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Towered Forest Elephants

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Towered Forest Elephants info cardTowered Forest Elephants unit card

Class: heavy · Category: cavalry · Men per unit: 24

Description

Elephants are a terrifying spectacle to opposing troops, well able to smash battle lines and toss men aside like dogs.

Stats

Rank in roster
Men per unit 24 █········· 7%
Attack 6 █········· 3%
Charge bonus 0 █········· 0%
Defence 11 █········· 2%
  · armour 10 █████····· 54%
  · defence skill 1 █········· 0%
  · shield 0 █········· 0%
Morale 12 ██████···· 57%
Discipline Normal
Training Untrained
Recruitment cost 4,656 dn █████████· 94%
Upkeep per turn 1,704 dn ██████████ 99%
Turns to recruit 3

Weapons

Its secondary attack is the stronger one: 15 against 6.

Primary Secondary
Attack 6 15
Charge bonus 0 1
Type missile · archery melee · other
Damage piercing blunt
Projectile arrow —
Range 120 —
Ammunition 25 —
Properties — Armour-piercing (counts only half the target's armour) · may throw men into the air · hits an area, not just one man

Defence

Primary Secondary
Total 11 —
Armour 10 13
Defence skill 1 38
Shield 0 —

Condition and terrain

Hit points 1 · elephant african 15
Mount elephant african
Ground: scrub / sand / forest / snow 0 / -1 / 0 / -8
Charge distance 60
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 1
Spacing between men: close / loose 7.7 × 9.1 m / 11 × 13 m
Default ranks 2

In battle: Frighten nearby enemy infantry · Animals may run amok

Who can recruit it

A core roster unit for 10 factions, each able to raise it anywhere they hold the right building:

Carthage · Egyptians · Gades · Garamantes · Libyans · Masaesyli · Massylii · Mauri · Musulamii · Nasamones

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (5)
Building Also requires
Any settlement Tier 2 Military Industrial Complex · Elephants · not Indian area of recruitment · not Greco Bactrian area of recruitment · not in a Seleucid region · not Babylonian area of recruitment · not Syrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indirect Rule Tier 2 Military Industrial Complex · Elephants · Tier 1 Colony
Direct Rule Tier 2 Military Industrial Complex · Elephants · Tier 1 Colony
Homeland Tier 2 Military Industrial Complex · Elephants
Any settlement Tier 2 Military Industrial Complex · Elephants · not Indian area of recruitment · not Greco Bactrian area of recruitment · not in a Seleucid region · not Babylonian area of recruitment · not Syrian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
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