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16 factions · 24 settlements at the start
16 factions are Germanic, holding 24 settlements at the start of the campaign (1.8% of the map).
The 16 factions
| Faction | Provinces at the start | Default belief |
|---|---|---|
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5 |
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3 |
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3 |
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2 |
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1 |
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1 |
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1 |
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1 |
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1 |
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1 |
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1 |
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1 |
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1 |
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1 |
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1 |
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— |
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All 16 of its factions follow the same belief.
| Belief | Factions | Who |
|---|---|---|
|
|
16 | Lugii, Chatti, Gauts, Chauci, Bastarnae, Cherusci, Cimbri, Frisii, Hermunduri, Langobardi, Marcomanni, Quadi, Semnones, Sugambri, Venedae, Germanics |
Aqueduct (Sanitation), Healing Sanctuary (Healing), Paved Roads, Public Baths (Sanitation), Sewers (Sanitation), Stadion (Leisure).
What it costs a Germanic faction to recruit an agent or put up a fort.
| Cost | |
|---|---|
| Spy | 800 dn |
| Assassin | 1,000 dn |
| Diplomat | 750 dn |
| Merchant | 750 dn |
| Admiral | 200 dn |
| Fort | 3,000 dn |
| Watchtower | 1,000 dn |