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Germanic

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16 factions · 24 settlements at the start

Factions

16 factions are Germanic, holding 24 settlements at the start of the campaign (1.8% of the map).

The 16 factions
Faction Provinces at the start Default belief
Lugii 5 Germanic
Chatti 3 Germanic
Gauts 3 Germanic
Chauci 2 Germanic
Bastarnae 1 Germanic
Cherusci 1 Germanic
Cimbri 1 Germanic
Frisii 1 Germanic
Hermunduri 1 Germanic
Langobardi 1 Germanic
Marcomanni 1 Germanic
Quadi 1 Germanic
Semnones 1 Germanic
Sugambri 1 Germanic
Venedae 1 Germanic
Germanics — Germanic

What its factions believe

All 16 of its factions follow the same belief.

Belief Factions Who
Germanic 16 Lugii, Chatti, Gauts, Chauci, Bastarnae, Cherusci, Cimbri, Frisii, Hermunduri, Langobardi, Marcomanni, Quadi, Semnones, Sugambri, Venedae, Germanics

Buildings Germanic factions cannot build

Aqueduct (Sanitation), Healing Sanctuary (Healing), Paved Roads, Public Baths (Sanitation), Sewers (Sanitation), Stadion (Leisure).

Agents and forts

What it costs a Germanic faction to recruit an agent or put up a fort.

Cost
Spy 800 dn
Assassin 1,000 dn
Diplomat 750 dn
Merchant 750 dn
Admiral 200 dn
Fort 3,000 dn
Watchtower 1,000 dn
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