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Roman General's Bodyguard

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Roman General's Bodyguard info cardRoman General's Bodyguard unit card

Class: heavy · Category: cavalry · Men per unit: 6

Reforms: No longer recruitable after A New Man: Gaius Marius (switched off) · Becomes a newer unit with A New Man: Gaius Marius (switched off), The Late Republican Reforms

Description

This general has a bodyguard of loyal spear-armed cavalry to accompany him onto the field. Armed with spears, these men are shock cavalry, able to deliver a devastating charge attack; they are then well trained enough to fight effectively in continued hand-to-hand combat.

Like all general's guards, this unit is best committed to the fight at the point of crisis, when the general's inspirational leadership and the combat power of his men can tip the balance.

Stats

Rank in roster
Men per unit 6 █········· 0%
Attack 12 █████····· 48%
Charge bonus 28 █████████· 86%
Defence 35 ██████···· 57%
  · armour 12 ███████··· 69%
  · defence skill 19 ████······ 44%
  · shield 4 █████····· 48%
Morale 15 █████████· 91%
Discipline Normal
Training Highly trained
Recruitment cost 5,462 dn ██████████ 98%
Upkeep per turn 82 dn █········· 5%
Turns to recruit 4

Weapons

Its secondary attack is the stronger one: 14 against 12.

Primary Secondary
Attack 12 14
Charge bonus 28 24
Type melee · blade melee · blade
Damage piercing slashing

Defence

Primary Secondary
Total 35 —
Armour 12 —
Defence skill 19 —
Shield 4 —

Condition and terrain

Hit points 1
Mount heavy horse
Ground: scrub / sand / forest / snow -3 / -1 / -8 / -1
Charge distance 40
Formations Square · Wedge
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 3
Spacing between men: close / loose 2 × 4.8 m / 3 × 7.2 m
Default ranks 5

In battle: A unit suitable for a general · Very good stamina · Powerful charge

Who can recruit it

A core roster unit for 4 factions, each able to raise it anywhere they hold the right building:

Roman Rebels (first civil war) · Roman Rebels (second civil war) · Rome · The Roman Senate

Exactly what a settlement must have, route by route (2)
Building Also requires
Direct Rule Tier 3 Military Industrial Complex · Tier 2 Colony
Homeland Tier 2 Military Industrial Complex
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