units scythian_medium_cavalry - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki


Class: heavy · Category: cavalry · Men per unit: 32
When the Scythian horse archers have disrupted the enemy with their clouds of arrows, the job of charging in and breaking up their formations is left to the Scythian Riders -- these are wealthier native Scythians, fast and lightly armoured, but well-trained and experienced warriors. They ride close to the enemy and launch a volley of javelins, and then pull forth their armour-piercing axes and charge with brutal ferocity. Their large shields give them good protection, while their skill at close combat makes them dangerous indeed.
| Rank in roster | ||
|---|---|---|
| Men per unit | 32 |
██········ 23% |
| Attack | 11 |
███······· 34% |
| Charge bonus | 23 |
████████·· 80% |
| Defence | 27 |
███······· 34% |
| · armour | 8 |
█████····· 47% |
| · defence skill | 16 |
███······· 28% |
| · shield | 3 |
████······ 37% |
| Morale | 12 |
██████···· 57% |
| Discipline | Normal | |
| Training | Trained | |
| Recruitment cost | 2,108 dn |
█████····· 54% |
| Upkeep per turn | 806 dn |
████████·· 78% |
| Turns to recruit | 3 |
| Primary | Secondary | |
|---|---|---|
| Attack | 11 | 10 |
| Charge bonus | 23 | 30 |
| Type | thrown · archery | melee · blade |
| Damage | piercing | slashing |
| Projectile | javelin | — |
| Range | 60 | — |
| Ammunition | 7 | — |
| Properties | Thrown | Armour-piercing (counts only half the target's armour) |
| Primary | Secondary | |
|---|---|---|
| Total | 27 | — |
| Armour | 8 | — |
| Defence skill | 16 | — |
| Shield | 3 | — |
| Hit points | 1 |
| Mount | medium horse |
| Ground: scrub / sand / forest / snow | -1 / -1 / -4 / -1 |
| Charge distance | 40 |
| Formations | Square · Wedge |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s |
| Extra fatigue in hot climates | 2 |
| Spacing between men: close / loose | 2.2 × 5.2 m / 3.3 × 7.8 m |
| Default ranks | 5 |
In battle: Very good stamina
A core roster unit for 10 factions, each able to raise it anywhere they hold the right building:
Aorsi · Arshi · Chorasmia · Iazyges · Kucha · Rhoxolani · Royal Sarmatians · Royal Scythians · Saka · Siraces
Any faction holding one of the provinces below can field it.
Exactly what a settlement must have, route by route (5)
| Building | Also requires |
|---|---|
| Any settlement | Tier 2 Military Industrial Complex · Scythian area of recruitment · not Dahae area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built · Requires resource horses or horses supplied factionwide |
| Indirect Rule | Tier 2 Military Industrial Complex · Tier 1 Colony · Requires resource horses or horses supplied factionwide |
| Direct Rule | Tier 2 Military Industrial Complex · Tier 1 Colony · Requires resource horses or horses supplied factionwide |
| Homeland | Tier 2 Military Industrial Complex |
| Any settlement | Tier 2 Military Industrial Complex · Scythian area of recruitment · not Dahae area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built |

| Zone | Provinces |
|---|---|
| Scythian | 68 |