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Venedic Infantry

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Venedic Infantry info cardVenedic Infantry unit card

Class: spearmen · Category: infantry · Men per unit: 60

Description

When and where the first Slavs emerged, remains a controversial and uncertain topic. A common theory is that they emerged somewhere around the Pripet Marshes – near Chernobyl – and for many centuries coexisted with Germanics, Sarmatians and their Baltic cousins; but occupying ecological niches spurned by those others, such as mountains, marshes and deep forests. Those circumstances would explain why the Slavs went unnoticed by Greco-Roman authors until the sixth century AD. Of course, tribes that would later be identified as Slavic, were known even earlier: Tacitus' recorded the Venedi already in AD 98, but rather typically he ended up classifying them as Germanic. After all, no Slavic category existed yet, and they could not have been Sarmatian, he argued, given that they fought on foot and carried shields.

Stats

Rank in roster
Men per unit 60 █████████· 87%
Attack 5 █········· 0%
Charge bonus 4 ██········ 21%
Defence 31 █████····· 46%
  · armour 3 ██········ 21%
  · defence skill 23 ███████··· 65%
  · shield 5 ██████···· 57%
Morale 7 █········· 10%
Discipline Low
Training Untrained
Recruitment cost 1,528 dn ██········ 18%
Upkeep per turn 531 dn ██········ 24%
Turns to recruit 2

Weapons

Primary Secondary
Attack 5 —
Charge bonus 4 —
Type melee · blade —
Damage piercing —
Properties Light spear (braced against cavalry charges from the front) · +8 attack against cavalry —

Defence

Primary Secondary
Total 31 —
Armour 3 —
Defence skill 23 —
Shield 5 —

Condition and terrain

Hit points 1
Ground: scrub / sand / forest / snow 7 / 0 / 6 / 0
Charge distance 30
Formations Horde
Technical stats
Time between blows (primary / secondary) 2.5 s / —
Extra fatigue in hot climates 0
Collision mass per man (1.0 is normal) 0.94
Spacing between men: close / loose 1.1 × 1.3 m / 2.2 × 2.6 m
Default ranks 5

In battle: Can hide in long grass · Very good stamina

Who can recruit it

A core roster unit for one faction, which can raise it anywhere it holds the right building:

Venedae

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (4)
Building Also requires
Indirect Rule Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony
Direct Rule Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony
Homeland Garrison Building or Tier 1 Military Industrial Complex
Any settlement Garrison Building or Tier 1 Military Industrial Complex · Venedic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Areas of recruitment

Where Venedic Infantry can be recruited

Zone Provinces
Venedic 6
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