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Kushite Axemen

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Kushite Axemen info cardKushite Axemen unit card

Class: light · Category: infantry · Men per unit: 40

Stats

Rank in roster
Men per unit 40 ███······· 30%
Attack 9 █········· 13%
Charge bonus 16 ███████··· 69%
Defence 26 ███······· 31%
  · armour 1 █········· 0%
  · defence skill 22 ██████···· 60%
  · shield 3 ████······ 37%
Morale 11 ████······ 39%
Discipline Normal
Training Untrained
Recruitment cost 1,580 dn ██········ 22%
Upkeep per turn 578 dn ████······ 36%
Turns to recruit 2

Weapons

Primary Secondary
Attack 9 —
Charge bonus 16 —
Type melee · blade —
Damage slashing —
Properties Armour-piercing (counts only half the target's armour) —

Defence

Primary Secondary
Total 26 —
Armour 1 —
Defence skill 22 —
Shield 3 —

Condition and terrain

Hit points 1
Ground: scrub / sand / forest / snow 0 / 0 / 0 / 0
Charge distance 30
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / —
Extra fatigue in hot climates -2
Collision mass per man (1.0 is normal) 0.82
Spacing between men: close / loose 1 × 1.2 m / 2 × 2.4 m
Default ranks 5

In battle: Can sap · Very good stamina

Who can recruit it

A core roster unit for 3 factions, each able to raise it anywhere they hold the right building:

Axum · Kush · Timbuktu

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (4)
Building Also requires
Any settlement Garrison Building or Tier 1 Military Industrial Complex · Ethiopian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indirect Rule Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony
Direct Rule Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony
Homeland Garrison Building or Tier 1 Military Industrial Complex

Areas of recruitment

Where Kushite Axemen can be recruited

Zone Provinces
Ethiopian 34
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