buildings hinterland_roads - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Roads

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3 levels, each replacing the one before it: you upgrade in place rather than building alongside.

Roads โ†’ Paved Roads โ†’ Highways

Levels at a glance

Level Cost Build time Minimum settlement Upgrades to
Roads 2,500 3 town Paved Roads
Paved Roads 5,000 5 city Highways
Highways 7,500 8 large city โ€”

Costs in denarii, build time in turns.

Roads

Roads

Roads are vital to territorial defence, allowing armies to move to meet any threat.

These minor roads have been made usable by the military only where necessary, and for the most part they are ancient tracks worn into the landscape, created over generations.

Military engineers improve these ancient ways a little with simple bridges, a stony roadbed in marshy spots and by cutting back vegetation. They are not ideal but are certainly better than nothing.

Cost 2,500 denarii
Build time 3 turns
Minimum settlement town
Upgrades to Paved Roads

Requirements: all of these must hold before this level can be built.

What it does

  • roads at level 0
  • taxable income -5 to -1, depending on how many settlements your empire holds
Show 1 effect that apply only in some circumstances
  • Due to extreme climate this building's effects are disabled during winter, only when the region's climate is Sub artic or Alpine and it is winter

Paved Roads

Paved Roads

These improved roads allow armies to assemble and then meet approaching enemies swiftly. Paved roads are built for military use first and foremost. They are carefully surveyed and constructed, often including cuttings and extensive causeways. They will not degenerate into muddy rivers in winter or dusty tracks in summer, no matter how hard the usage.

Cost 5,000 denarii
Build time 5 turns
Minimum settlement city
Upgrades to Highways

Requirements: all of these must hold before this level can be built.

What it does

  • roads at level 1
  • taxable income -10 to -5, depending on how many settlements your empire holds
Show 1 effect that apply only in some circumstances
  • Due to extreme climate this building's effects are disabled during winter, only when the region's climate is Sub artic or Alpine and it is winter

Highways

Highways

These superb roads allow very swift movement by massed Roman armies to defend the Empire.

These Roman roads allow swift movement by large armies to defend the Empire. As engineering works, they are unmatched in the rest of the world.

The straight-line simplicity of these roads hides the genius that has gone into their careful construction (few other nations can match Roman engineering), as they can carry almost limitless military traffic.

Cost 7,500 denarii
Build time 8 turns
Minimum settlement large city

Requirements: all of these must hold before this level can be built.

What it does

  • roads at level 2
  • taxable income -12 to -8, depending on how many settlements your empire holds
Show 1 effect that apply only in some circumstances
  • Due to extreme climate this building's effects are disabled during winter, only when the region's climate is Sub artic or Alpine and it is winter

Traits and retinue

Traits

Trait Building Points Chance
Administrator Roads or above +2 100%
Apprentice Trader Roads or above +1 80%
Popularis Sympathiser Roads +1 25%
Popularis Sympathiser Paved Roads +1 50%
Popularis Sympathiser Highways +1 100%
Publicani - Minority Share Tax Farmer Roads +1 15%

Retinue

Member Building Chance
Antigonus of Carystus Paved Roads or above 40%
Chariot Enthusiast Paved Roads or above 2%
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