units lithoboloi - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Lithoboloi

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Lithoboloi info cardLithoboloi unit card

Class: missile · Category: siege · Men per unit: 16

Description

In the ancient world, artillery was a weapon of the Greek and later on, the Roman world. From the invention of the Ballista (circa 400 BC), this technology remained the standard form of artillery until gunpowder reached Europe hundreds of years later. The ballista itself was derived from the gastraphetes, an ancient crossbow that was enlarged and mounted on a turret to form an artillery weapon. This in turn was evolved and perfected by the Romans. Over the centuries they produced many variants, from the smaller scorpiones used by the Legions, to the Lithobolos itself.

Stats

Rank in roster
Men per unit 16 █········· 6%
Attack 6 █········· 3%
Charge bonus 0 █········· 0%
Defence 16 █········· 10%
  · armour 9 █████····· 50%
  · defence skill 7 █········· 1%
  · shield 0 █········· 0%
Morale 10 ███······· 29%
Discipline Normal
Training Trained
Recruitment cost 2,592 dn ███████··· 73%
Upkeep per turn 949 dn █████████· 86%
Turns to recruit 2

Weapons

Its secondary attack is the stronger one: 30 against 6.

Primary Secondary
Attack 6 30
Charge bonus 0 0
Type melee · simple siege_missile · siege
Damage piercing blunt
Projectile — boulder
Range — 280
Ammunition — 40
Properties — Armour-piercing (counts only half the target's armour) · passes through men to hit those behind · may throw men into the air · hits an area, not just one man

Defence

Primary Secondary
Total 16 —
Armour 9 —
Defence skill 7 —
Shield 0 —

Condition and terrain

Hit points 1
Ground: scrub / sand / forest / snow 0 / -1 / 0 / -1
Charge distance 30
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 0
Spacing between men: close / loose 1.5 × 1.8 m / 3 × 3.6 m
Default ranks 3

Who can recruit it

Every faction, from its own buildings, with no regional gate.

Exactly what a settlement must have, route by route (4)
Building Also requires
Armourer (Industry) Government Building (Dependency, Indirect Rule, Direct Rule or Homeland) · not Academies - Sharpens the minds and skills of our people, one lesson at a time
Armourer (Industry) Government Building (Dependency, Indirect Rule, Direct Rule or Homeland) · Academies - Sharpens the minds and skills of our people, one lesson at a time
Foundry (Industry) Government Building (Dependency, Indirect Rule, Direct Rule or Homeland) · not Academies - Sharpens the minds and skills of our people, one lesson at a time
Foundry (Industry) Government Building (Dependency, Indirect Rule, Direct Rule or Homeland) · Academies - Sharpens the minds and skills of our people, one lesson at a time
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