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Roman

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14 factions · 41 settlements at the start · 1 building of its own

Factions

14 factions are Roman, holding 41 settlements at the start of the campaign (3.1% of the map). 3 of them are not playable; see factions you cannot play.

The 14 factions
Faction Provinces at the start Default belief
Rome 26 Italic
Bruttians 2 Italic
Lucanians 2 Italic
Messapians 2 Italic
Samnites 2 Italic
Capua 1 Italic
Mamertines 1 Italic
Picentes 1 Italic
Roman Rebels (first civil war) 1 Italic
Roman Rebels (second civil war) 1 Italic
Sarsinates 1 Italic
Volsinii 1 Italic
Italics — Italic
The Roman Senate — Italic

What its factions believe

All 14 of its factions follow the same belief.

Belief Factions Who
Italic 14 Rome, Bruttians, Lucanians, Messapians, Samnites, Capua, Mamertines, Picentes, Roman Rebels (first civil war), Roman Rebels (second civil war), Sarsinates, Volsinii, Italics, The Roman Senate

Buildings only Roman factions can build

1 building level is open only to Roman factions.

Building Chain
Great Bathhouse (Sanitation) Sanitation

Bonuses for being Roman

These bonuses apply in a settlement only when its owner is Roman.

Effect Where
Italic belief +2 Aqueduct (Sanitation)
Italic belief +4 Great Bathhouse (Sanitation)
Italic belief +2 Public Baths (Sanitation)

And these apply only when the owner is not Roman:

The 13 effects it misses out on
Effect Where
public order (happiness) +2 Baking Guild (Urban)
taxable income +10 Baking Guild (Urban)
trade income +1 Baking Guild (Urban)
public order (happiness) +2 Brewing Quarter (Urban)
population growth +1 Brewing Quarter (Urban)
taxable income +6 Brewing Quarter (Urban)
trade income +1 Brewing Quarter (Urban)
public order (happiness) +3 Capitoline Temple of Jupiter Optimus Maximus
public order (law) +2 to +3 Court of Law (Civic)
public order (happiness) +6 Great Theatre (Leisure)
population growth +1 Hunting Grounds (Rural)
public order (law) +2 to +3 Magnificent Court of Law (Civic)
public order (happiness) +5 Theatre (Leisure)

Agents and forts

What it costs a Roman faction to recruit an agent or put up a fort.

Cost
Spy 800 dn
Assassin 1,000 dn
Diplomat 750 dn
Merchant 750 dn
Admiral 200 dn
Fort 3,000 dn
Watchtower 1,000 dn
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