal Infantry Tier 2 Military Industrial Complex · Scythian area of recruitment · Dependency only · Tier 1 Colony not built
Scytho-Bosporan Archers Garrison Building or Tier 1 Military Industrial Complex · Scytho-bosporan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Scytho-Bosporan Horse Archers Garrison Building or Tier 1 Military Industrial Complex · Scytho-bosporan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Scytho-Bosporan Infantry Garrison Building or Tier 1 Military Industrial Complex · Scytho-bosporan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Tylisian Heavy Spearmen Tier 2 Military Industrial Complex · Tylisian area of recruitment · Dependency only · Tier 1 Colony not built
Selgian Slingers Garrison Building or Tier 1 Military Industrial Complex · Selgian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Sicel Peltophoroi Garrison Building or Tier 1 Military Industrial Complex · Sicel area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Sicel Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Sicel area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Sindian Archers Garrison Building or Tier 1 Military Industrial Complex · Sindian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Sindian Infantry Tier 2 Military Industrial Complex · Sindian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Sindian Mounted Archers Tier 2 Military Industrial Complex · Sindian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Sinopian Archers Tier 2 Military Industrial Complex · Sinopian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Sinopian Epibatai Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Sinopian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Sinopian Epilektoi Tier 2 Military Industrial Complex · Sinopian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Smyrnaian Ephebes Garrison Building or Tier 1 Military Industrial Complex · Smyrnaian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Sogdian Heavy Horse Archers Tier 2 Military Industrial Complex · Sogdian area of recruitment · Dependency only · Tier 1 Colony not built
Median Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Median area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Southern Illyrian Axemen Garrison Building or Tier 1 Military Industrial Complex · Southern illyrian area of recruitment · not Penestan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Southern Illyrian Spearmen Garrison Building or Tier 1 Military Industrial Complex · Southern illyrian area of recruitment · not Dardanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Southern Illyrian Levy Garrison Building or Tier 1 Military Industrial Complex · Southern illyrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Suebian Freemen Cavalry Tier 2 Military Industrial Complex · Suebian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Sugambrian Wolf Warriors Tier 2 Military Industrial Complex · Sugambrian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Syracusan Hoplites Garrison Building or Tier 1 Military Industrial Complex · Syracusan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Syracusan Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Syracusan area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Syrian Archers Tier 2 Military Industrial Complex · Syrian area of recruitment · Dependency only · Tier 1 Colony not built
Tarantine Cavalry Garrison Building or Tier 1 Military Industrial Complex · Tarentine area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Taurian Archers Garrison Building or Tier 1 Military Industrial Complex · Taurian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Taurian Pirates Tier 2 Military Industrial Complex · Taurian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Taurian Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Taurian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thessalian Cavalry Tier 2 Military Industrial Complex · Thessalian area of recruitment · Dependency only · Tier 1 Colony not built
Thessalian Peltasts Garrison Building or Tier 1 Military Industrial Complex · Thessalian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thracian Archers Garrison Building or Tier 1 Military Industrial Complex · Thracian area of recruitment · not Paionian area of recruitment · not Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thracian Hillmen Garrison Building or Tier 1 Military Industrial Complex · Thracian hillmen area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thracian Rhomphaiophoroi Tier 2 Military Industrial Complex · Thracian area of recruitment · not Tylisian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Thracian Light Lancers Garrison Building or Tier 1 Military Industrial Complex · Thracian area of recruitment · not Paionian area of recruitment · not Kabylean area of recruitment · not Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thracian Longspearmen Garrison Building or Tier 1 Military Industrial Complex · Thracian area of recruitment · not Thracian hillmen area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thracian Noble Cavalry Tier 2 Military Industrial Complex · Thracian area of recruitment · Dependency only · Tier 1 Colony not built
Thracian Peltasts Garrison Building or Tier 1 Military Industrial Complex · Thracian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built · not Second wave of military innovations have arrived!
Thracian Peltasts (Reform) Garrison Building or Tier 1 Military Industrial Complex · Thracian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built · Second wave of military innovations have arrived!
Thracian Sica Cavalry Tier 2 Military Industrial Complex · Thracian area of recruitment · Second wave of military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Thracian Hippakontistai Garrison Building or Tier 1 Military Industrial Complex · Thracian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thracian Slingers Garrison Building or Tier 1 Military Industrial Complex · Thracian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Greek area of recruitment · not Gortynian area of recruitment · not Sicel area of recruitment · not Boiotian area of recruitment · not Aitolian area of recruitment · not Greco bactrian area of recruitment · not Lycian area of recruitment · not Pisidian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Greek area of recruitment · not Tarentine area of recruitment · not Cypriot area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thynoi Clubmen Garrison Building or Tier 1 Military Industrial Complex · Thynian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Towered Forest Elephants Tier 2 Military Industrial Complex · Elephants · not Indian area of recruitment · not Greco bactrian area of recruitment · not in a Seleucid region · not Babylonian area of recruitment · not Syrian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Celtic Cavalry Tier 2 Military Industrial Complex · Gallic area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Umbrian Heavy Cavalry Tier 2 Military Industrial Complex · Umbrian area of recruitment · Requires resource horses or horses supplied factionwide · Dependency only · Tier 1 Colony not built
Umbrian Heavy Spearmen Tier 2 Military Industrial Complex · Umbrian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Umbrian Hoplites Tier 2 Military Industrial Complex · Umbrian area of recruitment · Dependency only · Tier 1 Colony not built
Umbrian Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Umbrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Umbrian Light Spearmen Garrison Building or Tier 1 Military Industrial Complex · Umbrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Umbrian Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Umbrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Umbrian Swordsmen Tier 2 Military Industrial Complex · Umbrian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Venedic Infantry Garrison Building or Tier 1 Military Industrial Complex · Venedic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Aeduan Cavalry Tier 2 Military Industrial Complex · Aeduian area of recruitment · Dependency only · Tier 1 Colony not built
Scordisci Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Scordiscian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Vestini Axemen Tier 2 Military Industrial Complex · Marrucinian area of recruitment · Dependency only · Tier 1 Colony not built
Volcaean Axemen Tier 2 Military Industrial Complex · Volcaean area of recruitment · Dependency only · Tier 1 Colony not built
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