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Triarii (Polybian)

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Triarii (Polybian) info cardTriarii (Polybian) unit card

Class: spearmen · Category: infantry · Men per unit: 40

Reforms: Unlocked by Polybian Reform · Older units become this one with Polybian Reform · No longer recruitable after The Late Republican Reforms · Becomes a newer unit with A New Man: Gaius Marius (switched off), The Late Republican Reforms

Description

The Triarii were the oldest and most experienced soldiers, who along with the Velites, Hastati and Principes, made up the full infantry complement in a pre-Marian Republican legion. They were armed similarly to the Principes although, rather than a gladius, their weapon of choice was commonly a hasta, a long spear. Other than this, they carried all the accoutrements of a typical Roman foot soldier: greaves, the gladius and scutum. However, the Triarii did away with the pila, as they weren't practical in addition to being armed with the hasta.

Stats

Rank in roster
Men per unit 40 ███······· 30%
Attack 16 ████████·· 80%
Charge bonus 20 ███████··· 74%
Defence 53 ██████████ 99%
  · armour 14 ████████·· 78%
  · defence skill 34 ██████████ 98%
  · shield 5 ██████···· 57%
Morale 15 █████████· 91%
Discipline Normal
Training Highly trained
Recruitment cost 2,128 dn ██████···· 55%
Upkeep per turn 779 dn ████████·· 75%
Turns to recruit 4

Weapons

Primary Secondary
Attack 16 —
Charge bonus 20 —
Type melee · blade —
Damage piercing —
Properties Light spear (braced against cavalry charges from the front) · +8 attack against cavalry —

Defence

Primary Secondary
Total 53 —
Armour 14 —
Defence skill 34 —
Shield 5 —

Condition and terrain

Hit points 1
Ground: scrub / sand / forest / snow -1 / -2 / -4 / -2
Charge distance 30
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / —
Extra fatigue in hot climates 4
Collision mass per man (1.0 is normal) 1.36
Spacing between men: close / loose 1 × 1.2 m / 2 × 2.4 m
Default ranks 5

In battle: Can sap · Good stamina

Who can recruit it

A core roster unit for 4 factions, each able to raise it anywhere they hold the right building:

Roman Rebels (first civil war) · Roman Rebels (second civil war) · Rome · The Roman Senate

Exactly what a settlement must have, route by route (2)
Building Also requires
Direct Rule Tier 3 Military Industrial Complex · Tier 2 Colony · Polybian Reform · not The Late Republican Reforms
Homeland Tier 2 Military Industrial Complex · Polybian Reform · not The Late Republican Reforms
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