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Umbrian Light Cavalry

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Umbrian Light Cavalry info cardUmbrian Light Cavalry unit card

Class: missile · Category: cavalry · Men per unit: 30

Stats

Rank in roster
Men per unit 30 █········· 8%
Attack 10 ██········ 19%
Charge bonus 14 ██████···· 60%
Defence 15 █········· 8%
  · armour 2 █········· 13%
  · defence skill 13 █········· 13%
  · shield 0 █········· 0%
Morale 8 ██········ 19%
Discipline Normal
Training Highly trained
Recruitment cost 1,464 dn ██········ 15%
Upkeep per turn 589 dn ████······ 38%
Turns to recruit 2

Weapons

Primary Secondary
Attack 10 6
Charge bonus 14 20
Type thrown · archery melee · blade
Damage piercing piercing
Projectile javelin —
Range 60 —
Ammunition 7 —
Properties Thrown —

Defence

Primary Secondary
Total 15 —
Armour 2 —
Defence skill 13 —
Shield 0 —

Condition and terrain

Hit points 1
Mount light horse
Ground: scrub / sand / forest / snow 0 / 0 / -4 / 0
Charge distance 40
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 0
Spacing between men: close / loose 2 × 4.8 m / 3.6 × 6.72 m
Default ranks 5

In battle: Can form Cantabrian circle · Very good stamina

Who can recruit it

A core roster unit for one faction, which can raise it anywhere it holds the right building:

Sarsinates

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (4)
Building Also requires
Indirect Rule Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony
Direct Rule Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony
Homeland Garrison Building or Tier 1 Military Industrial Complex
Any settlement Garrison Building or Tier 1 Military Industrial Complex · Umbrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Areas of recruitment

Where Umbrian Light Cavalry can be recruited

Zone Provinces
Umbrian 3
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